I posted this on reddit also:
Mage Build
No builds out there yet, and there are no proven meta builds so here is my best mage build.
General Advice for early game
I would advise to start as a pyromancer, as fire is good for early game. You can add different builds later as you learn more spells.
Wherever you plan to live (Aehern or Terra), I would advise spending your first 40 hours of game time while safe on Aehern. Build knowledge, and specifically clear all the goblin camps and complete the knowledge for the Goblin Shamans (the goblin camps are just South West of the stargate on Aehern). The goblin shamans give the totem spells at 100%, which are key to being a good mage. By the time you have done your safe hours in Aehern you can head over to Terra.
You can have several mage builds (fire, ice, shock, poison, acid). I will concentrate on ice, but the talent tree is the same for most builds:
Talent Tree
Intelligence Tree:
4 points in +2 mana regeneration
+1 intelligence
4 points in either +2.5% Cooldown reduction or +5% mana regeneration
+1 intelligence
4 points in cantrip expert (5% cooldown reduction on tier 1 spells)
1 point cantrip master (20% spell dmg increase tier 1 spells)
Perception Tree:
4 points in 1% critical chance
+1 perception
4 points in +10% critical dmg
+1 perception
4 points in true striker (ability advantage)
1 point in Inevitable (first attack cant be dodged and crit attack)
4 point in sharp caster (+3 crit chance – between int and perception)
1 point in overcharge (+25% crit dmg for magic abilities)
Constitution Tree:
4 points + health/magical armor
+1 constitution
4 points +magic armor/health
+1 constitution
Strength Tree:
Health regen/physical armor
whatever you feel like for the rest
Gear
Scholar armor (made with primal weave) for high resists on magic
Imbue / Enchant = T2 Evasion + T2 health regeneration on all pieces
Ice staff (T2 evasion, T2 crit chance)
Use www.fracturedtools.com for help with reagent and enchant needs
This caps evasion at 1000, with high armor on scholar you can take a beating (using healing and bandages too).
Spells
Frost blast
Magic missile (this can be replaced, I use it to keep scholar bonus up)
Frost Nova
Totem Of Winter
relocate
Minor healing (change for higher heal spells if needed)
Globe of spell protection / Beast appropriate armor (fire armor for fire elementals etc..)
Drop totem, open with Frost nova, Frost blast, Magic missile (or other) to keep scholar bonuses up. You can keep enemies frozen and dps hard. This build is great for the volcano areas on Terra with sulphurate and blazium deposits. You destroy fire elementals and greater fire elementals. Storm totems are good for earth elementals and trolls. For other builds swap fire skills and fire totem in, etc..
No idea about PVP viability, but for PVE with really high defense and good dps I can solo an ogre easily
Let me know your build thoughts