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    Molibden

    @Molibden

    TF#7 - AMBASSADOR

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    Molibden Follow
    TF#12 - PEOPLE'S HERALD TF#11 - PROCONSUL TF#10 - CONSUL TF#9 - FIRST AMBASSADOR TF#8 - GENERAL AMBASSADOR TF#7 - AMBASSADOR TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Molibden

    • RE: Future armor ideas

      There is my perfect armour vision. 🐶
      1.
      0_1528264085811_032c17bc6d82594c253d7dccc4c218be.png
      2.
      0_1528264115043_201005be835547886eb3d8a7007f4309.jpg
      3.
      0_1528264151421_43fb8773fc0d2e6d642dba26e2ac209e.png
      4.
      0_1528264220080_Stel.jpg
      5.
      0_1528264259287_executioner_by_ojebrel-d5yuom7.jpg
      I hope nobody minds for these pictures spaming. 😄
      In little games i can see armour i really like, hope Fractured will amaze me.
      And yes, here is not my arts.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: How should shields work? WoW vs. Vermintide style

      SHIIIEEEEEEELDS. 👀 So, I would not like to see in this game the shields, which will be just textures or will be used only to hang a buff on themselves, as it happens in many MMORPGs. It would be nice to see such a mechanic of shields: You put a shield and block the damage and there is a certain scale that gradually begins to decrease, when it comes to the end - you get something like a stun, because it is difficult to keep a shield; and the bigger your shield - the faster the value of this scale will fall. This all should be influenced by such stats as endurance. The higher the endurance is - the easier for you to keep such a pressured strikes. Most likely this will not happen, but I wanted to get out.

      posted in Discussions & Feedback
      Molibden
      Molibden

    Latest posts made by Molibden

    • RE: Daily Message posting

      Daily post.

      posted in Off Topic
      Molibden
      Molibden
    • RE: Daily Message posting

      Daily post.

      posted in Off Topic
      Molibden
      Molibden
    • RE: Daily Message posting

      Daily post.

      posted in Off Topic
      Molibden
      Molibden
    • RE: Awesome idea about Campaign

      @shnoksy Traders (for example) should contribute their resourses if they want to take a part in this event, but don't want to war. Maybe it's a good solution.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: Awesome idea about Campaign

      @shnoksy This is quite a good idea, it would be great if the items for the campaign were unique in some way. But it can be as problematic, as I think, for the game with the slogan "Three races - three gameplay", because many people who love only PvE and economic gameplays, will not want participate in such wars and it is not fair for them, because they will not receive the same unique (or not) things.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: Future armor ideas

      There is my perfect armour vision. 🐶
      1.
      0_1528264085811_032c17bc6d82594c253d7dccc4c218be.png
      2.
      0_1528264115043_201005be835547886eb3d8a7007f4309.jpg
      3.
      0_1528264151421_43fb8773fc0d2e6d642dba26e2ac209e.png
      4.
      0_1528264220080_Stel.jpg
      5.
      0_1528264259287_executioner_by_ojebrel-d5yuom7.jpg
      I hope nobody minds for these pictures spaming. 😄
      In little games i can see armour i really like, hope Fractured will amaze me.
      And yes, here is not my arts.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: How should shields work? WoW vs. Vermintide style

      @gothix Not that hard as well as you need to move to your target and just press the skill on your keyboard to block (or use another attack skills) the damage in direction you move.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: How should shields work? WoW vs. Vermintide style

      SHIIIEEEEEEELDS. 👀 So, I would not like to see in this game the shields, which will be just textures or will be used only to hang a buff on themselves, as it happens in many MMORPGs. It would be nice to see such a mechanic of shields: You put a shield and block the damage and there is a certain scale that gradually begins to decrease, when it comes to the end - you get something like a stun, because it is difficult to keep a shield; and the bigger your shield - the faster the value of this scale will fall. This all should be influenced by such stats as endurance. The higher the endurance is - the easier for you to keep such a pressured strikes. Most likely this will not happen, but I wanted to get out.

      posted in Discussions & Feedback
      Molibden
      Molibden
    • RE: Daily Message posting

      I don't like this "Daily post" topic, but i feel too sleepy today.

      posted in Off Topic
      Molibden
      Molibden
    • RE: What is your favorite game at this moment?

      Currently I like to play:
      Dark Souls; Grim Dawn.

      PC Master race / console / tabletop?
      PC

      Why do you play this game right now?
      These two games have a great atmosphere of hopelessness, these games have become for me a home where it's always nice to spend my free time. I like when the game challenges me as well as I like to beat one. 🐶

      posted in Off Topic
      Molibden
      Molibden