Pulling the rug out from under new mage players.
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@PeachMcD said in Pulling the rug out from under new mage players.:
(if, indeed it works as it should. I'll need @Kralith to test that for me and report ).
You want me to test my luck? We all will die then!
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@RedIO totally, disagree, a newbie mage can't know so powerful spells, you need a progression on the spells too. The current starter spells would be perfect if they add a single CC(root, slow, stun)
The starter skills that you proprose are giving the best heal spell and two aoe's (+ area stun).
Plus, atm, poison is the best spell for starter mages. It does a great amount of damage based on de hp(it's a %)
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More than too powerful, that's a very high amount of mana.
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@spoletta one of each cast should clear most weaker mobs and teach mana management at the same time, or relying on staff as backup single target damage
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@yneternum
But you are ok with melee characters starting with abilities that are super powerful and otherwise really hard to get by fighting mobs?
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@yneternum you say the list I provided was too powerful then turn around and describe how the current list has the best spells in the game
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@OlivePit if you search into my messages in another thread, I said the starter abilities for melee are too strong too
@RedIO I don't understand you, sorry