May 2020 Playtest Review
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@Nekrage this^
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I hope my feedback will be valuable to the team. I enjoyed the test.
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So looking forward to the next test! hungry.
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i hope the next test is soon
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Eagerly awayting the next test and chance to get a key for the beta.
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I hope to play again soon. It was fun and hopefully the survey I did will be helpful
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eagerly awaiting the next play test
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Ottima idea il sondaggio!
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I cant wait for full realease so hyped!!
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I didnt test this time around as im waiting for more content, but i a answered the non test questions
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With the cities being the focus of the next test, I voted for mounts and limited fast travel. This should allow getting to, and between player city locations much easier for testing.
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Thanks for Fractured newsletters.
It is my main reminder of game state, like this time for survey
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@Starchaser said in May 2020 Playtest Review:
With the cities being the focus of the next test, I voted for mounts and limited fast travel. This should allow getting to, and between player city locations much easier for testing.
Ditto, and I am sure that EVERYONE who has tested the game so far voted for the same! LOL.
Be kinda tedious testing out player cities with having to do all that slow running again! Especially if they have fixed the Frenzy skill.
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Im loving the game and really look forward to release
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I chose Mounts and New Creatures I think it was when I did the survey. Mounts would be great to get around faster on, for sure, but more monsters is more variety of drops, attack types, and new monsters on the screen, which I love as well
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Great work guys! Amazing progress, and all looks amazing!
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Fractured is a place that I do not think about much but I am always glad when I arrive. The newsletters to my email are pivotal and certainly not annoying. Some of us need reminders, at this point in development.
So why am I commenting?
I would like to ask the fine people at DS to create a weekly video teaser, which would take nothing to do, and post it on YOUTUBE. Things do not always work or may work differently in testing but eye-candy is eye-candy...we like candy! You might even explain the intent of the short video and what you hope subscribers will get from it. The power of suggestion does not limit our own imagination so do not feel as though you are giving away a bad horse if we check the teeth.
Tell us what's new. Give us the time. Take whatever you need from that and repeat it.
Thank you all for a great rpg.
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@romandav said in May 2020 Playtest Review:
(...) a weekly video teaser, which would take nothing to do(...)
I fear you're massively underestimating the time required to create even a short weekly video content. That time's much, much better spent at developing the game right now and setting a stable, performing base to build on (in my humble opinion), as in the end, we're all here to play a good game.
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@Logain couldn't have said it better myself. Developers need time to Develope, which is why they have community managers and such, because the Devs can't constantly be taking time out from the meat and potatoes of the game design just to throw together videos for us patrons. If they do that, 1. The development schedule will suffer, and/or 2. The quality of the videos will be way sub-par and not reflect the game at all, making them worse than useless, the become detrimental to the success of the game.