Floor drop
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Do u guys think its better idea to be able to put things on a floor from your bag instead of destroying it?
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@boogis it is surely a very nice idea, but I have to admit, that it means to create for each item a ground 3D model, that is much work and i don't think, that the Studio is big enough to get that.
Beside that, it would mean more to render, more load for the worker, who have to care, that all the droped stuff gets cleaned up after a period of time.
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Yes, I know, but its not a big deal. Ultima had it. This gave have it in format of res on a flore. Just thinking what could be the meaning
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So, make the icon a bag... each item does not have to have it's own.
Edited : Just make sure there is a timer on it for cleanup...like 5 minutes or something.
Which brings up corpse cleanup...this needs to be a bit faster >.<
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I know from other games with full loot that it was common to destroy items via dropping before players were killed.
Letting them drop to the floor would destroy this option.
(In the end different solutions against his were implemented.)It would be even possible to use this as tactic like "Do you want to run after me or collect the stuff on the floor before following me again".
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@Waam said in Floor drop:
make the icon a bag... each item does not have to have it's own.
This is a good idea to make it easier to develope.
I would also like if we would have visible ground drops, because it makes the game more immersive.
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@Kralith said in Floor drop:
@Waam said in Floor drop:
make the icon a bag... each item does not have to have it's own.
This is a good idea to make it easier to develope.
I would also like if we would have visible ground drops, because it makes the game more immersive.totaly agree. thre many mechanics with it. for example when u killed someone and u have bocome red so you can put loot out of corpse on a grond and people who collect it wont be marked as criminal tha would be fun
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@boogis Good idea