When are going to fix this Ghost-stuff (game is unplayable atm because of it) ?
Wooden lockpicks at 45% takes about 15 to open the chest somethimes.
Posts made by DraxOakstaff
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Ghosts clean up ? Percentages wooden lockpick seems wrong
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Totems need to get fixed fast or im out of here
I'm around since Alpha, and getting sick of this shit.
Endless fights against elder trolls and ogres, because of the fking agro reset after your totem gets killed.
All the mobs run back to there spawnspot and recover full health every totem death...
It does not matter if i'm hitting the mob in melee range or casting continues spells on it, it just resets... -
Mounth bugged regulary
Whats going on last week ? Mount is bugged regulary, need to relog to fix it. Happens randomly while fighting/looting/gather plants i think. the mounting-progress runs to full/100%, but no mount appears.
Also some minor sync issues today in fights.
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Question about pvp-ers resetting there won system with alt character as sheriff
Why is it allowed to a red pvp player to have a second character to fix his reputation again ?
So he can arrest himself or his buddy ganker ? -
Seems some schematics still get lost in chest/bank while dropping one on the other
Lost at least 2 schematics last 2 weeks, today ranger chest schematic in chest at house.
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This needs to change about PvE
- Earth elemental groups destroying anything that gets near
- Mobs resetting at very short range or after destroying totems
- Trolls regenerating at 100 health a tick
- Somethimes the infoscreen of an item (rockpile or any inventory) stays branded in the middle of the screen)
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Neglectable maybe, stackable animalheads
Bear-heads can be stacked, the others not.
I would like all animal heads to be stackable. -
Unharvestable resources and earth elemental groups
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Kinda wierd you can cut trees in a town, but not there stone or get platn fibers from hemp ?
Some random plant, stone, trees or ore resources also can't be gatheres -
Those elemental mob groups next to the road, they keep qualing and epicentering till your dead, no exception, WTF ?
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RE: Early Access #2 Bug Discoveries
- Dread Wolf is resetting awefully fast, very short range
- Protection from fire seems to be ignored by greater fire elementals
- Why does a fight with a fire elemental or mob keeps removing protection from fire ? wtf ?
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Cart could'nt be build anymore after last patch
Cart-animation finishing the cart breaks off halfway the animation.
Several players tried. -
RE: Bug collection thread after conquest update.
Icebound blast is not working.
And Insect Swarm is doing way to much damage, omg (and no way to counter it).
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Building Jail 3th stage finished (floor) - cart inside is now forever embedded in the floor
![alt text]( image url)
And can't get resources out btw.
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RE: Character and inventory seem suddenly empty, but are not (and name not showing)
@DraxOakstaff im in full gear chopping some stone, gearstats are not calculated in either, normal health and mana both 3700+
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Character and inventory seem suddenly empty, but are not (and name not showing)
![alt text]( image url)
Stats health and mana also wrong;
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Town plot sizes
I have a Legendary pack, but can't seem to find enough spots inside a town that are large enough for a 5x5 or even a 4x4, what about a palace then even ?
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RE: Tree logs all dissepear below terrain after chopping the tree
@DraxOakstaff
3 of 6 logs disepeared also on other tree nearby W -1329 W 389 N (Aerhen). -
Tree logs all dissepear below terrain after chopping the tree
Only 1 visible, but can't touch it, the rest disepeared in the floor.
Larch tree -1328 W 365 N (Aerhen).Prev tree, 1 got stuck against the treefoot, could'nt grab that last one.
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RE: Ability Attributes and "Mana"
@Maltos a few goblins or human elite, or even an ogre, instead of half a mob and dropping below 0 mana.
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RE: Ability Attributes and "Mana"
Being a caster most times, and a archer in this game,
i find the mana cost of spells way to high or mana amount/regen to low (or both).
Maxed out mana regen and added alot capacity being a deer-character (+ 500 mana and more regen).
That takes away the pleasure to play the build itself, because after killing a thougher foe for half it's life,
will let you strugling with an empty mana-bar, running around to hope to get enough mana back.
I never seen a wizard do that in other games...
The main thing should be able to kill several enemy's without constant mana problems.