Patch Log - b.0.6g (Free Play Event)


  • DymStudios - CEO

    Hi all,

    we are relasing this patch in preparation of the Free Play Event to make everything as smooth as possible there! Let's check out all that it's bringing!

    Optimization

    • The continent of Terra is being migrated to the same server type as the one hosting Aerhen now (different CPU architecture).
    • We have redefined the logic that determines what server process controls what entities in the world. This is too technical to explain in detail, but in a nutshell, it should better distribute load over different areas of the world.

    Changes

    • Added quality to tooltips of equip items.
    • Added tier (1-3) to tooltips of abilities (replaces school level).
    • Changed description of bandages and other consumables suggesting to add them to the hotbar to use them.
    • It is now clearer in tooltips that the bonus given by materials to armor is for the full set.
    • Updated pins of resource nodes in world maps.
    • Quantity output by crafting is now shown in item icon in crafting menu.
    • Monsters now stop spawning inside of claimed land parcels.

    Bug Fixes

    • Gathering items shows correct text above player's head (actual item name instead of object key).
    • Added weight to recipes of Round Shield and Wooden Shield.
    • Fixed items in loot of Deer Doe.
    • Wildfolk Chadra and Erwydra no longer get full armor set bonus without helmet.
    • The tooltip of abilities opened from the Skills and Abilities menu show again what monsters use them.
    • Some missing special properties of equip items (e.g. headdresses) are now correctly shown in tooltips.
    • Fixed stockpile blueprint and forge blueprint placement.
    • Fixed bridge on Aerhen at -1138,561.
    • It's no longer possible to build 5x5 houses on 4x4 plots on Terra.
    • Burning Pillar and Barrage now hurt the caster and allies in PvP.
    • Shocking Touch can no longer be used with bows.
    • Fixed a bug that made toggle spells not reactivate when dismounting after changing server process (moving to different areas of the map).
    • Fixed a bug that made mana regen being miscalculated after changing server process (moving to different areas of the map) with active toggle spells.
    • Items being processed in processing stations (e.g. smeltery) are now correctly saved at restart. Sadly they will be lost again for this restart since the fix is part of the patch. Apologies!
    • +0 green text no longer shown when using bandages.
    • Fixed missing harbor in Aerhen.


  • Some great changes in there, team is doing a great job turning patches that matter out. Keep up the great work!


  • TF#1 - WHISPERER

    ༼ つ ◕◕ ༽つ DEVS TAKE MY ENERGY ༼ つ ◕◕ ༽つ


  • TF#1 - WHISPERER

    Just a question, the possibility of the servers being connected for another week after the date of closure? For those who are free to feel a little more of the game?


  • TF#1 - WHISPERER

    Wagons not repaired to continue missing items?



  • What about the negative mana regen when getting attacked by human NPC's (archer and 1 other triggered it so far) ?


  • Moderator

    They were also caused by the server borders, so I believe that they got fixed too.


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