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Posts made by deusex2
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RE: Give us Attribute Resets please
There should be a stat reset, at least for the purpose of testing.
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RE: Stats layout in Alpha 2 test 1
NICE TABLE! This is very handy for all players! Thanks for this!
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RE: Why Magic users will be OP compared to physical users
@Gibbx said in Why Magic users will be OP compared to physical users:
ahahaha we are still posting in this thread?
...yes, sadly.
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RE: Non Combat Pet Idea
@Jetah said in Non Combat Pet Idea:
so demons can't love it as it is?
Well, not as it is, but with a bit of salt, on top of it.
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RE: Yes Yes YES here we go again
Oh damn! I've totally forgot about it!
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RE: Combat Targeting
No auto-targetting, you even have to aim at yourself, if you want to heal yourself.
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RE: Why Magic users will be OP compared to physical users
facepalmthe more this thread goes, the more ashamed I am
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RE: Dual Wield / Fist Weapons
@asspirin said in Dual Wield / Fist Weapons:
@deusex2 If blocks will be activable "skillshots" aka aimable blocks (devs are not sure about implementing this, but who knows), then every glass canon will use this as a method of absolute defense - at least against dmg spikes from assassin specs (I sure would).
True, but on the other hand, if the shield does not provides enough defense, then forgoing the shield in favor of more damage is a better option.
All of it is a speculation, since the whole game is a work in progress, but shield vs off-hand weapon is a tricky balance.
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RE: Demons cannibals 😈
@Gothix said in Demons cannibals
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@deusex2 said in Demons cannibals
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Wait, you mean there's other food in Tartaros?!
Raw demon, cooked demon, fried demon, baked demon with fries,...
Plenty types of food.We have fries in Tartaros?!
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RE: Dual Wield / Fist Weapons
I sure hope shields will have some pretty dang good skills, otherwise, there will be little incentive for good'ol sword&board combo.
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RE: Attacks speeds depending on armor ?
@asspirin said in Attacks speeds depending on armor ?:
@deusex2 Yes, you´ll probably see many "paladins".
So you want to be a caster with low casting abilities, because you want to wear heavy armor ? Dont think it would broaden your possibilities, it would rather thin them - malus would either be on cast speed (easily interruptable - youre dead), or mana regen (cast few spells and wait/run/die) or mana cost (same case). In the worst scenario the damage. As mages in this game are suppossed to be glass cannons (due to being limited only to cloth), in heavy armor you wouldn´t be glass, but you wouldn´t be cannon either
So i don´t really understand what role you would take in your team (if fighting in bigger battle). You wouldn´t do much as dps with your lowered offence and you wouldnt tank either.
Devs stated, that spells uncastable in medium / heavy armor will mainly be damage spells, not sure about buffs other than restoration and protection (which would make you paladin / cleric from ADaD). However it would be nice to see some debuff casters in heavy (Dark Templar from AoC or Antipaladin from ADaD, generally "death knight"), who would deal melee damage.
It all depends on spells and the way armor-to-spells interaction is implemented... Thinking of DND, you could wear heavy armor and cast arcane spells, using Still Spell metamagic feat. You'd get penalized and you would forfeit higher level spells, but you'd be far tankier than the tank, if push would come to a shove, and you'd still, be doing damage with most spells.
Honestly, I hope for a similar play style possibility-somewhat of a high risk-high reward. You'd be harder to hit, but at the same time you'd still be squishy. So if you do get hit-you're in a deep Tartaros ^_^
And if you're not setisfied with such play style-you can always switch back to wearing robes and "spamming" Magic Missiles.
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RE: Hi all
Hello and welcome! Hopefully, we won't be disappointed ^_^
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RE: Why Magic users will be OP compared to physical users
@Jetah said in Why Magic users will be OP compared to physical users:
@deusex2 said in Why Magic users will be OP compared to physical users:
So far, most of spells were quite meh, and you'd run out of mana after casting only few of them.
So I suggest we wait and see both knowledge system and refined magic system, before raising the alarm.
the other person replied to a year old post.
Oh damn! LOL!!! Sorry man, didn't even looked at the dates
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RE: Why Magic users will be OP compared to physical users
So far, most of spells were quite meh, and you'd run out of mana after casting only few of them.
So I suggest we wait and see both knowledge system and refined magic system, before raising the alarm.
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RE: Attacks speeds depending on armor ?
@asspirin said in Attacks speeds depending on armor ?:
@deusex2 From balance point of view it´s understandable, isn´t it (ADaD had it same way). One can´t be both tank and dps. Mages will have Abjuration school of magic that specialises in protection; my guess is you will be able to make spellcasting tank, but your dps would suffer. Or do you prefer it for the looks? It was stated, that you should be identified as caster / assassin / warrior (light / medium / heavy) on first look. And also heavy armor would probably be too heavy for mage to wear (or you would have to buff your stregth but also lower your casting stats or gimp defensive ones, so you would still be only half mage). Just opinion.
From what I understood, only restorative sort of magic will be available while wearing heavy armor. So you won't be able to cast other spells, while wearing armor. I'd like to have the ability to wear heavy armor while casting spells, even if to a limited effect, having the ability to do so would broaden the possibilities of a caster, exactly as you're saying-either specialize at casting and wear light armor, or wear heavy armor and be a crappy caster, but live longer...
And, of course, there's the fact that heavy armor usually looks way cooler than some stinky robes, too!