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    Dreamcraftwd

    @Dreamcraftwd

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    Website dreamcraftwd.wixsite.com/allaboutgames Age 46

    Dreamcraftwd Follow
    TF#6 - DIPLOMAT TF#5 - LEGATE TF#4 - EMISSARY TF#3 - ENVOY TF#2 - MESSENGER TF#1 - WHISPERER

    Best posts made by Dreamcraftwd

    • Open Test detailed Feedback (with YouTube Video)

      Hello everyone,

      I am DreamCraftWD and I had the pleasure of participating on this last Open Test. I have created a video with a detailed overview and feedback from my experience in the game. I hope this helps and I can't wait to play this game in the future.

      Check out my

      and please drop a sub and a feedback. 🙂

      XoXo
      DreamCraftWD

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      Tbh it really depends on what the devs have in mind for Syndesia. If they really want solo players to be a part of this world then the PVP toggle would not be a bad idea, but that in fact is basically what you have with the militias, so not sure how the Criminal System would fit in there. The militias are supposed to be at city level, each city having the possibility to create their own player militia (this what was said by the devs when Militias were presented last year), and who ever wants to join the Militia has the right to kill and full loot members of other militias without affecting their karma. This is basically the CvC that you guys were talking about I believe and also works as a PvP toggle as you only interact with other players that are interested in PvP. But again, this removes completely the need of a Criminal System and the danger for players that do not join a militia.

      I think we all agree that the problem is not really that reds exist but the zergs that are being practiced. Considering that unlike other games the skills come directly from farming a specific mob and not by unlocking them just by gaining xp, the fact that reds are camping certain areas to keep the mobs in there just for themselves makes PvErs (not so used to PvP) and solo players unable to acquire certain KP and skills. I could suggest having a time slot where certain areas would be at peace, so that these players would get their chance to advance in the game. Archeage for example has a system like that for the not safe areas. There is a period of tension that according to the level of pvp on going there escalates up to war and then comes 1h peace. Not saying it has to work the same way, just throwing an idea and example there.

      btw @Rife The devs already confirmed that there will not be sieges in Arb. They are still coming up with the system but it will not involve PVP.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • RE: City Management Feedback Thread

      I believe that most of these issues would be solved by giving governors more tools to govern their city. We all want to open the crafting stations to more people but by doing this we lose control of the warehouses. Anyone can enter the city and take any ore, wood, stone, material they would like, so we shut down the city (citizens + residents only). People have their own smelters at their own plot because 1st they don't want to start smelting their Copper, come back 4h later and discover someone else took it. 2nd normally all the smelters are already full with someone else ores and you just have to wait. If you are a casual player will you come 4 in 4h just to see if you were able to be the first one there and finally be able to smelt your 5 copper ores? There should be the possibility of having professions. Citizens dedicated to take care of the Blacksmith, for example, that would take the requests from citizens and residents and manage the smelters and storage of the Blackmith. This can be done at city level by governors, but then they would need a way to set up these permissions.

      The governors definitely need a way to communicate with their citizens/residents and know who their residents are. Going with the treasury log does not help as it does not register any resident that may have abandoned their plot. So a city chat or board is definitely needed, and I also liked the idea someone gave in previous posts regarding a possible way to receive mail at the plot. This would assure governors to be able to contact everyone even if they are not online.

      Regarding the marketplace the resources need to be more difficult to get. Lock them again by city or find a way like Kralith said (also in https://forum.fracturedmmo.com/topic/13867/town-controlled-area-doesn-t-exist-how-will-that-work-in-future) to enable cities to defend their resources by knowing they are being attacked or stolen. Last Alpha test the trades began even before the Marketplace was built or before they had real buy requests behind. Each one of us had only one resource available so we needed each other. The discord Alpha-trade and the global chat were filled with trading requests of cities asking for a stone wagon in exchange of a coal wagon for example. Money was not the goal or the issue but the resources themselves. It was a lot of fun! Travelling was never an issue as traders would take their full wagon across the map just to trade it with the needed resource for the city. If we already did this back then why not going all the way now to get that resource for free?
      Now as a player, let's imagine you are a tank and you need that Blood Iron Plate Armor. Two cities away from you there is a city that already unlocked Advanced Smeltery, Craftmanship and Plate Armor (total of 5 research points). Your city unlocked the Marketplace and (imagining it is not resident/citizen closed) someone put that Plate Armor for sell. Now how much gold would it cost considering you need to farm Iron, Copper and Coal? Let's imagine they sell it for 4k, would you prefer to buy it or just go live in that city where you can produce not only the armor, but the full set and you only need to farm the raw materials? This would also be an interesting poll to allow governors to decide how they want to invest the research points. No one wants to lose residents.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • Fractured - City of Akir in Alpha 2 Test 4

      Hi there,

      I just published my first of 2 videos for the Alpha 2 Test 4. See some of the things that changed in the game and that were introduced, while riding with Legion of Akir and building up City of Akir.

