Patch Log - b.1.1c - Free Weekend
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Hi all,
welcome to b.1.1c, the patch preceding the Free Weekend!
Free Respecs
No 24h timer for one week!
Rewards & Orbs
The amount of orbs given by Divine Rewards has been increased considerably following the request for more rewards by solo players. It is clear to us we've swung too much in the direction of rewarding only group content with EGC.
- Valiant: 1% => 2%
- Heroic: 2% => 4%
- Fabled: 3% => 8%
- Epic: 5% => 15%
- Legendary: 10% => 60%
This means you're 3 times more likely to find an Orb now when farming CR7-9 mobs (CR8-9 in particular)!
If your're wondering why Legendary has gone up so much, that's because Summonable and Ultimate legends no longer drop orbs directly, but now give more Legendary rewards, and that's where you find the Orbs - roughly as many as before (ON AVERAGE) for Ultimate legends, a bit less than before for Summonable.
Also, Wandering (Event) legends now always drop 1 Divine Reward, the type dipending on the power of the Legend!
Anti-Exploit Measures
To prevent abuses during the free weekend, free accounts:
- Can claim a land parcel and add friends to it, but can't add gold for maintenance, nor elevate any friend to Co-Owner. This means the Land Parcel will expire in 2 weeks.
- Can't create nor join a Settler Group.
- Can join an established city, but aren't counted in 3 vice-govs / 20 citizens minimum required for the city not to derank. The UI will be updated to show who is a Free Account and who isn't.
The same system will be extended to all refunded accounts and land parcels owned by refunded accounts. Properly fixing the latter for refunded accounts will be done in a future patch, since it requires another couple steps.
Moreover, players who purchased the game on Steam can no longer login from the Standalone client.
Bug Fixes
- Upgrading gems no longer requires gold.
- Multiple visual glitches on mounts fixed (e.g. logging in with your character walking inside of the mount).
- Unpassable ogre bridges on terra fixed.
- Strafing Shot has mana cost.
- Talent Piercing II works.
- Evil players in active fortress events are treated as neutrals.
- The Healing Conversion talent now heals your for 10-40% of the healing amount of your Restoration spells if you heal at least 1 ally using said spells... it's not all spells (e.g. WOP: Heal is not Restoration), but above all, it's not 10-40% of EACH ally healed! This was a terrible balance-breaking bug that gave birth to melee healer-squads...
- Incinerate has friendly fire.
- Ghost events respawn correctly.
- Incinerate channeling animation fix.
- Hex stacks easier to see in UI.
- Totem duration longer, almost like pre-EGC.
- Amulets not implemented to longer shown in marketplace.
- Pyroblast knockback text clarified.
- Hunter armor set bonus text updated.
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the DR is very low drop, am i understand correctly that instead of improving solo play, you made group harder?
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@Prometheus is it normal that we see no warning that servers are shut down? I have been in the middle of a fight in the graveyard an from one second to the other i got disconnected. Only when i tried to reconnect i could read that we have a planned downtime because of patching. Honestly?
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@grofire Yes, you're right, but concrete measures need to be proposed
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@grofire I agree with you, it's still hard to play solo, and it's recommended to increase the damage so that the crit can deal around 1500 damage, or reduce the mob's health by half
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@grofire said in Patch Log - b.1.1c - Free Weekend:
the DR is very low drop, am i understand correctly that instead of improving solo play, you made group harder?
We just tripled the DR drops vs non-legendary monsters, it's.. a lot more than before. For legendaries, the average you get is the same as before, there's just some randomness now.
@ccj said in Patch Log - b.1.1c - Free Weekend:
@Prometheus is it normal that we see no warning that servers are shut down? I have been in the middle of a fight in the graveyard an from one second to the other i got disconnected. Only when i tried to reconnect i could read that we have a planned downtime because of patching. Honestly?
No, it isn't. Something went wrong yesterday, the messages didn't appear in the client, I had another complaint. We'll look into it. Apologies!
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@Prometheus its might be x3 more chance to drop, but it still feel bad, we played 2 people last night 1.5 hour and done 20 dragons, 40 drgonlings 10 chests and 10 ghost, and we got together 2 DR, its still feel bad, the main issue, for me, its the 1.5 hour was just boring and long, it wasn't fun to grind this mobs.
maybe if we got much more the 2 it would be worth it, but with how its stand now, it wasn't fun and we will not do that again.and for some reason the ratio for DR per time is better for lowered CR mobs. that is just crazy.
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@grofire said in Patch Log - b.1.1c - Free Weekend:
and for some reason the ratio for DR per time is better for lowered CR mobs. that is just crazy.
Yep, we noticed this. It should be increased for higher CR mobs. We're going to release another adjustment ASAP.