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    Best posts made by Gothix

    • RE: How solo friendly do you guys think this will be? I don't always have friends online, so I was curious.

      The most honest answer is that this game will be solo friendly if you are playing beastkin on Arboreus.

      The other 2 plannets are full loot PvP, and many groups will roam around, and if you are solo type of player, you will not be very happy when you get ganked by group and all your loot stolen.

      But being protected from PvP on Arboreus, that can surely be super fun for solo player.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: Pinatas, catatonia, and Montgomery Scott (or what matters the most to me in MMOs)

      I will tell you why I love sand-boxy games.

      It's because they put focus on player community, and social aspects of the game, rather then on theme-park elements.

      Theme-park games isolate players from each other more, because an actual content is fully defined in the game files, and player community is just there to consume it.

      In sand-boxy games, player community creates the good part of the content, and players work together much more then in theme park games. Community grows better, and game usually lives longer (not only being dependent on new expansions).


      Now this is not only valid in PvE. It is valid in PvP as well.

      Part of people might not agree with me here, but, in my opinion, in sandbox game PvP (same like in PvE), players are supposed to work together and act as community.

      If few thieves are bothering someone, don't say "it's not my business", but rather help your neighbor, or when you will be the bothered one, your neighbor will ignore you as well.

      People complain about PvP (thieves, murderers) a lot, while refusing to be a community that helps each other, just wishing to solo grind wood and fish.

      That way, of course you will not have a good time. And it's your own fault. It's not the thieves fault.


      Build your community, help each other, and observe how thieving in game doesn't floorish anymore.

      If you are looking for a game where you will be protected from thieves by forced game mechanics, then honestly, sand-box games aren't for you. You might consider playing a theme park game better.

      If you wish to play a sandbox game, then you will have to work with your community to protect yourself. It's just how it's supposed to work.


      Playing a sand-box game, but complaining to devs to protect you from PvP... I'm sorry but in this scenario you are the problem, and not how the game works.


      Thanks for reading. ๐Ÿ˜‰

      (special note: all this is one players opinion, you are free to disagree)

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Question about builds

      I wrote about this loooong time ago. I remember it brought some heated discussions as well. ๐Ÿ™‚

      But yes, as I wrote before, i still feel that different school knowledge point gaining should not all be tied to INT, but to a particular different stat fitting for that school.

      For example hunter skill learning efficiency tied to DEX.

      Entire learning tied to INT does indeed benefit spellcasters more.

      posted in Questions & Answers
      Gothix
      Gothix
    • RE: How much time will you spend playing?

      Exactly 5 hours and 37 minutes each day.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Skeletons

      Pros:

      • no need to eat or drink
      • animals do not see you as food (with exception of dogs that might wish to chew on you)
      • great at dodging arrows (they literally fly through you)
      • fishing bonus (use your rib cage to catch shrimps)
      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Games Without AH

      @dybuk said in Games Without AH:

      buyer throws gold coins to the ground

      I've seen plenty of movies where some gangster (or douchebag) throws money on the ground and says "here is your money a***ole." ๐Ÿ˜›

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Skeletons

      @althalus said No.

      @kungkaneru said Yes.

      Maybe.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: ๐˜พ๐™ž๐™ฉ๐™ฎ ๐™ ๐™ž๐™™๐™จ๐Ÿ‘จโ€๐Ÿ‘ฉโ€๐Ÿ‘งโ€๐Ÿ‘ฆ

      I like when all NPCs in towns can be killed. When games put kids in towns, those NPCs are usually immune to damage, and it's not immersive when you raid a town, and kill every body but kid NPCs still roam around like nothing just happened.

      So I'll vote for provisional yes.

      Yes IF kids can also be killed like every other NPC, or if at least during raids, kid NPCs would react to the situation, run around crying and shortly after disappear from the town (hidden somewhere), so when town is ravaged it becomes barren, and not with 2 kids in street playing cheerfully with toys. ๐Ÿ˜‰

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Cult of Mibรฆle

      What about us poor souls that can't even spell (or write) her name because we are from rural parts of land (without fancy keyboards with such advanced letters)? ๐Ÿ˜›

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Guild Attire Rewards

      I'd rather give that as reward to guilds that actually accomplish something, instead of just giving it to guilds based on number of members.

      It could be reward for some achievements.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: suggestion on attracting huge mass of new players to buy FracturedMMO

      You don't need a separate planet for that to work. Progress can be wiped for anyone including people playing on standard planets if they would play for free. ๐Ÿ˜‰

      But the main problem here isn't offering the demo to players. The main problem is that usually bots and gold sellers / spammers abuse the demo, to get in for free, then farm resources and send them to other player, before losing the ability to play (or getting banned). It is also abused for free spam.

      This is why i prefer paywall always being before being able to start playing. It doesn't eliminate the problem, but it SIGNIFICANTLY reduces it.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Psychometrics to establish natural fit

      Test:

      Do you care about this test?

      1. Depends on what's inside it (2 points)
      2. No (3 points)
      3. Only if it affects my RP character story (1 point)

      What do you do if someone asks you to take a test?

      1. Ignore him (2 points)
      2. Solve the test (1 point)
      3. Tell him to take his test and stick it in a dark place (3 points)

      What will you do if you fail this test?

