Y
All of the above being said, if the developers wanted to change recipes, here is what I would suggest: Change crafting so that recipes become "patterns" and are both limited use and optional.
Making them patterns is simply a name change that better explains why they wear out. Knowing how to make something is different from being able to create them freehand. You need a pattern or template to cut or construct an object and this pattern or template becomes less durable the more you use it. Again, just a change to have it make more sense on why they would degrade.
When making them optional, I would simply suggest that having a pattern would decrease the mistakes made and increase the efficiency of your crafting. Making up numbers:
Crafting a leather helm might take 20 leather, 10 thread, and 1000 gold to do it by hand. If you have a pattern you can make them with only 10 leather, 5 thread, and 500 gold. (It is important that the pattern reduce the materials and the gold needed so that pattern values are more ambiguous. If they're changed to be limited uses then it's to inflate their value. If it only reduces the materials then you don't actually inflate their value because material value is subjective. If you only reduce the gold then the value instantly becomes gold reduction times uses.)
If recipes were changed in the above way then they still act as a coft supply cap on a fresh wipe and will also have some minimum/lingering value throughout the game's lifetime.
I'm not saying the above is what I want, just that if the devs were to change them, this is what I think the best solution would be.