@nightcoder said in Haven't pledged? Want to upgrade, but not sure yet? Tell us why!:
Hi! I'm considering pledging for early immortal (for alpha 1 and dev forum access). Right now my three major concerns are business oriented so I'll understand if you prefer not to answer.
- The low Kickstarter goal - While it is logical to begin with a relatively low amount to increase the odds of the KS succeeding, €116K is at best 10% of what's needed for an ambitious project like this. I'm sure there's a plan on how to get the remaining funds but I'd presume that if it were solid there wouldn't be a need for a KS anyway. I am pretty sure that the game will reach alpha but there's a long way from that to release so I do hesitate a little bit to spend €300 if I'm not at least somehow confident that it will eventually go out of beta.
According to the team, the Kickstarter is not necessary at all! They've already secured other sources of funding from publishers and other partners.
That said, the Kickstarter will still help the game finish earlier and implement quality of life (better graphics / SFX) sooner. It's essentially a Kickstarter not for the game as a whole, but to hire certain already-hand-selected talents for specific aspects of the game.
- Maintenance - By its very nature an MMORPG needs to be maintained even after release and that also costs money - at the very least you need to pay to keep the servers up and running and eventually you also need to continue development (e.g. more areas, quests etc) so people continue playing. B2P is great for the players, after all everyone prefers to pay once, but that also means that there's no continuous stream of funds. The VIP membership is probably meant to cover that but I'm not sure that enough people will pay monthly for cosmetics, which may force a switch to other income models such as a paid subscription, expansion packs (i.e. only a subset of the world / quests is available to free players) or the dreaded P2W. It would help if we knew what is considered the least evil in this case. Basically I want to know that I'll be able to play the game for a long time.
"More content" is not the only solution to retain a player base. Before its horrific destruction, Star Wars Galaxies was massively popular simply because it was not a linear grind, but rather an immersive social world similar to Second Life. (It was destroyed solely and utterly by completely gutting this aspect of the game.)
Fractured is clearly aiming to replicate this True World feel, which will keep it a relevant game indefinitely so long as it can still technically run.
As said earlier, Path of Exile has neither an entry purchase nor a subscription and has been wildly successful.
- The use of the third part Spatial OS - I'm trying to read a little bit about it on Improbable's website but I haven't been able to figure out whether developers can run their own servers or whether they're forced to use Improbable's cloud servers, or in other words - How will the game be affected if they run out of business.
They are Improbable servers and the game staff pay by bandwidth, by number of ingame entities per hour, etc.
"Running one's own server" would eliminate the entire advantage of SpatialOS, which is the use of non-static cloud computing to run arbitrarily large virtual worlds. This is essentially a more advanced version of Second Life's server architecture.