Myr Map (Alpha 1 version)
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I just finished stitching together a zoomed in image of the Myr map, alpha 1 version, with all of the area names visible, and I thought I would share it here in case anyone else was interested.
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Quick note, just want to mention this is only one of many islands in one of the worlds you start in.
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This post is deleted!
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i like it man
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@Belligero This feels like a world you can actually live in.
I hope there is tons and tons of lore to discover, with mysteries, suspense, ancient beings, oh my!
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Nice Map
I wonder, if we get some API to create interactive Maps later on.
Or if Dynamight maybe make an own interactive Map on their page.
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Thanks man, good job
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@Meiki said in Myr Map (Alpha 1 version):
Good job. Also everyone knows now where to visit you
Yay, beach party WOOOOO!!!
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@Kralith said in Myr Map (Alpha 1 version):
Nice Map
I wonder, if we get some API to create interactive Maps later on.
Or if Dynamight maybe make an own interactive Map on their page.Unless it’s changed we’ll need a cartographer to get maps in game.
I’d prefer no maps out of game because it makes too easy.
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@Jetah said in Myr Map (Alpha 1 version):
I’d prefer no maps out of game because it makes too easy.
Well yes, i prefer it too.
But imagine to have an account page, where we get personal stuff.
The Map could get synchronized with our ingame progress (explored map parts) and possibility to set marker and such stuff.But well, thats just an idea.
I am fine with everything we get.But as long we have ingame maps, we also will get someone who makes a public version.
Usually people who want it easy, will do it easy.
People like me, don't mind an easy method, because they don't use the easy way.
(Per example, i disabled with a macro at the old The Secret World all map&world quest marker, because i did not wanted "spoiler")
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Maps can also help with developing a better mental image, and overall understanding, of the world your "inhabiting", which can help with immersion. That's my primary interest in maps like these.
I also find it enjoyable to navigate by map, using landmarks to find my way. Normally I would be all for having the option of disabling the mini-map, and the "you are here" dot on the world map, for those of us that would enjoy navigating without them, but landmark navigation is pretty rough in an isometric game, where you can't look around to find said landmarks, until you're standing right next to them. It's still doable, but it puts you at a pretty hefty disadvantage.
But all that said, we all have our own ways of enjoying these kinds of games. Maybe a settings option to disable all in game maps would be a good addition, and would allow for both play styles.
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This looks awesome!