      Fractured - City of Akir in Alpha 2 Test 4:

      Hope you guys enjoy it.

      xoxo DreamCraftWD

      posted in Creative Corner
      Dreamcraftwd
      Dreamcraftwd
    • RE: Patch Log - v.a.2.5.0c

      @Kaluvel Doesn't the player town have to research Manufacturing first in order to produce Tier 2 materials? This is what I understood. Then Craftmanship for Tier 3 and Engineering for Tier 4. The Starter Cities are like top Towns with all researched, that is why you can craft everything there.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd

    Latest posts made by Dreamcraftwd

    • Not possible to build on plots that have been bought after being decayed.

      Hello,

      this topic that I bring although it is the same (both problems are regarding construction on previous decayed plots) the errors are different.

      I just bought a plot that was made available because the previous tenant did not pay the upkeep. Unfortunately, besides having a wagon inside that I cannot remove, it also does not allow me to build anything there. I select the item I want to build, when I chose a place it appears as green, so possible to place there, but when I try to complete the action by right clicking nothing happens and I am just kicked out of the building menu. This happens in every square of my plot, so I am completely unable to build anything.

      My guildie also bought a decayed plot, but in his case he was its previous owner. His problem is a bit different. Although the plot is completely empty when he tries to build something where his house used to be the item appears in red, preventing him to place it. If he does this in a space he had free before it allows him to place and build it. So basically is like the old stuff he had in his plot left a ghost presence that prevents him to build in some places.

      Thank you for your help.

      posted in Bug Reports
      Dreamcraftwd
      Dreamcraftwd
    • RE: Removal of Open World PvP to Syndesia, Adding of Guild Warfare and Politics

      Tbh it really depends on what the devs have in mind for Syndesia. If they really want solo players to be a part of this world then the PVP toggle would not be a bad idea, but that in fact is basically what you have with the militias, so not sure how the Criminal System would fit in there. The militias are supposed to be at city level, each city having the possibility to create their own player militia (this what was said by the devs when Militias were presented last year), and who ever wants to join the Militia has the right to kill and full loot members of other militias without affecting their karma. This is basically the CvC that you guys were talking about I believe and also works as a PvP toggle as you only interact with other players that are interested in PvP. But again, this removes completely the need of a Criminal System and the danger for players that do not join a militia.

      I think we all agree that the problem is not really that reds exist but the zergs that are being practiced. Considering that unlike other games the skills come directly from farming a specific mob and not by unlocking them just by gaining xp, the fact that reds are camping certain areas to keep the mobs in there just for themselves makes PvErs (not so used to PvP) and solo players unable to acquire certain KP and skills. I could suggest having a time slot where certain areas would be at peace, so that these players would get their chance to advance in the game. Archeage for example has a system like that for the not safe areas. There is a period of tension that according to the level of pvp on going there escalates up to war and then comes 1h peace. Not saying it has to work the same way, just throwing an idea and example there.

      btw @Rife The devs already confirmed that there will not be sieges in Arb. They are still coming up with the system but it will not involve PVP.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • RE: City Management Feedback Thread

      I believe that most of these issues would be solved by giving governors more tools to govern their city. We all want to open the crafting stations to more people but by doing this we lose control of the warehouses. Anyone can enter the city and take any ore, wood, stone, material they would like, so we shut down the city (citizens + residents only). People have their own smelters at their own plot because 1st they don't want to start smelting their Copper, come back 4h later and discover someone else took it. 2nd normally all the smelters are already full with someone else ores and you just have to wait. If you are a casual player will you come 4 in 4h just to see if you were able to be the first one there and finally be able to smelt your 5 copper ores? There should be the possibility of having professions. Citizens dedicated to take care of the Blacksmith, for example, that would take the requests from citizens and residents and manage the smelters and storage of the Blackmith. This can be done at city level by governors, but then they would need a way to set up these permissions.

      The governors definitely need a way to communicate with their citizens/residents and know who their residents are. Going with the treasury log does not help as it does not register any resident that may have abandoned their plot. So a city chat or board is definitely needed, and I also liked the idea someone gave in previous posts regarding a possible way to receive mail at the plot. This would assure governors to be able to contact everyone even if they are not online.

