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    Posts made by guduffra20

    • RE: I REALLY want to like this game...

      I just think there needs to be a teleport in addition to the harbor that is more affordable like scrolls to move between cities.

      posted in Discussions & Feedback
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      guduffra20
    • RE: Dev Roadmap - To Release & Beyond

      Congrats!!!!! Cheers!

      posted in News & Announcements
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      guduffra20
    • Is this game dead? I don't watch live anymore, I don't see people talking about it anymore, I thought the idea of ​​stealing/acquiring skills from mobs was innovative

      Is this game dead? I don't watch live anymore, I don't see people talking about it anymore, I thought the idea of ​​stealing/acquiring skills from mobs was innovative

      posted in Discussions & Feedback
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      guduffra20
    • RE: Let's talk about recipes

      @spoletta said in Let's talk about recipes:

      Syndesia isn't really a pvp world. There's a few reds going around, but the penalties are harsh enough to discourage many from trying.

      I think the penalties should be less severe than they are today. a little bit less.

      posted in Discussions & Feedback
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      guduffra20
    • RE: There should be 2 slots for Bandage and Food.

      @DarthJafo What I meant is:

      Space for food and wrap.

      There is no food that gives you a buff that is so important and impacts the pvp of the game.

      posted in Discussions & Feedback
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      guduffra20
    • RE: Patch Log - b.0.6f3 (Server Migration)

      Come to AWS services.

      posted in Minor Releases
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      guduffra20
    • RE: Patch Log - b.0.6g (Free Play Event)

      Just a question, the possibility of the servers being connected for another week after the date of closure? For those who are free to feel a little more of the game?

      posted in Minor Releases
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      guduffra20
    • RE: [Suggestion] Red players should not be able to suicide for ~10 seconds or more

      Forgiveness was nervous.

      When you turn on the PK and kill many times.

      If you get arrested, other people can request how much gold they want.

      Not to mention they can set the number of days you will be stuck.

      This is absurd, there should be something default on this system, some hours and an X value without being modified by third parties.

      posted in Discussions & Feedback
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      guduffra20
    • RE: Feedback / QoL ideas

      Will the game have cosmetics?

      Skins?

      posted in Discussions & Feedback
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      guduffra20
    • RE: There should be 2 slots for Bandage and Food.

      @spoletta said in There should be 2 slots for Bandage and Food.:

      This topic has been discussed already during an AMA. The devs are against adding consumable dedicated slots, having a consumable on the bar should come at the cost of a skill slot, which is why eventually bandages and similar items will be unable to be used from the inventory.

      Okay, but with all humility and respect.
      The game does not have any kind of stolen food, or rather strong.

      The devs are on disney, or rather narnia.

      posted in Discussions & Feedback
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      guduffra20
    • There should be 2 slots for Bandage and Food.

      There should be 2 slots dedicated for Bandage and Food.

      posted in Discussions & Feedback
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      guduffra20
    • RE: Let's talk about recipes

      @GorTavaro said in Let's talk about recipes:

      I see problem with High effort solution. It would mean that big guilds with dedicated crafter would absolutely dominate the market and no one else would be effectively able to sell their crafted items.
      Low effort solution would make problems with recipes even worse.
      Medium effort solution - I like the idea to include chests more in orb/recipe drops but not the rest.
      Where I see potential is make system where you would unlock/improve crafting by repetitious consumptions of recipes, but it can't just mean that one person or group will have so much superior product that everyone else will have problem to sell anything. There already was problem for some people with selling stuff crafted without maxed proficiency.

      People just copy the crafting logic of games that work, for example runescape and albion.

      Simple!

      posted in Discussions & Feedback
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      guduffra20
    • RE: Coming from Albion, very excited

      Albion too

      posted in Welcome to Fractured
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      guduffra20
    • RE: Truths need to be told!

      @Junkie said in Truths need to be told!:

      unfortunately, with a short test like this, its not really possible to see the grand scheme of things as they would be on a live server. there would be far more trading for things and less hoarding of stuff you don't actually want. that's my outlook on it, anyway. hopefully we are close to going 24/7 again

      thanks for share!

      posted in Discussions & Feedback
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      guduffra20
    • ahhhhhhhhh

      Hello Community, good morning.

      (TEAM developer)You need to improve the recipe drops and keep the wiki up to date! The items already take a long time to be ready, already a 1 day discount to have a set, unless there are several constructions. Another point, 5hrs to respawn a NODE to collect is a lot!!!!! Picture you scaling this to 5~20k players? How will it work?

      So make recipes easier, improve NODE recharge times. So that everyone has an acceptable exp in this game!

      I've already mentioned it a few times, take some ideas from Albion and Archiage Copy what already works and is more shamelessly popular.

      We need to see this game simulating mid/late game not just eraly. There is no advantage to using the t2 set for non-magicians!

      posted in Off Topic
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      guduffra20
    • RE: Is this right? Is it on purpose? Bug?

      Thanks!
      Then fix this desginer ! kkkk hahaha

      posted in Discussions & Feedback
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      guduffra20
    • RE: Truths need to be told!

      @GorTavaro said in Truths need to be told!:

      Drop rate for recipes changed since last test so it is possible it will happen again

      You need to test the market and pvp more fluidly and without revenue there is no way.

      Not to mention that we obligatorily use t1 because it doesn't drop revenue and when it does drop it's what we don't need. hjahahahaha

      thanks!

      posted in Discussions & Feedback
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      guduffra20
    • RE: [Suggestion] Red players should not be able to suicide for ~10 seconds or more

      Taking advantage of this topic, I would like to say that the rate they place on accuracy is absurdly expensive!

      And understanding any character for 3 days or 2 is absurdly high.

      Put hours, not days!!!!!!!!!!!!!!!

      posted in Discussions & Feedback
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      guduffra20
    • Is this right? Is it on purpose? Bug?

      Is this right? Is it on purpose?

      teste.JPG

      posted in Discussions & Feedback
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      guduffra20
    • RE: Truths need to be told!

      What is the possibility of increasing the drops of recipes?

      posted in Discussions & Feedback
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      guduffra20
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