Instanced Dungeons/Raids


  • TF#4 - EMISSARY

    Hey everyone.
    I'm coming here today with just a sugestion or an opinion, whatever you wanna call it :p
    Well, I'll start by saying this, every single thing about this game, from what we read about, is looking completely amazing, but... stil.. there is one thing that, in my opinion, should really be added to the game, that thing being, as the title says, instanced dungeons!
    As probably everyone knows, they do not have and I think they are not planing on adding them, the only thing we have is open world dungeons, but that kinda.. "sucks".. I mean... for example, each time a group went and killed the monsters/bosses we would always need to wait them to respawn, if the group decided to do the same over and over again we would be in a "loop".. that really is not nice at all... look at BDO as some kind of example, tho there is not very similar is the only one coming to mind.
    Instanced dungeons, in my opinion, is a must have for PvE in a MMORPG, without them, the game PvE will always feel... lacking I guess...
    Even the game being an open world game, and I really love open world games, in my opinion instanced dungeons don´t ruin at all the open world experience, and it would also make the game iself more competitive.
    Well I'm pretty sure a lot of you don´t agree with me but I also know that there are other's who share this feeling. I would really love to see instanced dungeons in the game and would love that the team would take this into consideration ^^
    Tell me your opinions :)

    Best regards,
    Frost. ^^


  • TF#1 - WHISPERER

    I agree, the option for Instanced Dungeons should be available. The PVE world is quite the competitive one - one might even say even more competitive than the PVP world. In games where the dungeons are open world, it allows for players to lose their entire "turn" on the boss or dungeon, because a zerg came in and took down everything. Now, a small group has to wait and maybe lose their turn again if the zerg is still there. This has happened in many, many MMOs, I hope it won't here.


  • TF#4 - EMISSARY

    Yeah... That's why I'm hoping the team would consider the option of adding instanced dungeons.


  • TF#3 - ENVOY

    I agree that open world dungeons can become quite a mess if they aren't designed for it. It will very much depend on how the devs will handle them though. For example, if everyone can tag along on a boss and get loot, complete with scaling as more and more players swarm the boss, it should be alright. On the other hand, if it's a system where people need to fight over who gets the loot and the boss has a 30 min respawn then yeah, it's going to be a total mess.


  • TF#4 - EMISSARY

    @vengu Well if it's a good system maybe.. But even so instanced dungeons should really exist imo. Diferently from open world dungeons, in instanced dungeons players have to work hard and use their skill to complete them, but if you look at open world dungeons, if a big zerg goes there, there will be as easy as kill a slime, there has no need for skill nor any kind of coordination. And since player skill is something that devs said that would be big in this game, I think instanced dungeons is one of the best ways to put that skill on use ^^


  • TF#1 - WHISPERER

    I like what was done in Vanguard Saga of Heroes, the player doesn't even know he entred a dungeon, that was magic !


  • TF#4 - EMISSARY

    @uthere Idk that game so I have no idea what you are talking about ahha :p
    But as long as you want instanced dungeons as well I'm with you :)


  • TF#1 - WHISPERER

    I take your point but isn't the idea with Fractured that it sets itself aside from sandbox vs instanced by being fully sandbox? I'm possibly missing a point, the information regards the actual game is spartan to say the very least.


  • TF#4 - EMISSARY

    @ghostygu A sandbox game doesn´t prevent from having instanced dungeons in any way imo ^^



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