Just a question, the possibility of the servers being connected for another week after the date of closure? For those who are free to feel a little more of the game?
guduffra20
@guduffra20
Best posts made by guduffra20
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RE: Patch Log - b.0.6g (Free Play Event)
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RE: GO F2P LEARN FROM OTHER
I am very interested in the game, I noticed that they separated by access.
Here in Brazil the EURO currency is 5.90, that is, 1 real (Brazilian currency) is equivalent to 5.90.
The minimum wage in Brazil is 1200.00, thank god I have a much higher salary.
Imagine that I wanted to buy the most expensive package to have access to everything! it costs me 500 reais or half a minimum wage, do you think this is viable?
Therefore, the Brazilian audience is very large and dedicated to the games, even at Albion, which cost R $ 120.00 reais, I got an average package at the time (2015).
It's too expensive! Very expensive! for South Americans in general !!!
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RE: Valor do jogo
@Vollmond said in Valor do jogo:
o jogo será lançado na steam então provavelmente ficará acessível no lançamento.
Agora não é nem preorder e sim fundraising então o preço continuará caro (não é nem dólares e sim euros - a empresa é italiana, acho).
Eu não vejo portugueses por aqui e eu já falei algumas vezes com um dos devs sobre a comunidade BR então ele tem consciência do mercado (acho). Fora que existe suporte para a comunidade (o fórum br) e a possível tradução do jogo.
De resto eu cheguei a falar que estava montando uma cidade BR e um dos devs achou legal então eu espero, realmente, um preço acessível no lançamento pela steam.Entendi, como eu falei o jogo é mt bom, porém caro! Independente de ser alpha ou beta.
Agora, o nem new world e o albion, não cobraram tão caro para se jogar antecipadamente (alpha e beta).
Mas isso é uma opinião minha, eu sei que o jogo é em euro, eu por exemplo queria comprar um pacote, mas quando verifiquei que o pacote de 250 reais, não tenha acesso a tudo, simplesmente desisti, não me incomodo em pagar caro com tanto que me de acesso a tudo desde alpha ao lançamento e não pagar por "teste", e agora é esperar lançar e só irei jogar se não houver nada melhor até lá. E pelo que vi no roadmap era para estar rolando alpha3 / beta 1 agora!
Portanto, não faço mas investimentos nesses valores, em promessas, ainda mais cobrando por acesso aos testes eu entendo que jogo o precisa se financiar, mas colocar em euro é excluir a comunidade sul americana EUR: 6,30 !
Enfim, obrigado pela resposta meu amigo, ja fiz minha reclamação para o Prometheus.
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Party bug , leave guild bug, respawn horses bug
Dears,
The party is not working.
Leaving the guild is not working
Horses are gone again.I think it would be interesting to schedule a daily reboot for the server.
Ping is fluctuating a lot.
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RE: Idea: PvP Is Determined By Which World You Choose To Play In
Man, pvp is really cool, try to play in a group.
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RE: Valor do jogo
@Vollmond Obrigado pelo retorno, vc é muito atencioso.
Recebi uma resposta do Prometheus.
"traduzindo:"
sabemos que a taxa de câmbio com o BRL é muito inconveniente para você, mas infelizmente não podemos fazer preços diferentes para regiões diferentes. O custo de acesso é (relativamente) alto apenas porque ainda estamos em Alpha. Assim que Fraturado entrar no Beta, ficará mais barato (€ 24,99). Também é possível que o preço em BRL quando estamos no Steam seja inferior a € 24,99.
Então é só esperar um pouco mais, já que entraremos no Beta no próximo ano!
Basicamente aquilo que vc falou!
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RE: Is this right? Is it on purpose? Bug?
Thanks!
Then fix this desginer ! kkkk hahaha -
There should be 2 slots for Bandage and Food.
There should be 2 slots dedicated for Bandage and Food.
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RE: Let's talk about recipes
@GorTavaro said in Let's talk about recipes:
I see problem with High effort solution. It would mean that big guilds with dedicated crafter would absolutely dominate the market and no one else would be effectively able to sell their crafted items.
Low effort solution would make problems with recipes even worse.
Medium effort solution - I like the idea to include chests more in orb/recipe drops but not the rest.
Where I see potential is make system where you would unlock/improve crafting by repetitious consumptions of recipes, but it can't just mean that one person or group will have so much superior product that everyone else will have problem to sell anything. There already was problem for some people with selling stuff crafted without maxed proficiency.People just copy the crafting logic of games that work, for example runescape and albion.
Simple!
Latest posts made by guduffra20
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RE: I REALLY want to like this game...
I just think there needs to be a teleport in addition to the harbor that is more affordable like scrolls to move between cities.
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Is this game dead? I don't watch live anymore, I don't see people talking about it anymore, I thought the idea of stealing/acquiring skills from mobs was innovative
Is this game dead? I don't watch live anymore, I don't see people talking about it anymore, I thought the idea of stealing/acquiring skills from mobs was innovative
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RE: Let's talk about recipes
@spoletta said in Let's talk about recipes:
Syndesia isn't really a pvp world. There's a few reds going around, but the penalties are harsh enough to discourage many from trying.
I think the penalties should be less severe than they are today. a little bit less.
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RE: There should be 2 slots for Bandage and Food.
@DarthJafo What I meant is:
Space for food and wrap.
There is no food that gives you a buff that is so important and impacts the pvp of the game.
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RE: Patch Log - b.0.6g (Free Play Event)
Just a question, the possibility of the servers being connected for another week after the date of closure? For those who are free to feel a little more of the game?
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RE: [Suggestion] Red players should not be able to suicide for ~10 seconds or more
Forgiveness was nervous.
When you turn on the PK and kill many times.
If you get arrested, other people can request how much gold they want.
Not to mention they can set the number of days you will be stuck.
This is absurd, there should be something default on this system, some hours and an X value without being modified by third parties.
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RE: There should be 2 slots for Bandage and Food.
@spoletta said in There should be 2 slots for Bandage and Food.:
This topic has been discussed already during an AMA. The devs are against adding consumable dedicated slots, having a consumable on the bar should come at the cost of a skill slot, which is why eventually bandages and similar items will be unable to be used from the inventory.
Okay, but with all humility and respect.
The game does not have any kind of stolen food, or rather strong.The devs are on disney, or rather narnia.