@crowdac I just noticed something. I wrote residential plots, not commercial plots. Spotlight #7 says, when referring to plots "residential, NPC shop, etc." . Commercial plots, would be something the DEV's would have to add, along with the citizen ledger. Maybe they already did and we just don't know. Hopefully, if both haven't been considered, they could be.
Best posts made by Crowdac
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RE: Games Without AH
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RE: Racial languages
@Farlander I never played Star Wars Galaxies, so I dont know what learning languages entailed in that particular MMO. However, I think it could be interesting in Fractured, due to the way progression works in it as opposed to older (dare I say ancient) MMO's, like Star Wars Galaxies. Another reason I think it would work is because as mentioned by @Tuoni travel would be an important part in acquiring a new language. @Jetah and @Meiki also mentioned the collection of artifacts and literature. All the activities mentioned in the prior seem to be something people enjoy carrying out in MMO's, if said activities serve a purpose.
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RE: Stealth or Tall Grass
@Wynta I'm going to assume there will probably be stealth skills or spells related to certain schools, for instance, the schools of Assassination and Illusion.
Tall grass for an added stealth mechanic would be interesting especially for small skirmish's and ambushes. It works in MOBA's, so I don't see why it wouldn't with Fractured. However, I don't know whether its going to be implemented in game. -
RE: Will zergs rule the open world?
@Tuoni I like all your ideas, except the third option (penalizing players for outnumbering their opponents). My reason is simple, I believe whenever you can avoid penalizing players to dissuade them from using certain strategies, you should. Plus there are plenty of other ways to make zerging not so advantageous. I especially like your personal favorite, which I think could work along with your first and second options.
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RE: Trading, In-game market
@ManosMer I don't think there will be much profit derived from crafting unless certain crafting knowledge is difficult to acquire. For now its hard to say. From what i gather, right now, most profit will be derived from resources(different metals, magic crystals, wood, stone, minerals, food). Also I think being a mercenary will be profitable. For merchants, getting these resources from one city to the next will be difficult without protection on Syndesia and Tartaros. Maybe even on Arboreus due to difficult mobs.
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RE: Skills from monsters
- Its a part of the knowledge system. https://fracturedmmo.com/feature-spotlight-3-knowledge-system/
- refer to link in answer 1.
- "The core strengths and weaknesses of your character are set when you create it by choosing its attributes, and don’t change during the course of gameplay: you’re effective and can join complex PvE and PvP scenarios from Day 1." ( you start with skills/abilities)
- At the moment, there is no need for concern.
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RE: How will be decided which group takes a farming spot on Arboreus (animal planet)?
@Razvan A good example of not "sharing mobs" would be Devilsaur leather farming in WoW classic. However, the PVP aspect is what made it viable for certain groups to prevent others from farming the leather. In my opinion how disputes will be settled on Arboreus, being that for the most part there isn't any pvp is, the players who farm at a higher-velocity win. A fortunate thing about Fractured is, items in general won't help the player with farming speed. The players choice's and combinations of spells and abilities will be the deciding factor, in regards to, their speed and efficiency when farming mobs. The beauty of fractured is that if a person doesn't like that model they can choose one of the other planets that incorporate pvp to settle disputes.
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RE: Gods, Gates, and Goods
I don't really like the idea of being able to visually see the God's of fractured. If they take on an embodiment, then whats the purpose of Divine quests or Champions who carry out the quests? Why not complete the tasks themselves? Also, I think visually seeing the Gods removes some of the mystery that surrounds them. I like the idea of them speaking to their champions, so maybe some good voice acting for each of the Gods. They could still do everything your suggesting without embodying them. Its the job of the champion to manifest the God they worship. But that's just my 2 cents.
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RE: Steampunk Technology: What we can expect to see in Fractured?
@Xzoviac Steampunk Lich? Yes please!
I'm interested to see the kind of tech that will be available to humans. Whether human tech will be strictly siege weapons or if individuals can craft smaller weapons, some of which have already been mentioned, such as guns and bionic limbs. Mounts would be cool too, but I'm assuming they would be purely aesthetic.
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RE: The End of most Sandbox PVP Games-The losing side.
This is an opinion. Even if one guild were to take over all of Syndesia, that guild will still have to contend with Demon invasions during eclipses. I don't believe will be an easy feat to control a large area anyways due to logistics. What do I mean by logistics? Fast travel doesn't exist in Fractured. Depending on how long the siege timer lasts (I thought I recall something like this being mentioned) it will take time to move large numbers of players from one city to another. I also believe it will be even harder to move siege weapons, unless you build them on site, which requires resource gathering and time; not to mention leaves your army open and susceptible for an ambush.
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RE: Wild Terra Online vs Fractured MMO
Horizontal progression, Knowledge System, 3 worlds with their own rules (PVE, PVP forgiving and unforgiving), Although separate all 3 worlds still have effect on one another (Economy, Resources, Eclipse's). 3 races Human, Beastkin(4 sub-races), Demons (3 sub-races). The only similarity is they're both Isometric Sandbox-MMO's.