Its MMO.
Playing solo should be viable, but can never be (nor should it be) on eqaul footing as playing in organized groups.
That doesnt even make any sense whatsoever.
You want to get ahead? Find friends, cooperate. Simple as that.
Its MMO.
Playing solo should be viable, but can never be (nor should it be) on eqaul footing as playing in organized groups.
That doesnt even make any sense whatsoever.
You want to get ahead? Find friends, cooperate. Simple as that.
I also hope gold coins will be able to get smelted back to liquid gold that could then be used for something else. Maybe even something consumable, or expandable.
Im trustfull that interface will evolve over time, and give us all the info we need.
Just one thing to note, about doing stuff in groups.
One player building his home alone will definitely take 10 times longer than 10 players in group building one home. But you must consider that if 10 players will want to build 10 houses (1 for each of them) it will take exact same amount of time, for all of them to get a house finished, as it took a single player to finish his own.
Yes if group volonteers to help one friend, that friend will finish quick, but group gets nothign out of that. And they still need to do stuff for themselves.
So thinking that groups will do stuff quicker is a flawed logic. For one player yes, but for all of them no.
This is same as looting. Lets say one player needs 10 boar hooves. and he kills one boar in 1 minute.
He will need 10 minutes to collect.
Group of 10 people collecting for one player will take one minute, to collect 10 hooves for 1 player (each kills one boar in same time), BUT it will also take 10 minutes for all of them to get 10 hooves for themself.
Playing as group will indeed have some benefit in being better protected from PvP, but that's to be expected, and playing in community will also have benefit of being able to access more profession services from friends. But a solo player can also get all those services in a city. He will need to pay for them ? Sure but he can also sell his services to others so that's covered.
Group doing stuff for each other free? Sure, but they don't get any profit on that then, so its also covered.
In the end, playing as group only benefits you for PvP protection. And easyer profession acces (if you strategically distribute who will do what), but no extra profit there.
Holy trinity is skil-less play because you aready can tell in advance if you will win or loose based on what class you meet.
This is not exciting at all.
What Fractured ia doing is much much better. Being able to set up your skill tree in tavern a d then venture out, and noone can tell what you have unless he observes you first.
So will yoh be brave and attack with rhis risk of unknown? Will you try to hide and observe tactically first? Will you pretend to be friendly to observe and attack later, risking first attack is on you? Will you run away instantly and try to avoid risk in the first place?
Amazing update! Great work, as so far
@dj35 said in Skills discussion and general questions:
@Specter you see that's what I'm taking about I personally believe certain abilities shouldn't be obtainable depending on race or alignment
Only if that is balanced and EACH race has unobtainable ablities.
As things stood before, only demon race had unobtainable ablities, which would be quite unfair.
Make sure to notice EXTRA section of rewards, which is only titles, blueprints and stuff. Tokens aren't a part of EXTRA section of rewards.
So this means tokens from followup packs to not add up, but you get exactly as much tokens as it is written on the pack that you have.
It clearly says "All previous EXTRA rewards". Tokens aren't in "extra" section.
I'm secretly hoping for "Level 666" ingame title to become available for those that reach level 666.
I feel like planetary travel will not be a solo thing (it will be too expensive for single person to create that portal).
It will be an organized group effort, where people will gather needed resources together, which will make planetary travel viable.
Also groups will be needed for protection during travel, so that being a "group thing" makes sense.
Some games implement weather effects just for the looks and the feel, which is still nice if done properly.
Having it also affect, farming, player movement, and other thigs would be even better, but it requires a lot more development time.
I guess this could be done later on, when all other things work smoothly.
Also, a thing to note is that the more complexity with such stuff (for example, going for extreme survival elements), can also make the game "too hard" and not likable to a lot of players.
Everything needs balance.
@ProstoSmile said in Adept access:
@Bhan
for 130 euros, I can buy a good laptop just for this game.
"Good" laptop for 130 euros? Where? And is it a stolen laptop?
"WHISPERER" TITLE, WHISPERER ARMOR SKIN, +150 DYNAMIGHT TOKENS, "MESSENGER" TITLE, FERAL WOLF MOUNT, +200 DYNAMIGHT TOKENS, "ENVOY" TITLE, FENDYR PET COMPANION, +250 DYNAMIGHT TOKENS, "EMISSARY" TITLE, EMISSARY TAPESTRY, +300 DYNAMIGHT TOKENS, "LEGATE" TITLE, LEGATE ARMOR SKIN, +350 DYNAMIGHT TOKENS, "DIPLOMAT" TITLE, BRONZE FOUNDER CHEST, TRAINED WOLF MOUNT, +350 DYNAMIGHT TOKENS, "AMBASSADOR" TITLE, BRONZE FOUNDER CHEST, FIRE FENDYR COMPANION, +400 DYNAMIGHT TOKENS, "GENERAL AMBASSADOR" TITLE, BRONZE FOUNDER CHEST,SILVER FOUNDER CHEST, +400 DYNAMIGHT TOKENS, "FIRST AMBASSADOR" TITLE, BRONZE FOUNDER CHEST, SILVER FOUNDER CHEST, +450 DYNAMIGHT TOKENS, "CONSUL" TITLE, BRONZE FOUNDER CHEST, SILVER FOUNDER CHEST, +450 DYNAMIGHT TOKENS, "PROCONSUL" TITLE, SILVER FOUNDER CHEST, SILVER FOUNDER CHEST, +500 DYNAMIGHT TOKENS, "PEOPLE'S HERALD" TITLE.
You can get all this for 25 eur, just be active, and constructive in the community!
Way more than what you wished for!
If all this is not worth 25 eur for you, I don't know what to tell you.
By my estimate, you can get up to 200 eur worth of assets, for 25 eur payment.
Im definitely not against farming. I LOVED having own garden in Archeage and planting stuff. I love housing.
But every game needs a balance of everything, because doing just a single thing eventually gets dull.
I think Fractured will do great in this aspect.
I just hope enemy territory resources will be able to get stolen (ofc. on pvp enabled territories) outside of sieges somehow.
That is if cooldown on sieges will be long. We need to steal somehow in between as well
Not being able to change at camp fires could very well make Inns that more important.
If we will be able to switch skillsets at the inns then people could be incentivized to make inns around the world, and take some fee from visitors, which in turn can make game world a lot more dynamic and populated, and not centralize everything at cities.
I would quite like that.
Nice video, but farming is boring.
Better to steal food from nearby cities
I loved principle of gear crafting in the secret world, form the aspect of being able to customize it with stats that you wished.
I would love being able to distribute stats on my gear while crafting it. The more crafting effort, the more liberal customization ability.
With fixed number of total stats available ofc.
Its there, its just hidden from us mere mortals for now.
Soon