I've always been a big supporter of asking the questions directly in the forums rather than spending hours searching and reading. It's faster and easier and alot of people on here love to answer those questions lol. Sometimes you will get those ones who will say "can't you search and read". Just ignore those people.
Posts made by Farlander
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RE: Will there be DnD style cross over?
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RE: Will there be more furniture sets in the Fractured Store?
If I were them I'd make a cash shop for lots of cosmetic addons lol.
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RE: Any advice for a new player?
My advice would be to read the forums often for new info
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RE: Asteroids, Labyrinth and world Bosses
@FibS Exactly my argument. Alot of folks claim toons right out of the box will be competitive with a toon that's been around for a year or so. I've seen people argue that horizontal growth just means something different than what others have. With knowledge growth and equipment bonuses I can see the possibility of large gaps between a fresh character and a developed character. How much I guess we will see.
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RE: New Alpha Price & Founder Pack Sale
I don't know why people would get mad at the company. It is normal business to discount their wares at some point to continue moving product. Of course it is human nature to hate yourself for spending more than you should have for something.
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RE: Asteroids, Labyrinth and world Bosses
And what is endgame gear? Everyone always seems confused by horizontal growth.
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RE: If there's only one server...
Life is Feudal had Judgment Hour for raiding other settlements. It never worked out because let's face it, if your time slot is 3am you can't pull enough people.
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RE: Support classes in Fractured
@Jetah Oops I mentioned SWTOR but it was actually SWG.
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RE: Support classes in Fractured
I loved playing my bard in UO. It was easy money. Sit back and watch other creatures fight each other then go around and pick up all the loot lol. I also liked how SWTOR did their cantinas where players had to regain stats from dying. However, that really sucked when the server pop was low and you couldn't find any dancers.
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
If too many it can be abused. UO tamers were always getting nerfed for this reason.
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
@Ostaff Can you have an army of pets? What's the cap on tameables at one time?
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RE: New Armors and weapons, how do you think will effect the gameplay and your build?
@Nekrage D&D is the same way. I have always found it best to run high dex with lighter armor than to run with heavy armor and lose the dex bonus. Heavy armor always seems to be wanting in fantasy builds..
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RE: The Potential City Problem.
@Gothix You're saying the only reason people pvp is to get rich. I completely disagree with that statement. I saw many players who would kill my mule in UO simply because they could. Often I'd come back to find nothing gone and my horse dead beside me. For many pvp is just the thrill of killing other players. I would bet many of those gank groups thought they had a ton of fun running around killing for a couple of hours in that manner.
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RE: The Potential City Problem.
I'm also glad they made it feel more like UO and have given us the different pvp mixes. I do feel it will be just like UO was and the demon world will be sparsely populated while the beast world is over crowded.
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RE: Alts
@Woode The thing about switching up builds on the same character is that stats severely limit your build if you want to min/max your character. If you have played D&D think of trying to play the same build from a fighter on a wizard. Having a 18 strength on the fighter is awesome but if your intelligence was 6 you are going to suck as a wizard. I think most will rework an alt before reworking an existing toon. The limiting factor for me is you have to relearn your knowledge tree. That to me will be a limiting grind for alot of alts used as actual characters. Although as pointed out there are alot of other uses for alts for which I'm sure will be used to the detriment of the game.
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RE: The Potential City Problem.
I for one am glad they optioned an area for those who do not wish to pvp. Alot of people said UO died when Trammel arrived. For me that is when the game began. I don't mind organized pvp such as factions and guild wars in UO. I participated in those and quite enjoyed them. What I detest is ganking, hitting people when they are pvming, and killing mules. For alot of players pvp is that style and to me that's just griefing. A test of pvp skills is when it is actually a challenge.
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RE: The Potential City Problem.
What I would like to see is protection in place to prevent bots and scripts being used to run alts. I fully support alts as long as the player is actually playing them.
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RE: The Potential City Problem.
@Ostaff I was going to ask you how you figure out another players alts until Specter released the info about name identifiers. SWTOR uses a surname system so when you generate your character you only get to pick your first name. All you characters have a unique last name. Quite nice for identifying players. Without a system in place I'm not sure how you could identify a players alts. If players are sing another account I don't see how you could identify them.
It's almost impossible to defeat every scam players think up to get ahead in a game but at least some safeguards will be put in place to block your average player. Buying and maintaining other accounts is an expense most players will not stoop to to get ahead. Limiting how scams can be achieved limits how many will be doing it. That makes it easier for the staff to identify the problems and try to put more blocks in their path. If those people become a nuisance then you ban them.
I still believe limiting alts is not the answer. In a game where you have different builds it is nice to be able to make more characters to try out those builds. The game is about having fun and for some it is trying new things.
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RE: The Potential City Problem.
@Ostaff My point on alts kind of got blurred I think. It wasn't well written lol. When I said put safe guards in place I meant things like cooldowns and timers to prevent players from using their alts to their advantage jumping guilds/cities, using them as scouts for pvp etc...
Players should only be allowed to join one guild on their characters. These are the things I was thinking about.I'm fully for having as many alts as your account allows.
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RE: The Potential City Problem.
I said before in the economy thread that I feel resources are going to be the one thing that is running the economy. Since loot drops basically are resources players need a way to make coin and I think farming them is why players will hunt; either to avoid paying others or to make coin.
I'm curious how "vendoring" will be accomplished. I hope there is some way to load your wares onto a vendor/stall so they can be sold. I despise trying to arrange direct trades. It is way too time consuming and if the game doesn't have some secured trading method then there is too much of a chance for dishonest players to rob you. Don't even bother saying that's real life because in real life there are laws and those that enforce them. There is no such thing in a game where rules don't cover the game mechanic. I hate when players throw ideas about realism out there without ever thinking of the real life game mechanics. There are theories and there is realism and I live in the real life. When players throw out "but that's realism" I'd like to see them also throw out the idea on how to accomplish their realism in game mechanics
The game should allow alts unless you can do everything on one character. Since this game has skill limits then of course others who want to do everything will have to have access to more characters. Why turn away those players who are willing to spend the cash to buy more alts. Put safe guards into the game to prevent abuse from using alts. It's not like this is the first game to allow alts to be played. Several games accomplish it just fine by putting in mechanics to stop abuse, timers/cooldowns being one already mentioned.