      1. Ask to nerf the test (1 point)
      2. Redo the test (2 points)
      3. Stab the author to death with it (3 points)

      Would you like another test soon?

      1. Hell yea! (1 point)
      2. Not really (2 points)
      3. Go and test your head against the hard rock! (3 points)

      4, 5, 6 points - beast man
      7, 8, 9 points - human
      10, 11, 12 points - demon

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Steampunk Technology: What we can expect to see in Fractured?

      @kellewic said in Steampunk Technology: What we can expect to see in Fractured?:

      Steampunk Daleks?

      Thinking bout that, Dalek is a transformation. And there is no going back after. So it kinda fits in to Fractured philosophy. ๐Ÿ™‚

      Exterminate!

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The End of most Sandbox PVP Games-The losing side.

      It's not because games are sandbox. It's because people are looking for "the route of lowest effort", and seek the safety by joining the more powerful guilds.

      I've always been in a guild where we went us vs. the rest of the world, no matter the odds. And we always had more than enough PvP and fun.

      Solution: don't change the game, change your play style.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The End of most Sandbox PVP Games-The losing side.

      I just hope that everyone will remember that this is promoted as a sandbox MMO. ๐Ÿ˜‰

      If limits will be set all around the game on various "mechanics" to prevent imbalance and other similar situations, then people that came here for sandbox will leave.

      If we wanted a theme park then we would look for MMO promoted as theme park. We want to play a game that does not impose mechanical limitations on group of people that are just "too good in organisation" while their opponents "suck" at it.


      In other words...

      If some people will "suck at playing" it should be their own problem in a sandbox game. They should learn to play instead of asking for game to be converted to a theme park with various limits that insure balance.

      Thank you for understanding. ๐Ÿ™‚


      PS: I'm preetty sure someone will say that guild having 500 members beating a guild composed from 50 members has nothing to do with organisation skills... but it really does.

      If you cant get people to join on your side than the problem is in you... your political skills, your planning, logistics, motivation, and multiple other factors...

      Starting play field is equal for everyone, and whatever advantage other guilds will have against you (including member number) that is on you, and your lack of success in playing.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: The End of most Sandbox PVP Games-The losing side.

      @Roccandil said in The End of most Sandbox PVP Games-The losing side.:

      If one bully takes everyone else's toys

      ...then others should organize, plan a tactic (use some brain work and logistics) to take the toys back.


      Btw. someone is not a "bully" simply because he played smarter from others and managed to acquire those toys (resources). The main aim of this game (Fractured) is not to share the resources, but to compete for them...

      This is why you can not ask for mechanical limitations that would force the sharing and equality... this is not such game...

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Pass for friends - the idea for the release

      Problem is with bots and gold spammers.

      For price of 1 basic package you get 4 spam accounts.
      And if someone manages to crack pass number generator... million spam accounts for free.

      Perhaps if these passes would provide access to a "limited game" without ability to chat, and some other abilities that bots and gold sellers use.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Real Crafting

      @Roccandil I agree, something that requires you to use intellect, rather than just some RNG, or click the button mini game that make no sense, would be great.

      And there is lot more options (that wouldn't be known) that could exist. For example, besides only messing around with ingredients, temperatures and vials, perhaps...

      • some pots would yield better results if brewed at specific locations, perhaps in mountain climate, or near water, or at camp fire,... or perhaps at specific time of day.... all these could be hidden factors (alongside messing around ingredients and other factors) that players could discover (or not) that could result at more potent potions in the end.

      Players would keep their discoveries secret, or they could sell something they discovered to another player... which would again be a risk for other player to buy, as he has to believe that it's vaild info. And master crafters would certainly keep most valuable secrets for themselves.

      Whoever would have better knowledge would be able to make stronger potions that would be sought out and have great value (due to limited supply, and greater potency).


      All this... much better than just having zerg of crafters just herbing daisies and mushrooms and all creating a bunch of exactly the same pots... I really don't see anything attractive in that kind of plain crafting anymore.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Gamer Demographics & Namings

      In father Russia language changes you.

      posted in Discussions & Feedback
      Gothix
      Gothix
    • RE: Real Crafting

      Most powerful secrets are never posted. The handful of people that are able to discover them (after significant effort) keep them a secret, specially if its connected to profit (selling this crafted item).

      I always think back on original edition of The Secret World and it's amazing complexity of deck building. How each skill in deck affected another one and players who place significant effort (and had decent IQ) managed to create overpoweded decks simply by using their brain and placing an effort in good deal of parsing and experimentation.

      Now there were people that wrote tutorials on web and posted some very nice OP decks... however, the best decks were never posted, trust me.

      I know because I played in perhaps the worlds top guild, with few players, and the decks we made and used were never given out... those "OP decks" posted on web (that become meta, and were widely accepted as cookie cutter builds) were not even close to the decks we created and used.

      Those very best decks were kept as the top secret never to be shared with the rest of the world.

      To this day I'm still probably the only player in the world that soloed a nightmare dungeon boss, pre Tokyo (when 10.5.5 was max gear). I never gave out the deck that I used, and process of how I used it to anyone.

      posted in Discussions & Feedback
      Gothix
      Gothix
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