daily post
Posts made by Eurav
-
RE: Int and Cha required stats? = Unbalanced?
Going back to required stats, I would say STR, CON and INT are in kind of the same state here (maybe only CON and INT, could potentially also put DEX in there). DEX, PER and CHA are more your secondary Attributes for your build.
- STR - Health, Armor (meele damage and carry weight are not really generally necessary stats)
- CON - Health, Fortitude, Resistances against most spells
- INT - Memory Points, Willpower, Magic Resistance
No STR = you are going to get destroyed by meele / archers.
No CON = you are going to get destroyed by mages / a bit archers.
No INT = you miss out on Memory Points to equip your skills (see my post above as for the defense INT provides )You could potentially take DEX for evasion and ignore STR / CON somewhat, especially since it is a lot easier to get evasion than accuracy, however during cc e.g. stuns, evasion does not work.
I would say in the same way you might need INT to use the skills for dps / cc / tankiness you might want, you need the other stats to actually achieve damage or tankiness.
-
RE: Int and Cha required stats? = Unbalanced?
We don't even have the CHA part of the Talent Tree implementet yet, so it probably is kinda hard to say where in the balance it lands.
Currently, you basically have the choice to improve CHA to increase your efficiency using and defending the Word of Power spells, or you reduce CHA and take some other stat to e.g. gain more surviveability during the cc by increasing health / armor / resistances.
For now, apart from those spells I think CHA really does not do anything yet. There will also be a lot more speels tied to CHA in the future, so we will have to see how this is going to turn out.
@OlivePit said in Int and Cha required stats? = Unbalanced?:
If most casual players dump CHA because that is the norm then that just makes high CHA and power words the way to spread the most grief easiest
I would not say that. I have played my fair bit of PvP in the last tests, and I can tell you if you are new and don't really know what you are doing yet, the WoP series is going to be your least worry. You are literally going to get 1 hit by mages, ~2 hit by archers and ~2 hit by meeles.
-
RE: 100 or 120 build points for next server?
We did have 120 a few Alphas back, I did make a bug report about it, but have not heard anything about it since. Wether they are thinking about changing it and testing with 100, or are just using it to see the balance for non - human characters. Nobody knows
They just closed it without any comment
https://forum.fracturedmmo.com/topic/9515/not-enough-attribute-points -
RE: Int and Cha required stats? = Unbalanced?
@anasfract said in Int and Cha required stats? = Unbalanced?:
The game does not have a counter character for all characters.
That's an interesting statement, because I am sure there is.
Give me a character build that you think has no counters, and I will try to make one -
RE: Int and Cha required stats? = Unbalanced?
@OlivePit said in Int and Cha required stats? = Unbalanced?:
A new player who has never tried balancing between all the options to create an optimized hot key bar for their desired game play style does not have that experience. Many of the videos I watched by players noted that lack of experience and felt unfairly penalized by having a low int which could not be altered except by 2 via expensive talent progression.
There will be limited possibilities to change your Attribute Points after character creation later in the game to counterplay that a bit.
@OlivePit said in Int and Cha required stats? = Unbalanced?:
I see no counter to the power word stun/death when the enemy has max charisma other than also having max charisma.
Actually, when your opponent has max CHA, you can't do anything against it, because you would need more CHA to actually have a chance at a safe throw. Works both ways. I think CHA is the only "hard counter" that works like this atm, and I can say I am not a fan of it.
I have not really played much other than mage oriented builds so I can't really talk much about low INT builds, but since everyone here seems to associate INT with automatically higher resistance to mages spells... that's not really how it works.
The defensive stats INT directly gives are Willpower and Magic Resistance.
Magic Resist
To give a few numbers:
- 6 INT: -32 (-8%)
- 10 INT: 0 (0%)
- 18 INT: 64 (16%)
Tier 1 Enchantment = 60 Magic Resist
Tier 2 Enchantment = 120 Magic Resist
Tier 3 Enchantment = 240? Magic ResistSome specific gear is also already enchanted with T1 or T2 magic resistance, so the magic resist you would lose from not having INT is easily replaceable after creating your character.
If I am not mistaken, Magic Resistance also only works against ONE spell right now, which is Magic Missiles. While this most likely is a must have spell for mage oriented builds, you can also bascially counter that spell with high Willpower.
Willpower
Willpower, just like Fortitude, is a stat solely for safe throwing abilities.
- 6 INT: 90
- 10 INT: 150
- 18 INT: 270
- 20 INT gives a bonus of 100 Willpower
Now I am not sure about the % values, but if we assume a bit here, Magic Resistance and Willpower both cap at 1000. 1000 Magic Resistance = 74%, so 1000 Willpower might just be the same. From experience could be more though.
Tier 1 Enchantment = 25? Willpower
Tier 2 Enchantment = 50 Willpower
Tier 3 Enchantment = 100? WillpowerNot as drastic as Magic Resistance. You can get some extra Willpower from the Talent Tree (which you can't do for Magic Resistance), so you can also work around that a lot after character creation. Not to mention if you don't have enough CHA, it might just not even really do much for you.
It can save throw:
And then if you have enough CHA, you might also safe throw:
So for Willpower you need CHA to actually safe throw important abilities, wheras with Evasion and Fortitude you don't need anything extra.
Even if you max out INT, the protection you gain against those few spells is not that big.
Some spells INT does not help against
As for all the other deadly dps spells, INT does not protect you from at all, e.g.
to name a few.