New Alpha Price & Founder Pack Sale
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@GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers.
i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release.
DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games.
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@Jetah said in New Alpha Price & Founder Pack Sale:
you want numbers when the systems are in place.
???
seriously?
omgYeah i definitely agree with you on this part though.
"DS doesn't need players, they need testers."You have a great day dude lmfao
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@Jetah said in New Alpha Price & Founder Pack Sale:
@GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers.
i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release.
DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games.
Not at all, like I said, I used to advise companies on this for a living. Also, point of fact, there will probably be little to no refunds offered for these founders packs, as this is 'Investing in a New Game' and thus, you are assuming an actual risk that the game doesn't get off the ground, so these new 'investors' are not entitled to a refund, so that won't be happening.
Yes, they need testers, but they also need volume players who haven't already gone through some of the testing phases. They want fresh eyes on their product, finding more errors and bugs in how it's being done. They want to stress test their servers to see what kind of load the servers can handle at a consistent level of performance, NOW, before they attempt to go into beta, and then Live. The extra money is nice to have, it adds to what they can themselves invest in to improve the game, but it is not 'needed' by them at the moment. As they have said before, they are already well above the amount backed that they ever anticipated reaching. With this being a very small operation, their overhead is also kept down. As they amp up for live launch, then they will probably make another serious push for more money, and then, you'll see heavily discounted upgraded packages, as well as new packages on sale at a discounted price, in order to bring in that last push money most companies need right before they go live. Things like Ad Campaigns, Final Server Licensing, and End Stage Editing/Graphics layout costs hit at the end!
If you show patience, there will be a few more sales in the future, some of which will indeed be geared towards those of us who've been here since the beginning, but there is, by no means, any mandate to provide us discounts. You get in early, you get some perks, but you risk price drops, and sales...that's just how you play the game of economics.
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@GamerSeuss said in New Alpha Price & Founder Pack Sale:
@Jetah said in New Alpha Price & Founder Pack Sale:
@GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers.
i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release.
DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games.
Not at all, like I said, I used to advise companies on this for a living. Also, point of fact, there will probably be little to no refunds offered for these founders packs, as this is 'Investing in a New Game' and thus, you are assuming an actual risk that the game doesn't get off the ground, so these new 'investors' are not entitled to a refund, so that won't be happening.
you clearly don't understand how american credit cards works. people can get refunds after a year+ of service. I've read post on reddit where small businesses have lost so much after a 'client' decided to get a refund for a year of service.
Yes, they need testers, but they also need volume players who haven't already gone through some of the testing phases. They want fresh eyes on their product, finding more errors and bugs in how it's being done. They want to stress test their servers to see what kind of load the servers can handle at a consistent level of performance, NOW, before they attempt to go into beta, and then Live. The extra money is nice to have, it adds to what they can themselves invest in to improve the game, but it is not 'needed' by them at the moment. As they have said before, they are already well above the amount backed that they ever anticipated reaching. With this being a very small operation, their overhead is also kept down. As they amp up for live launch, then they will probably make another serious push for more money, and then, you'll see heavily discounted upgraded packages, as well as new packages on sale at a discounted price, in order to bring in that last push money most companies need right before they go live. Things like Ad Campaigns, Final Server Licensing, and End Stage Editing/Graphics layout costs hit at the end!
but they dont need new eyes for every patch. people will join, play the game, realize it isn't 'early access' and tell their friends/guild that the game sucks. the better ones will look at the game in a later state. I'm still waiting for Camelot Unchained, Crowfall and Star Citizen.
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I know myself good enough to not play the Alpha.
I would probably get frustrated and loose my patience before reaching the game itself.Even if know logically whats the difference between Alpha and a real game.
