welcome to fractured
Posts made by Xzoviac
-
RE: Pass for friends - the idea for the release
I think a free trial with no shout or trade function for a few hours or to a knowledge point is the best way to do this
-
RE: The Rising of the Shield Hero (Shield 'Class') but for Fractured
@Lythor as long as we believe that's how the system works it should work
-
RE: The Rising of the Shield Hero (Shield 'Class') but for Fractured
Having the Ability to upgrade weapons depending on what you kill , could be a nice feature
-
RE: Music question. . .
I hope bards can craft their own music to play random songs, that you can weave magic in.....
Hit me baby one more time, all the orcs start punching each other -
RE: Daily Message posting
PvE: Damage isnβt high enough to warrant as a tank and wep damage is basically useless
PvP: 2800 every 4s is 700 dps. Battle spirit/resistances make it more like 200. I honestly think this set might be better in PvE. I would like this set to make the target actually feel AFFLICTED, give them some kind of slow, maim, or other disease like symptom rather than just a boring, underpowered damage tick. -
RE: User Generated Content for Tabards/Flags/etc
@Belligero said in User Generated Content for Tabards/Flags/etc:
So long as it doesn't take away from the unique pledge incentives, I'll be fine with it.
If an incentive for a pledge pack was offered to everyone, why list it as one of the rewards for the tier?
Why would it take away from the pledge packs?
-
RE: Impatient but charming Knightess. Glad to meet you all :)
welcome to fractured, hope you enjoy your stay, the thing im looking forward to most is finding out how to turn in to a lich, after that I want to run around playing music, cant wait for alpha this month
-
RE: User Generated Content for Tabards/Flags/etc
@Canterbury I think maple story is moderated, I was agreeing with you lol
-
RE: User Generated Content for Tabards/Flags/etc
@Canterbury maple story 2 let's u customize everything and that works well uploading ur own images and making your own weapon skins and armour skins you can sell to other players
-
RE: What albion did wrong- not a bash thread
@Gothix said in What albion did wrong- not a bash thread:
@Xzoviac said in What albion did wrong- not a bash thread:
you need to put yourself in the average players shoes.
financial success largely depends on the size and fidelity of your audience.
But THAT is exactly why all MMOs nowdays suck.... because they all cater to an "average player"... and guess what game becomes then? ... that's right game becomes "average" as well...
Game might gain a bit larger player base BUT... game loses all the "competitive" players, players that drive the social conflict in the game, players that put in the effort to theory craft on the top level, players that write top guides, game loses on the best "out of the game" content that those top 10% players do, because those players will not want to invest an effort in a game that caters to an "average" player.
Yes there will still be guides and stuff, but only such "average" guides written by "average" players that are playing.
Games like that just sink in the mediocracy of other MMOs, and become part of gray mass, unrecognizable, and their life span is short.
This is why you can't just cater to an "average" player, even if such players form the largest part of player base.
THAT is the bigger picture.
(Would like to add that players that are afraid of "imbalance" have a WHOLE PLANET to play on without fear...)
(And as in every other MMO, such player will never be happy with what he already has and will always ask for more and more regardless of how much he gets... it's in his personality description.)This entire post is just your opinion , but ok iv read it.
Im sure you are right its only 10% of the super pro awesome no lifers, all those players are the ones make all the guides.
If your gonna make up statistics please post your sources
If all mmos nowadays suck which mmos did not suck?
Why are you waiting for this game , and not smashing albion? -
RE: What albion did wrong- not a bash thread
@Gothix said in What albion did wrong- not a bash thread:
@Xzoviac said in What albion did wrong- not a bash thread:
If a game is balanced it's designed for carebare cryers?
If the balance is forced by game mechanics then yeah.
(There should be no "balance" in a game, there should be only what players make of it, and if players play in the way so it becomes balanced, then fine, if players play differently, then they deserve to get whatever they got by their play style and their choices.)
If some player plays better then he deserves to be ahead of other player. If some group organizes better and puts in more effort, then they deserve to own another group that didn't do that.
If a group makes an effort to promote their political agenda and attracts more players to them, then they deserve to be able to do things with more players then another group that sounded "boring" and attracted lesser amount of players.
Any developer interference that annuls an effort of an individual or a group by giving (undeserved) power to another individual or group to "force the balance" would just make the game lame.
What do you not understand about that?
your point of view is not a fact mate
I understand perfectly your point, I just see the bigger picture
you need to put yourself in the average players shoes.
financial success largely depends on the size and fidelity of your audience.
if only a small group of players in a large group are having fun playing and everyone else is ganked every one else cant progress because this Strong Dedicated group is better then the average player/ most the server the average player will leave the game
some info im using as the basis of my comment
https://gameanalytics.com/blog/16-reasons-players-leaving-game.html
http://www.jenovachen.com/flowingames/Flow_in_games_final.pdfanyway the point is, it dosent matter that you have this weird opinion of how a sandbox is, and if its not this way its not a sandbox, what matters is that the game is good, and the gms should strive to make the game fun for the majority of the player base.
call it carebare crying whatever it dont matter ,
I want the game to succeed, and make the company lots of money (keep its players)
And to do that Fractured HAS to look after the player base
whether you like it or not -
RE: What albion did wrong- not a bash thread
@Gothix said in What albion did wrong- not a bash thread:
I'm not defending any certain thing in particular. I'm defending game play without "forcing the balance".
I'm defending game play that's driven and directed purely by players, and not by "forced balance" mechanics imposed by game design.
One does not get to say ok lets have "sandbox" but lets "force the balance" with these limitations...
The moment you start "imposing forced balances", your game isn't sandbox anymore... it's now a care bear game that looks after crying players. I'm sorry but that's the hard truth. Too many games nowdays do that sadly...
If a game is balanced it's designed for carebare cryers?
Anyone that dosent agree with you is a cryer?
Or just if they want things to be balanced and fun?
Using buzzword insults to "strengthen" your argument actually has the opposite effect.
gameplay can still be player driven
And balanced in a way that makes the game fun for everyone -
RE: What albion did wrong- not a bash thread
@Gothix said in What albion did wrong- not a bash thread:
@Xzoviac said in What albion did wrong- not a bash thread:
and what if the game is Dieing because of lack of mechanics/balancing?
Devs should move on and make a new game?If game is "dying" this means the lack of players right?
If there is a lack of players than you don't have the problem your mentioned anymore (guilds with thousands of players).This is why game can not die, due to problem you mentioned, because as soon as player number starts to drop, problem starts resolving itself on its own.
And... that would be if the game would die due to this in the first place... and it wouldn't... it's just your own fear of being outnumbered. But the game will certainly not die.
Never once mentioned a fear of being outnumbered, you seem obsessed in defending a zerg power structure like it's a good way to run a game.
I am actually in a massive guild of 100s of people I'm not worried about getting ganked.
I Want what's best for the game, not my ego.
Most players do not like or want to be in big groups, the main player base will be groups of 2-5 even in the big guilds groups of 2-5 will be together hunting day to day,
fractured needs to appease the majority, not just big boy egos -
RE: Steampunk Technology: What we can expect to see in Fractured?
@Roccandil said in Steampunk Technology: What we can expect to see in Fractured?:
Steam-powered armor would be awesome! (Of course, at that point, how much of a stretch is it to actual tanks? )
like this?