Just a question, the possibility of the servers being connected for another week after the date of closure? For those who are free to feel a little more of the game?
This topic has been discussed already during an AMA. The devs are against adding consumable dedicated slots, having a consumable on the bar should come at the cost of a skill slot, which is why eventually bandages and similar items will be unable to be used from the inventory.
Okay, but with all humility and respect.
The game does not have any kind of stolen food, or rather strong.
I see problem with High effort solution. It would mean that big guilds with dedicated crafter would absolutely dominate the market and no one else would be effectively able to sell their crafted items.
Low effort solution would make problems with recipes even worse.
Medium effort solution - I like the idea to include chests more in orb/recipe drops but not the rest.
Where I see potential is make system where you would unlock/improve crafting by repetitious consumptions of recipes, but it can't just mean that one person or group will have so much superior product that everyone else will have problem to sell anything. There already was problem for some people with selling stuff crafted without maxed proficiency.
People just copy the crafting logic of games that work, for example runescape and albion.
unfortunately, with a short test like this, its not really possible to see the grand scheme of things as they would be on a live server. there would be far more trading for things and less hoarding of stuff you don't actually want. that's my outlook on it, anyway. hopefully we are close to going 24/7 again
(TEAM developer)You need to improve the recipe drops and keep the wiki up to date! The items already take a long time to be ready, already a 1 day discount to have a set, unless there are several constructions. Another point, 5hrs to respawn a NODE to collect is a lot!!!!! Picture you scaling this to 5~20k players? How will it work?
So make recipes easier, improve NODE recharge times. So that everyone has an acceptable exp in this game!
I've already mentioned it a few times, take some ideas from Albion and Archiage Copy what already works and is more shamelessly popular.
We need to see this game simulating mid/late game not just eraly. There is no advantage to using the t2 set for non-magicians!
The system you are looking at right now is a highly accelerated up version of the previous one.
My personal opinion is that faster than this it would negatively impact the game economy.