@GamerSeuss said in Int and Cha required stats? = Unbalanced?:
@FibS And I didn't say 1 Skill builds, I said 1 skill to focus their style around.
So it was a wishy-washy non-statement you can backpedal on at will. Got it.
Every character still gets the same 8 hot button spots on their character, and even with minimal INT, you can fill all of those slots
With what? Literally random low-end garbage you never use, mostly because they all do magic damage and you have no INT?
You simply have to balance your memory points around the 1 or 2 skills you really focus on in a build.
And get your ass stomped not only by every 2nd and 3rd mob, but also by every objectively better character with more options, yes. That's the problem.
Yes, other advantages to high INT do exist, like higher resistances and bigger effects from some skills/spells, but that doesn't mean a Fighter type out there running with a 10 or 12 INT will automatically be suboptimal.
I like the part where you claim that low INT is not disadvantageous to a fighter but also passively accept that 10 INT is the bare minimum.
10 INT is not low. 10 INT is exactly the average. The game is designed around everything being calculated as a plus or malus from a stat of 10.
You can, technically, drop INT all the way to 4. The problem is that going under 10 will make any character unusable.
In fact, just about any stat you put lower than 10 will horribly cripple your character.
That's the problem: the game's stat system is an unbalanced, self-conflicting mess, and INT is the worst offender.
It would be better to have no stats at all!
I've never understood the Min/maxers anyway. It is generally more fun to go around and play a build that is fun and interesting [...]
Cut the crap. You know what isn't fun or interesting? A character who sucks so bad they're not playable. Especially characters with less than 10 INT, as they can only spam their auto-attack move and Shockwave over and over, and are therefore the definition of boring and monotonous.
Now, granted, I don't tend to play PvP, and the outlook for those who focus on PvP might be much more specialized to the point where having 3-5 of the heavier cost skills, as well as the higher resistances is vital for your survival, but I do know that clever fighters with the right timing when using abilities can often surprise 'powerhouse' opponents when they least expect it.
This is a mod-skirting way to insult players who "theorycraft" by implying they're stupid and relying on a powerful character to compensate for it.
... which is also admitting that high-INT characters are universally more powerful than low-INT characters, or else you'd have no reason to bring that up.
This vaporous blowharding about "be clever" this and "right timing" that is straight out of a Bruce Lee movie and is completely removed from reality. The truth is that any opponent who sees you only have 1 or 2 reliable moves will easily predict when and how you'll attack and swiftly murder you at a much higher rate than luck and randomness would permit for opponents on equal footing.
CPU mobs will be nowhere near as responsive, but this game follows theme park design. Your low-INT build can only specialize against one enemy type at a time while 2 or 3 very different ones coexist in each biome. High-INT characters can take them all on at once because they can kit for all of them at once.
"Clever fighters" bring more than one trick to begin with, and limiting the player's "cleverness" by the character's INT score is lame.
Almost as lame as whinging about "min/maxing" and pretending that being bad at a game = fun and being good at one = not fun.