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    Best posts made by Gothix

    • RE: People who buy a founders pack today get more than yesterday

      @islesofurth said in People who buy a founders pack today get more than yesterday:

      The daily posting rewards only leads to obvious silly threads that get spammed & end up only using server space.

      I am the 5th top poster in these forums with almost 1,8k posts now, and have never missed a day of post since I joined here.
      Not a single one of my posts is "daily post" in daily thread. Each of the post I wrote is constructive and serves a purpose.

      So no, daily requirement isn't a reason to post silly. The reason are the type of people that join forums.

      If person wants to post constructively, he will, regardless of "dailies". If person wants to post silly, he will, even if there is no daily requirement.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Buildable items for plots

      Summonable monsters for target practice, dueling practice. A magic fountain of summoning.

      You can only summon a monster inside your own garden and monster can't leave from there. This monster can be used for you to practice your (melee) skills. Garden isn't really large enough to practice ranged. 😉

      Alternatively, simple target dummy would do.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Fan Weapon Type

      Please no anime in the game. Ty so much. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Next test phase

      People that do not have access yet will enjoy even watching the streamers play. Plenty of people still didn't even see the game, so the more up time the test server has, the better. 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Rhykker Mention of "Pay for Convenience"

      I would say "winning" means gaining direct advantage (by paying) over other player in "competitive content".

      So, winning a PvP battle, guild battle, winning a housing plot over someone else (by having more gold), and so on. So basically whatever works negatively against other players.

      If something is solo content, so like cosmetics, bigger house, etc, anything that does not negatively impact other players game, that is fluff and convenience.

      Whatever negatively impacts other players, if its gained by cash, its P2W.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Completionist Titles

      Warning: some of the following titles aren't meant to be easy to achieve, and other people can screw you up in attaining them. Do not try to achieve these if you are a sane person with life!

      Hermit - haven't interacted with anyone, or visited any settlement for 10 days (of real online time).
      Annihilator - collected 1000 (unique) kills of different people, without dying a single time in the meantime.
      Pacifist - (consecutively) avoided any PvP engagement for 10 days (of real online time) - time spent on Arboreus doesn't count!
      Alcoholic - haven't left the tavern for 10 days (of real online time) drinking at least one alcoholic drink every hour.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Give us Attribute Resets please

      Attribute change being "possible" doesn't mean it has to be "free".

      It can be possible to change attributes, but it can be BOTH limited by long cool down, and super expensive, so it will also require considerable effort on your part to be able to do it.

      So group block can still play knowing that choice has tangible consequence, and group free can eventually change their attributes if they will not like their current ones, they will just need to place some effort in that, and not get it for free.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Uninspired Confidence

      @Zetskey mate, you need to get a life dude. xD

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Give us Attribute Resets please

      Perhaps some "skeleton setups" canbe offered during attribute selection so that people that "go in blind" can start with some predefined attribite model "damage focused mage" or "general tank"or whatever, so they will at least have good core selected for what they want.

      Afterwards if they want to tweak that a bit to "different type of mage", slow "attribute change over time" model will be sufficient.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: New spell Ideas

      Fractured's exploration goals would fit perfectly into that.

      You would have to find the book for the spell first to actually know what to do. Then gather all the materials. And also find the magic room somewhere in game world to create your spell.

      Fractured could keep its original spells as it has now, but reserve one skill bar slot for your personalized spell that you would be creating manually and slotting there (could be CD connected with casting it as well if needed).

      Additionally, books would need to be kept somewhere, khm housing library expansion khm ...
      Additionally with sufficient (and rare) resource investment, you could create pentagram in your house so you can conjure magic there as well.

      And so on..

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      Opinions differ based on pearsons playstyle.

      Personally i like to play in "medium" sized guilds and without an alliance...

      So i would personally vote for 150-ish player cap, without friendly fire for guild members but no FF protection beetween guilds even if they are in alliance.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      One other method is allow FF inside a guild, and have no CAP on member number.

      Just keep FF off in raid formation.

      So basically guild can come with 4 raids, inside raid there is no FF, but different raids will do FF to each other, and will need to strategize.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: How big should guilds allowed to be?

      Limiting giuld member number could be ok as long as limitation isnt too harsh, but still prevents mega guilds.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Funding has exploded

      Nice!
      Yes, the more features get included, the more word will spread and more people will get drawn to here.
      This is great success for a small studio starting from scratch. And it will get better! 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: MMORPG with MOBA movement is an issue?

      inb4 someone connects 2 mouses, and then moves with 1 and shots with another. 😛

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Best mmo features

      Housing design complexity from Wildstar.

      Character build complexity from original edition of The Secret World.

      Trade run system and naval warfare from Archeage.

      Pvp combat complexity from BDO.

      ...yeah I relize its not easy for one to get everything in a single MMO of particular style. 😉

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Dungeons that are time locked

      Dungeons that only open IF / when a community solves a certain hard riddle, by community effort!

      This riddles could be designed by devs, every certain amount of time period (not too often), and then when riddle is solved, dungeon is unlocked for a period of time.

      After this period expires dungeon will lock itself, and after certain amount time has passsed, devs could design another riddle, so community can try to unlock this dungeon again.

      What is a riddle? Well it could be a combination of tasks that need to be made, some of which could be announced, and some secret ones that people should first discover through exploration. Perhaps even some "brain stuff" through coordination with special NPCs, which would give you tasks and reward with some items in exchange that you could then need to find the use for...

      Much could be done here. And this could be event like, not happening too often, and a dynamic, since devs will always place in initial riddle, so internet will not help you. You will always need community effort to unlock a "dungeon" again.

      Dungeon - labyrinth, asteroid,...

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Enchanting table Guide - Basic Mechanics - How to

      I like this system very much.

      Do something fast and effortless, get weaker results, or RNG results are completely OK in this scenario too.

      Possibility to avoid RNG and get better results with more effort (or player knowledge) invested +100 !

      So far this all looks amazing! 🙂

      posted in Discussions & Feedback
      Gothix
      Gothix
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