Since crafting and resources are two of the biggest features in this game, will resources like stone and other non-living resources, be replenished in areas with high traffic? If not that could be a problem for the starting area's where as the longer the game is played the farther you have to travel to get resources because of everything being harvested.
The finite vs infinite resource post. Let’s see how this works out.
I can’t really see finite being used but I’m open to the idea.
I hope gear doesn't play a huge role in character strength even though it should play a part in having a strong(er) character
Gear plays an important role, but in a different way:
- Different gear is suggested according to the region you want to explore - that's mostly related to the weather system and temperature. It's not literally a must to use different equipment, but highly suggested.
- Different gear is also suggested according to your role in battle and the foes you expect to face.
In a nutshell, gear is situational - higher availability makes you stronger. As with the Knowledge System, progression is horizontal rather than vertical.
chrightt said in What about progress?:
I am not quitting because of gear issue, I am quitting only if Fractured operates like runescape/albion where the stuff you carry can be looted by other players if they so happen to kill you.
Vengu Arboreus? I don't think that is the issue. I actually really like PVP, I just dislike the idea where newbies/less experienced players/small group/solo players get punished by say a group of 10 people camping roads to steal your stuff.
You can be looted indeed - well, Beastmen actually can't loot you unless you're a demon or a human with evil alignment. But... if you play as a human, you'll enjoy a wide protection net from the laws in place on Syndesia. You won't get "camped" if you're a new player, and even in high level scenarios as a solo player, you can build a character with strong ability to flee if needed - but again, being "ganked" won't happen frequently. If you play as a demon, well... I guess you won't play as a demon
@muker Does this mean that you can harvest a tree a certain number of times and it will continue to stay on the map for other players? As I saw in another post that settlements can be founded in designated areas, but will those areas be wide open or will you have to clear the area before you can build your settlement?
Does this mean that you can harvest a tree a certain number of times and it will continue to stay on the map for other players? As I saw in another post that settlements can be founded in designated areas, but will those areas be wide open or will you have to clear the area before you can build your settlement?
- I'm not aware of that information.
- I recently bought God of War at a discount and now enjoy it
- Here is a link to: all information we know about the game + (RUS) https://forum.fracturedmmo.com/topic/1612/a-compilation-of-everything-we-know-about-fractured?page=1
@Prometheus Can you add any clarification?
@Specter Would you know anything about this?
@jerm I don't know the answer, sorry.
To many resources is not good, again I look at EVE on this. Asteroids are being mined till they vanish into space fully mined out. Till the server restarts (everyday at the same time) these Asteroid belts are filled up again waiting for players, or NPC's to be mined. Maybe something similar can be done here? Interesting to see how this would work with SpatialOS.
I think they are almost infinite resources compared to the size of the map
it's possible that some limited resource could exist so that the game forces players to other content.
if gold ore had a maximum quantity then when it's been mined out people would start to take asteroids seriously because they can contain gold.
(...)when it's been mined out(...)
And 'recycling' other items (potentially gained from other players).
I was thinking that too but didn't post it.
finite for so long like a long time then replenish like half as much as their was at launch if you cut it off then in my opinion it would create a theft wave which would force players to do bad things unless goblins and bandits raid your camps and take stuff just gotta find the right balance.
Remember what happened to that D&D online game that had an ecosystem the players killed every animal in the world and destroyed the eco system
my opinion it would create a theft wave
I don't see a problem.