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    Topics created by Vialli

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      Orb Of Proficiency not working
      Bug Reports • • Vialli  

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      I have had issues when trying to use the Orbs of Proficiency when ranking up. All 3 times I wasn't wearing any proficiency enchants which don't stack. First issue: Trying to rank Venomancy from rank 1 to rank 2, the pop up said you need 1 orb, which I had in inventory. I hit accept and the orb disappeared and I didn't rank up. It happened a second time. I did report that to discord. Today (Orb of cryomancy) 15.21 game time in Ravens Crest, I tried to rank from rank1 Cryomancy to rank 2, again the orb of cryomancy disappeared without moving up rank. I was mounted for this. I took screen shots and spoke to Maltos. I had an orb of restoration which per Maltos I tried to rank up standing only (no inventory or bank open, and not in combat) and it did work. Not sure what happened with the first 3 rank up attempts.
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      Patch notes
      Discussions & Feedback • • Vialli  

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      GorethMolier

      Those are channeling spells. As long as you have a channeling weapon you can cast spells if you meet the weapon/armor requirements.
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      Mage Build
      Character Builds • • Vialli  

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      Dman1188

      thanks for the help
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      What's next for BETA as a lot of players are leaving (plus feedback).
      Discussions & Feedback • • Vialli  

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      @Vialli said in What's next for BETA as a lot of players are leaving (plus feedback).: Common Feedback: PVE is easy, all the game content can nearly be solo'd. What to do next? End game PVE? Legends compete for resources with rare mats from gear. Too expensive to do legendary bosses Would never go evil in PVP, as you can't afford to lose your gear. You die in T2/3 gear and you need 5 rare materials for another set that has less than 1% drop rate. Every death as an evil player in PVP requires at least 500-1000 high end mobs to be killed in a grind. PVP is very rare, and we need more. Durability hit would be fine, but don't take the gear! Drop rates (enchanting / gear grind). The drop rates are so low on high end mats it is just a grind Enchanting is not balanced. Some T2 recipes are easy others hard, no math has been applied to the stats on reagents to work out what combos can be used per enchant. Previous alpha's were good and cost a lot of money to take chances with it No gold sink, all MMO's need one or rampant inflation kills game. New players can never get a foothold without a mechanism to keep gold supply down (plot costs and city upgrades are not ones, I can grind 2K in less than 60 minutes in bandit hotspots). Advanced smelters please fix them Why add weather when so many other things to fix? We want the game to be a success and I am keeping my fingers crossed. I will be back when new content comes out, along with a lot of others no doubt! I agree people are getting a little burnt out now, I've seen a fair amount have left already but there still is a good core that login regularly or at least casually to play. I get the feeling that having the regular PvE mobs be 1-2 man groups was the point, and I feel like after you've capped out on KP and you've farmed the mats you need for gear farming the legendaries seems the most logical route. I'd even imagine that you'd have to kill legendaries a few times to even see their entire loot table. Wait, you can't afford to lose your gear? I figured with maxed out KP and probably a dragon's horde of gold you could easily hire servants to farm you the mats to replace your gear. Even I find it easy to farm money and two characters are both only around 30 talents each. I also think this was the point, they essentially made it very easy to get T1 enchants on early gear but maxing out those enchants requires a good amount of material grind. I agree, but with the addition of the two new continents (Wild Folk and Demon worlds) and asteroids it might be different as mobs from those places will drop potentially new stuff. I'd imagine if you could get good enchanting mats off enemies that spawn on asteroids that would be a huge reward for doing the asteroids when they spawn. I think the economy would be a little more fluid if more people were willing to risk high quality gear in pvp. Even the cost to pay bail seems very high so I think the gold sinks exist, people just aren't using them. There will always be things to fix, QoL fixes that will be added to a list and they'll go through on bug passes. I'm pretty sure they said something like a 2023 release so I'm sure we'll get bug fixes in trickles here and there. The main goal right now is for us to try to break the game and for them to fix the things we break, so I'm going to guess we'll be seeing a steady trickle of new content at a specific pace and then they just monitor to see what breaks with the new features. I totally understand what you are trying to say though, the bugs are very annoying, not being able to hit enemies because you are on a slightly different elevation is very annoying but I think we need to manage our expectations. This is the closed beta and we're going to get at least one wipe before live release so I'm taking things somewhat casually and trying to enjoy myself where I can. I'm hoping we see asteroids soon as that will probably bring players back,
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      Becoming a sheriff
      Discussions & Feedback • • Vialli  

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      Rife

      #LetCriminalsJailCriminalsToo
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      Is this Alpha just PVP development
      Discussions & Feedback • • Vialli  

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      Prometheus

      @LonelyCookie said in Is this Alpha just PVP development: We have a saying here, "Slibem nezarmoutíš" which (brutal translation) is roughly "Cant do any wrong with a promise". Ahah I'm afraid I totally disagree with that saying It's a long discussion and better suited for the official Roadmap to the summer alpha (and yes, I've seen the post, I'll reply as soon as I have a bit more time)
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