@Gamer4fun2u welcome to the forum!
Posts made by GreatValdus
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RE: Fast travel between main cities
@yneternum some coastal cities have harbors which you can use to travel to another harbor, at a cost.
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RE: Market place missing features
Yeah buy orders are simply fundamental!
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RE: [suggestion] Pvp zones
@TheLichKing I know absolutes are usually bad because they don't consider limit situations, but in this case we must remember that a game should not influence real life, and any implementation forcing people to log at specific times (or stay logged forever) to avoid losing stuff are bad by design, like Ogame and stuff like that taught us a long time ago.
That said, sieges are totally another matter.
Residential plots are currently not affected by sieges but I wouldn't mind if they were, if sieges are managed in the right way, with known times or siege windows so that people can react or start moving stuff away to avoid loss. -
RE: [suggestion] Pvp zones
@TheLichKing said in [suggestion] Pvp zones:
I like and support this idea although I think there should be a restriction on when you can steal carts if they're inside your residence
Like never.
You cannot force people to be online 24/7 to protect their stuff. -
RE: Killing too quickly doesn't give KPs
Probably not intended, but I like to think that the bug is trying to simulate how in real life you don't learn any knowledge by performing tasks which are too easy and fast to be completed.
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RE: Net Trap on a Horse
@Shivashanti I'm pretty sure I've shot some arrows at them by accident a couple days ago...
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RE: Pulling the rug out from under new mage players.
@OlivePit personally I think that I would like more a game with roles better defined.
A warrior hits you in the face.
A healer heals you.
An assassinate strikes you in the back.
I've played a lot of Guild Wars 2, and while I find it a really good game, the idea of the destruction of the old trinity has started to feed me up a little.
I mean, I already play a Healer Warrior in GW2, which makes no sense, healing by shouting, like motivators in a gym! -
RE: Net Trap on a Horse
@Xzait are you talking about the animal net item or the net trap skill here?
I think the animal net traps animals for taming, while net trap skill traps them for killing.
Which I find kinda absurd, the item and the skill should work the same way for this matter, one is a skill taking place in memory, the other is an item you need to keep crafted.
It makes little to no sense that you can't tame a horse just because you trapped it with the "wrong" net... -
RE: Stealin Carts
@Xirinki said in Stealin Carts:
- I Think wagons should be robbed inside house plots or cities.
I must have been misled by this sentence then.
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RE: Poison effect not disappearing after timer expires and poison damage keeps ticking down your health
I've noticed too that sometimes poison really lasts for long, but I thought it was intended to force us to bring remedies other than bandages.
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RE: Silence
On one end the "Silence" concept is often used to prevent ANY skill activation.
But it wouldn't hurt if once in a while some tools could become more "realistic" and "specific".
For example there's a skill (I can't remember the name) that makes you stronger but also forces you to use only Warfare skills during its duration.
This means that in game concept different skill sets are actually different and synergic, which also means that punching someone harder should be doable even if you're silenced.
I'm not asking for a change, just pointing out that a change can be made and it would be valid either. -
RE: Pulling the rug out from under new mage players.
I wanted to reroll a mage to go healing, I'll probably stick to my primitive useless warrior!
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RE: citizenship, but where am I?
@Xzait not only that! It's also an organizative tool!
If a guild member can guild chat "Anyone up for farming trolls?", a city member should city chat "Has the charcoal pile finished burning?".
Not to mention that everything like that not implemented in game will be anyway covered via Discord and the like, so it's not like you're preventing people from organizing anyway, only making it more uncomfortable. -
RE: Increase corpse despawn timer
On that line I would say that the corpse should have a phase in which it's loot protected (mobs only lootable by the ones who killed them, players based on permissions), followed by a phase in which it's lootable by everyone, otherwise you would anyway lose all items when it despawns.
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RE: Monster corpses
@Vonegram I don't understand, if they despawn extremely fast how can the clutter the game?
On the fact that empty corpses should just not be clickable, since they don't give anything anyway, I agree.