Alpha Weekend starts today!
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I had no problems or issues other than some clipping, rubberbanding a bit and lag spikes and having to bump into invisible walls but everyone has had that. It is an alpha stage of the game after all. I understand it but I honestly expected less content and options compare to what was provided, my only hope is you guys wont be sidetracked by anything. Quite a few people already stated that development team has a clear goal and knows exactly what they want the final product to look like and it is quite visible that your group knows what they do. I am excited to keep my tabs on the project.
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Definitely a bug: Monsters in center of Bone Pit missing (bone dragon etc.) At some spots invisible enemies will fire arrows at you, most likely skeletal archers. Enemies appear to be placed underground instead, probably.
https://streamable.com/2it7d7
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The toggle between interact and fighting stance (toggel with SPACE) is somehow un-intuitive for new players.
I tried to interact with the beam to manufacturer leather... but there seemed to be nothing to interact with... Pressing SPACE alle was fine...
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i discovered that quite by accident. It wasn't at all explained in the tutorial.
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Not sure if it was mentioned elsewhere, but the Earth Shaker guy, can't remember exact name, had an attack that could hit at quite a distance and had no visual indicator
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@xGRAVExDANCERx Hey hey!
Was it by any chance one the enemies spawned during the event on the last day?
If it was, let me know!
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Yep, they are talking about Grover, the shaker or worlds.
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@spoletta Thank you, i'll be sure to check on this ASAP.
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Grover is a dick. Just sayin
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most of the summon able world bosses are seriously -hard- (ok, not the spiders or the bear).
The tree ent and stone bosses took two rotating tanks and three dps last time my group fought them. With liberal use of campfires.
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@Arcahem it was! The big rock golem looking enemy. Earth groove or earth move? Something along those lines