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maybe give the old packages some game gold for skins to make up for supporting the game from the start and paying more for the same product, be a nice nod to the original kickstarter lot
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@Jetah said in New Alpha Price & Founder Pack Sale:
@GamerSeuss said in New Alpha Price & Founder Pack Sale:
@Jetah said in New Alpha Price & Founder Pack Sale:
@GamerSeuss you want numbers when the systems are in place. never before. i promise you most of the new people getting in will just get a refund when they realize it isn't a playable 'early access' they're use to by other developers.
i've seen post during alpha and beta asking if progression will stay into release. that's how stupid some people are. but to some benefit of the doubt, there are a few alpha's that carry progression into beta and very few that pass beta progression into release.
DS doesn't need players. they need testers. they need people after the systems are in place to test the netcode and server hardware. although i have seen qty ramp up in other games.
Not at all, like I said, I used to advise companies on this for a living. Also, point of fact, there will probably be little to no refunds offered for these founders packs, as this is 'Investing in a New Game' and thus, you are assuming an actual risk that the game doesn't get off the ground, so these new 'investors' are not entitled to a refund, so that won't be happening.
you clearly don't understand how american credit cards works. people can get refunds after a year+ of service. I've read post on reddit where small businesses have lost so much after a 'client' decided to get a refund for a year of service.
Yes, they need testers, but they also need volume players who haven't already gone through some of the testing phases. They want fresh eyes on their product, finding more errors and bugs in how it's being done. They want to stress test their servers to see what kind of load the servers can handle at a consistent level of performance, NOW, before they attempt to go into beta, and then Live. The extra money is nice to have, it adds to what they can themselves invest in to improve the game, but it is not 'needed' by them at the moment. As they have said before, they are already well above the amount backed that they ever anticipated reaching. With this being a very small operation, their overhead is also kept down. As they amp up for live launch, then they will probably make another serious push for more money, and then, you'll see heavily discounted upgraded packages, as well as new packages on sale at a discounted price, in order to bring in that last push money most companies need right before they go live. Things like Ad Campaigns, Final Server Licensing, and End Stage Editing/Graphics layout costs hit at the end!
but they dont need new eyes for every patch. people will join, play the game, realize it isn't 'early access' and tell their friends/guild that the game sucks. the better ones will look at the game in a later state. I'm still waiting for Camelot Unchained, Crowfall and Star Citizen.
I've worked in the Credit Card field, and you are forgetting something. This is Crowdfunding...ie Investing or Speculating. What that means is, your risking backing a project that may not go to fruition, and thus, just like getting an advance on your Credit Card at a casino, or using your credit to buy stocks on the exchange, your Credit Card company will not give you a refund for money spent in this fashion. Yes, when I worked in CCs, we gave refunds for people who had purchased a service, sometimes a year or more into said service, if they make enough of a fuss about it, usually it coming down to arguments like "we didn't know our charge would autorenew" or "we couldn't find a way to cancel" type arguments. However, again, this is not 'How American Credit Cards work." Using your Credit Card does give you a little bit of buyer's protection from fraudulent activity, and this has been stretched by consumers to include backing out of perfectly legitimate contracts that were fulfilled by the company making the offer, BUT, and this is especially true when dealing with services based out of other countries, contracted over the internet, the Credit Card companies also have clauses in their own ToS that protect the company in the event that a consumer enters into an agreement, such as a crowdfunded project, or investment plan that doesn't pan out. You can't get money back from a company that no longer exists, for instance, so CC companies have it in their terms that when you enter into certain arrangements, that you do so 'at your own risk'
As has been said, there are a lot of MMORPGs in the works that have been taking a whole lot longer than Fractured, although maybe not toting the playable Alpha stages as early, and so yes, Fractured is in many ways, way ahead of the game in that department, but there are also many MMORPGs that were proposed, funded, worked on for a year or so, then abandoned for one reason or another, and those backers didn't have anyone to get a refund from even if they had tried.
Fractured is actually doing quite well, overall. When you think, big companies like Blizzard took over 10 years to come out with Diablo III (and that's building on a game that already existed, just bringing out a new permutation), the few short years that Fractured has been in the build phase is quite impressive when you see what you already have to show for it.