Patch Log - v.a.2.5.0c
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Changes
- We've changed the structure of the packaged asset files used by the client so that our launcher can make smaller patches. This is the reason why this client patch is so heavy. The next ones should be very small!
- We've tacked some server issues that should hopefully have increased its stability greatly, so that we don't have to do another emergency restart like what happened 2h after launch yesterday.
Bug Fixes
- Fixed an issue where players logging in with a female character would see their character as a male.
- Fixed the total play time counter for the Young status that was resetting in some circumstances.
- Fixed an issue where the inventory crafting menu would go crazy after leaving a city area.
- The friend list of carts can now be closed properly.
- Fixed an issue that would sometimes prevent players from being able to complete the construction of a Shrine.
- Monsters that kill a player summon no longer acquire infinite range.
- Fixed an issue with the pin of a player town in the world map that had ended up on top of another town.
- Nations now correctly cost 50,000 gold to be created. All existing nations have been reset.
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@Prometheus said in Patch Log - v.a.2.5.0c:
Nations now correctly cost 50,000 gold to be created. All existing nations have been reset.
Ahh i see, good point.
Is this the reason we could not add another city to the nation?
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@Kralith said in Patch Log - v.a.2.5.0c:
Ahh i see, good point.
Is this the reason we could not add another city to the nation?Nope, what was happening exactly?
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@Prometheus when i clicked invite the other city didn‘t got any request.
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Good fixes coming in already.
Having a blast so far!
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@Prometheus what about the issue of not being able to use the crafting benches in player towns to create anything past a T1 item and having to go all the way to the New Player town to do so?
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@Kaluvel der is no issue with that, for crafting past Tier 1 you need to research first. That means the town where you are in need to chose that Research, when they get research points with ranking up. Tier 3 btw. is reachable not before Rank 5
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@Kaluvel Doesn't the player town have to research Manufacturing first in order to produce Tier 2 materials? This is what I understood. Then Craftmanship for Tier 3 and Engineering for Tier 4. The Starter Cities are like top Towns with all researched, that is why you can craft everything there.
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@Dreamcraftwd yes that need to get researched before you can craft T2
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@Dreamcraftwd said in Patch Log - v.a.2.5.0c:
The Starter Cities are like top Towns with all researched, that is why you can craft everything there.
That shouldn't be the case, we'll verify and if needed fix it ASAP.
@Kaluvel as others have mentioned, your town needs to complete some researches for that, it should explicitly tell you so when you try to craft.
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@Prometheus said in Patch Log - v.a.2.5.0c:
Fixed an issue where players logging in with a female character would see their character as a male.
The look of own character works again.
But i see still sometimes other in wrong model.
Here Shiva, who is also a woman and has same clothes like me:
Short additional info: After a zone change he was showing right as a woman and with clothes.