      Regarding the marketplace the resources need to be more difficult to get. Lock them again by city or find a way like Kralith said (also in https://forum.fracturedmmo.com/topic/13867/town-controlled-area-doesn-t-exist-how-will-that-work-in-future) to enable cities to defend their resources by knowing they are being attacked or stolen. Last Alpha test the trades began even before the Marketplace was built or before they had real buy requests behind. Each one of us had only one resource available so we needed each other. The discord Alpha-trade and the global chat were filled with trading requests of cities asking for a stone wagon in exchange of a coal wagon for example. Money was not the goal or the issue but the resources themselves. It was a lot of fun! Travelling was never an issue as traders would take their full wagon across the map just to trade it with the needed resource for the city. If we already did this back then why not going all the way now to get that resource for free?
      Now as a player, let's imagine you are a tank and you need that Blood Iron Plate Armor. Two cities away from you there is a city that already unlocked Advanced Smeltery, Craftmanship and Plate Armor (total of 5 research points). Your city unlocked the Marketplace and (imagining it is not resident/citizen closed) someone put that Plate Armor for sell. Now how much gold would it cost considering you need to farm Iron, Copper and Coal? Let's imagine they sell it for 4k, would you prefer to buy it or just go live in that city where you can produce not only the armor, but the full set and you only need to farm the raw materials? This would also be an interesting poll to allow governors to decide how they want to invest the research points. No one wants to lose residents.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • RE: Let's talk business! (And the lack of it)

      Also it is really easy at the beginning to go and get resources from other regions. You just send a group of miners that will bring back 5 wagons of any ore you need. In order to get the KP you need to travel to the Trolls, also they give good gold and so you bring back home all Troll skins you need. So from that point cities for now can easily skip the marketplace and prefer to have the better materials, the advanced smelters and the better gear to equip their citizens. Also the difficulty to have better control of who gets resources and uses the resources inside the city leads governors to close the city only to citizens and residents. This causes that even if you have ally cities (belonging to your nation) you will not be able to share the researched techs with them or vice-versa so that creates a need for the city to focus first on having the possibility to equip and protect itself and then to get gold.

      I like your idea for the marketplace @spoletta. So you get players engaging but the city itself only benefits later when they have the research done.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • RE: Patch Log - v.a.2.5.0c

      @Kaluvel Doesn't the player town have to research Manufacturing first in order to produce Tier 2 materials? This is what I understood. Then Craftmanship for Tier 3 and Engineering for Tier 4. The Starter Cities are like top Towns with all researched, that is why you can craft everything there.

      posted in Discussions & Feedback
      Dreamcraftwd
      Dreamcraftwd
    • [EU] Legends of our Time

      About Us
      Legends of our Time is a recent guild that was born after a re-structure of Legion of Akir. Maintaining the core values of Legion of Akir, LooT is invested in growing in Syndesia and making smart Alliances.

      Our Focus: PvE with a pinch of PvP.

      What we offer:
      We have people mostly aged 25+ with full-time jobs and families depending on them, so IRL time is really respected at LooT. We believe that there is strength in unity, so we are always available to help each other out. Most of all we try to always create a cool environment because having fun gaming is the most important.

      What we search for:
      We are looking for players who are a bit older or are mature minded enough. We are mostly PvErs but welcome PvPers with open arms as they can keep us safe from enemies and spice up our gaming 😉

      So, if you are looking for a friendly group to play with, to help you out, and that respects your IRL time, then look no further. Apply in our Guild Page https://fracturedmmo.com/guild-profile/id/4735/.

      We are waiting for you!

      posted in Guild Recruitment
      Dreamcraftwd
      Dreamcraftwd
    • Fractured - City of Akir in Alpha 2 Test 4

      Hi there,

      I just published my first of 2 videos for the Alpha 2 Test 4. See some of the things that changed in the game and that were introduced, while riding with Legion of Akir and building up City of Akir.

      Fractured - City of Akir in Alpha 2 Test 4:

      Hope you guys enjoy it.

      xoxo DreamCraftWD

      posted in Creative Corner
      Dreamcraftwd
      Dreamcraftwd
    • Died and the option to go home was not active

      Hello there. I died already several times and the death does not seem to be working as expected for all players. I started the game in the city in the south. The first time I died I asked to go to the last city and I went to the north one. I had never been there before my death. I made all the way to the south and after joining a guild I got co-owner with my friends in a house that we built. The next time I died I was expecting to be possible to chose the house option as I co-own a house, but the option was not active and although I passed and slept in the south city again before getting the house it still took me again to the north city. I made my way again to the south but the third time I died I respawn again in the north city. I will go again to the south because I am very stubborn but this is quite frustrating as it takes so long and I feel like wasting lots of time. The bug I want to report is clearly the last city is not the one we are waking up after death and I have the question if co-owners cannot wake up at their house, if it only works for owners.

      posted in Bug Reports - Closed
      Dreamcraftwd
      Dreamcraftwd
    • RE: Spread The Word & Win A Key!

      Hello there,

      Is this valid only for new posts or do old ones also count? I have been doing some word spreading about Fractured since the Open Test. You can check my video totally about Fractured the Open Test on this link (

      ). I am already preparing the new video for this test 😉

      Hope you guys like them!

      posted in News & Announcements
      Dreamcraftwd
      Dreamcraftwd
    • RE: So where is everyone from?

      I am a Portuguese living in Germany.

      posted in Off Topic
      Dreamcraftwd
      Dreamcraftwd