Players could easily test everything at once but devs cant.
Devs need to focus on one thing at a time, to make each thing work as well as it can. If they did everything simultaneously, it would all end up mumbo jumbo.
Players could easily test everything at once but devs cant.
Devs need to focus on one thing at a time, to make each thing work as well as it can. If they did everything simultaneously, it would all end up mumbo jumbo.
Limiting household in this day isnt an option, not only because of family play, but also because its so easy to fake where you are playing from. Abusers would simply pretend each their avatar is playing from different location.
Existence of fast travel, made every past MMO world seem trivial at the very least.
Ability to meet up with your friends inside few minutes regardless of where they are in the world, reaching distant spots fast makes world feel small, even if it isn't.
Absence of fast travel, makes the world seem larger, more imposing, espacially with dangers at every corner... dangers that you can not simply skip by fast travelling, be it PvP of PvE dangers.
Absence of fast travel, makes taverns more important, makes housing in wilderness more important, makes survival aspects more present. More importance of tactics anddecision making, more importance of having friends to travel with, more importance of meeting new friends, when you arent close to your existing friends.
It's a completely different game.
I personally welcome the devs decision to make fast travel as non existant as possible.
Thing is, sandbox games aims to push the most possible content to players. Use the least NPCs possible.
The more NPCs come into play, the more themepark-y the game becomes.
I would love to suggest a possibility to create a hidden caches (with a limit ofc).
Dig a small hole ans hide few things so you dont have to drag them around while grinding in woods.
Only you would know where your caches are, but there could also be a profession involved... both to hide things and to find them. So you could find someone elses cache as well but it wouldmt be easy.
It would still be a risk to hide your thimgs, same like its a risk to carry them.
This could also be a fun way for people to make a RP treasure hunt events.
We have lots of Qs and we simply love the As, so Q&As are like cold icecreams on a hot beach.
We all want them, as they melt across our hands as we consume them!
Thanks for Qs, and thanks to Prometheus for giving us As!
I belive each house should have all the options regardless of where ot is. I dont see this as solo vs group issue. Even if city has tools and npcs that players can freely acess, people still like to have everything they want in one place.
Housing us a big part of mmos that support it, and limiting housing in cities would be a mistake imo.
Edit: Sure cities might have less space, that can quantititively limit players but it shouldnt limit them qualitatively.
Yes I knew. I like how it looks.
The only thing missing is more content but that takes time and more info.
Link to back would be nice as mentioned above.
Im quite sure cities will get more fine tuning as development process continues. It makes no sense that your city house is public acess so everyone can take your leather
So im certain more rights management will be added.
You will be able to say who can access what in your house, regardless of where it is.
Yes game has to evolve, but this doesn't neccesarily mean it has to be verticaly.
Adding new content does not have to mean that people that get into it faster will become more powerful than people than move in it slower.
Once people have obtained most of spells in original content they will be versatille enough to deal with anything on the equal level of power, including players that get new content features faster.
At least we hope so.
Nice video.
Youtube is becoming worse and worse, I've noticed having to watch 2 adds in row, and now noticing there is not more skip add button on some adds just a message "Video will be played after the add", so you need to see entire add duration.
People should slowly start to move away from youtube if things continue to move in this direction.
When game releases there will be 3 worlds with different rulesets.
Demon world, with free for all PvP, Arboreus with huge area completely protected from PvP, and Syndesia where you will be able to initiate PvP action, but then will suffer consequences, severity of which will depend on which guild controls the zone you are currently in, and what kind of rules they have set for this zone they control.
So there is no need for flags in finished product.
Right now there is only one world, being tested, so things are a bit different.
"Problem" with wow mods is that they allow for data communication between each player using them, and between mod servers on the web.
Depending on mod, this communication can grow quite extensive, and start to create pressure on wow server performance.
Which is exactly why Blizzard started to make some modification with recent hotfixes, allowing players to see some game data directly, so addons don't have to use heavy data communication between players, thus reducing pressure on servers.
Example is threat addon. Threat was hidden from players, so addons were made that read all player actions, calculate threat locally for player, then transfer info about players threat to entire raid, so everyone can see each others thret.
Another example is Nova Buffs addon, that monitors when Onyxia / Nefarian world buffs drop then communicate globally between each player using an addon, sending the info to everyone so all see cooldown timers.
Add all existing addons together, and number of players using them, this creates heavy pressure on game servers, and reduce it's performance.
This is why I'm in favor of game showing this info directly, rather then players requireing mods for that, which will in turn ruin the server performance.
For now, since this is Alpha, there is only one seerver.
Devs said if game performace would be good for everyone there will be only one server on release as well, which makes sense, since if performance is good, its better that all community plays together.
However they also said if performance would be lacking, they will introduce extra localized server(s).
As testing population grows towards beta, and towards release, things will become more clear.
@Zori said in so what is everyone looking forward to this alpha ?:
idk why people are so pumped up about the PVP when 1) It's not the aim of the next test, and 2) every PVP mechanic is broken atm as it's not the intended area of 'testing'.
but to answer the Q, it's to see what the foundational outline of the city building of the game would look like.
Maybe when people say they are excited about PVP, they mean they are excited about Playing Very Pationately.
One time payment of 30eur lets you play the game forever (you can also buy the more expensive pack with extra goodies, but 30eur is enough to get you in, and let you stay).
There is no mandatory monthly fees. Once you are in, you don't have to pay anything ever again if you don't wish so.
There is an extra (optional) monthly subscription that gets you some extra goodies.
There will also be a cash shop that will let you buy some goodies (it's also completely optional).
Devs promised there will be no P2W.
To also play a devils advocate.
These are not a professional payed testers. It's the normal folks paying to experience what has been developed early.
Ofc, they want to support the company, so they pay for packs, but this doesn't mean they are also ready to do the professional testing job.
In addition, "most of" players that buy the packs, do not do this for purely noble reasons of "unconditional love" for game development they do it so they can gain advantage (by gaining knowledge about game and it's mechanics earlyer then players not in alpha/beta), so they could, when game releases, have a better start, and gain a better position in game community system.
There will, of course, also be plenty of players that will actually test the things out nicely and send a good useful feedback, but you can't expect that from everyone.
Also, not everyone is an experienced gamer, there will be "fresh" players coming, who do not fully understand the concepts of alpha/betta, and kinda expect almost fully finished product. Again, inexperience isn't their fault, everyone was inexperienced at one point in time. Most of them will learn.
@Tuoni said in Which race and why?:
@Gothix said in Which race and why?:
Humans, because of likely mostly populated and traversed planed, most traffic, most pvp opportunity, especially organized pvp with ability of zone control by guilds. Also technology.
What!? I thought you were a diehard demon...
I could play a demon, but I have a feeling Tartaros will be a lot less populated than Syndesia.
More people = more PvP
Discord has a "recently new" "go live" feature. When you click it, you start sharing your screen to people who are in channel with you.
They can click on your "live" mark and join your stream.