It's good to be here !
IAMLEJND
@IAMLEJND
i am lejnd.
Best posts made by IAMLEJND
Latest posts made by IAMLEJND
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RE: A set of questions and suggestions/proposals.
@wolfkomodo46 When you say to unlock spells, are they generic class skills, or God related spells ?
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RE: A set of questions and suggestions/proposals.
I see, thanks for the explanation.
Especially about the Racial one. I suggested that one because mainly I wasn't sure about how deep into differentiating the 3 Races the Developers went in and considering how opposed the Lore between them is, I felt it was necessary. However, given the fact that the Devs are actively pursuing this topic in this direction, my suggestion doesn't really have a place anymore, and I'm decently happy about that. At least the core of it will be implemented.
As for the Gear suggestion, you took the words out of my mouth. They, too, strike me as a bit more creative than the cliche cookie-cutter MMORPG team. Since they've been so secretive, I can't stop my excitement as to see what they offer when Pre-Alpha strikes, and how things will develop across the 2 Alphas and Betas.
Once again, thank you for the clarification !
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RE: A set of questions and suggestions/proposals.
I see, @Target. These are all great opinions, and I'm learning so much. Thanks for contributing.
As for my suggestions, any opinions on them ? Do you like them ? If so, why ? If you don't, let me know what you don't like about them specifically, and what you'd like to see changed.
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RE: A set of questions and suggestions/proposals.
Regarding number 2, I was asking mainly because so far the only quests there seem to be planned will be reputation with your God quests.
Having a game mechanic between e merchant or a trader and an escort(s) will allow people to look forward to both escorting and trading/transporting alike.
Be it done in the likes of a quest, for when a merchant posts one as such, taking on the role of an escort would be something some people will gladly look forward to.Another reason for this is that since this is full-loot, a lot ( and I mean, A LOT ) of people are already grinning at the idea of ganking, and rightly so. The problem only arises when the number of gankers is twice or more the number of escorts/people in said transport so in order to balance it, there will have to be an emphasis on escorting, in my opinion.
Personally, I'm looking forward to both, but there should be a bit of balance in this, as in all other things.
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A set of questions and suggestions/proposals.
Hello, Fractured community.
It's lovely being here and discovering the bits and pieces that I can about the game's development so far. You guys seem chill and laid back, so props for the forum's atmosphere.
With all that being said, I feel like it's better discussing what I'm about to say with both the community and perhaps a spokes person if they do fancy joining in on the topic and clarifying this and that.Now, to get the knife deep into the butter, I have a few questions, so I'll start with those:
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To my understanding so far, besides humans, the other 2 races have several different branches, in the form of classes or physically similar bodies to known classes in other MMORPGs. Will these "classes" be limited to their stereotypes, or will we see some more variation to them ? e.g. the Hellfire Demon, will he have access to different weapons, such as Gloves and Claws for a brawling type of character, or a combination of Shield with Swords, Whips, Maces, Hammers and Axes, or perhaps 2 handed great weapons like a Great Sword, Great Axe, Great Hammer, Staff, Great Mace, perhaps even a Gundao would be juicy. Will all or part of these examples actually make it into the game/be viable for characters to equip and have skills for ?
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Considering this game will be full-loot, will there be implemented game mechanics between a merchant and a player for escorting ? Or will there be just an agreement between players, not locked and dependent on a game mechanic. Because without one, there will be room for trickery and lies in this particular scenario, unless that's what the Developers are aiming for. ( I'm cool with it, if that's the case ).
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Speaking of the hardcore aspect of looting, will the player upon death lose absolutely everything from his Equipment and Inventory tab, will it be only one of them, or a percentage number of items from each ?
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Precisely how many Lifeskills will players have at their disposal ? Besides the common Gathering, Mining, Hunting, etc.
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Will there be any quests at all, or will these be a pure sandbox game. ( e.g. tutorial, leveling. )
Now, onto the suggestions tab.
First thing that comes to mind would be Gear. Instead of raw stats and the stereotypical trifecta with Cloth, Leather and Plate, I would love to see a variety in Gear items. I'm unaware of the amount of Gear slots there will be, so I can't really speak for each of them, but at least for crafting gear pieces if not for looting too, there could be some much appreciated variation, or RNG if you'd like to call it that way.
Let's take as an example a Chest piece. Instead of it saying Cloth, Hide or Leather, it should be the result of the combination of materials used for crafting said item, which will then in turn give stats based on what it was made of. For example if you use some hide, a couple of carapaces and some metal, you'd get something like a Hide Tunic with chain mail and carapace shoulder pads, which will give you a moderate increase in stats against stabby stabby weapons and higher increase in stats against slashy slashy weapons, with a tiny increase in stats against magic attacks of whatever type those materials used for crafting counter.Now I know that's a very crude example, but without more information it's hard to put together a string of thought that's more coherent than this.
Also, I've heard that only Humans can have access to Technology, which seems to me like this is a racial advantage, which gave me the idea of creating a few more race related attributes.
For example, Humans would be very good at crafting items, while Demons would be great at grinding for gear. Perhaps the Beastmen would be best fit at "growing" their gear pieces primarily, through religion and their connection to nature.
Of course, this wouldn't be sustainable over a long course, so people of all races would gain access to crafting/blacksmithing/etc through knowledge and experience, but as a racial profile, I believe these would fit the 3 Races best.
With all that being said, perhaps an adaptation from the Fractured's developers, or at least a look into aforementioned suggestion would be much appreciated, as long as people also fancy the idea !
I appreciate the read and am looking forward to your feedback, whichever kind it may be !
Stay Fractured, peeps. -
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RE: eXploited (#1 demon guild )
Are all 90 players set in place, or is there still some recruitment going on ?
I'm only interested in playing with try harding sweatlords. Anything below peak performance is also below me -
RE: How important are the account quests?
Why exactly is there such an emphasis on the Fendyr pet ? What benefits/functions does it bring ?