Some of my remarks:
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The economy. The ability to buy in-game currency with real money absolutely ruined the economy and put 'whales' way ahead right from the beginning. It allowed them to monopolize and manipulate the market in very unnatural ways (ex. buying out crafting buildings at day 1).
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Giving too much power to large or established guilds. It was almost impossible to be able to succeed playing solo or in small groups in Albion Online as you could be killed constantly with no chance of retaliation due to sheer numbers of the aggressor guilds.
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The map. Most of the zones were extremely repetitive (they were the exact copies of previous ones in most cases) and had boring design.
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Not enough variety. Although the item system wasn't terrible, it didn't allow for deep customization and after a while it was clear that some setups were strictly better to run than other ones resulting in very stale gameplay. Luckily it's looking good for Fractured so far with races, the knowledge and talent systems and hopefully some interesting spells.
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Professions. The professions were not distinct from one another at all in Albion Online. They all came down to running around and clicking on objects for hours to make a profit. I hope they will be implemented in a much more interesting and engaging way in Fractured, possibly adding some skill-based mechanics or somehow encouraging thinking and planning as opposed to a mindless grind.
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Separate servers. As a European player I had to deal with a ~150 ping in Albion Online due to a single North American server which made the already clunky combat even worse. It would be great if no player had to put up with a high ping.
Thanks for reading and I hope to see other people's opinions on the matter. :slight_smile: