@mae I think I can´t answer all of it, but I will try a bit
@mae said in Spotlight concerns about balance/class locking:
Are racial attributes rerollable?
Nothing I know of so far... Attributes are something you set before character creation, and can´t change.
@mae said in Spotlight concerns about balance/class locking:
Are racial attributes trainable?
I think you can gain additional attributes through the talent tree, but that should be it.
@mae said in Spotlight concerns about balance/class locking:
- Meleer and mages have no ammo. Mana is not permanently lost ammo. I just hope that there will be no unfairness towards archers by having to craft arrow stacks and permanently lose on use. Would be ok to have all quivers magically "replenish" arrows, basically simulate mana. Or quivers preincluded with a large pool of arrows that you have to replace only every couple of days of heavy usage.
- There is already a thread for this but just want to mention here. I hope that no class imbalance arises from mages having Intelligence as their bread and butter when intelligence is already used for learning ability.
I don´t think anybody here knows exactly how arrows work, but I think we can assume that they will balance it out. Also balance is, what I have read a lot in this forum, something which should be addressed at a later date
Also I don´t think you should go an consider your job as being an archer or mage. Attributes should define your strenghts and weaknesses, yes, but you still need to be versatile.
Also attributes influence a lot more than just which "job" (mage, tank, archer...) you have. I think you should take more things into consideration when setting your attributes.