One quick, but minor suggestion. In the page discussing the new test, link the mentions of the discounted packs to the page to purchase them. It will encourage people to look at the packages available and increase the number of purchases/upgrades.

GorethMolier
@GorethMolier
Best posts made by GorethMolier
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RE: Fall Playtest & Final Relaunch Sale
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RE: Feedback on the new durability
I don't post much, but I feel this is a need. Regarding the durability, I have no issue with the knowckdown/execution increase. I think that is a needed addition, but the rate of durability loss when out in the world PvE is excessive. The grind for some armor (Tier 2 and metal armors come to mind) is just to high to have such durability loss. There is not much point to add Tier 2 enchants to armor and weapons if they will be gone in a day.
True, the Beta where the items lasted forever was too much, but EA has swung the pendulum in the opposite direction. If you worry about PvP running around in Tier 2 all the time, then increase the equipment drop and start at 0 karma. But I feel you are penalizing your PvE players with a cheap fix for PvP.
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RE: gamigo Spooktacular!
Not much incentive to participate. I think the team needs to rethink how to get people involved. The guide contest was almost tailored for me, but I didn't see much incentive to take the time and make a new one. Maybe talk to players about what they want if you want more participation?
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RE: If you make blueprints not permanent i fcking quit this game !
I have to agree that vast changes are not the answer at the moment. There are other issues with the system that need to be addressed before being completely overhauled. Complexity and grind are not always useful for the sake of complexity and grind. I guess the question is, what are you trying to achieve? We can only guess at why some changes or proposals are made and everyone has a different view of what they think will work. But without knowing the reasoning behind the functionality or proposed functionality we might as well be spitting into the wind.
There is also something that has been brought front and center to my attention and has some very serious consequences to the game overall. There is a vast difference in mindset between various parts of the player base. This leads some people to consider a change good while others to consider it game-breaking. This split in player base needs to be addressed before you can really decide how to proceed. Yes, I am keeping it a bit vague because there is a ripple effect to all of this and would like to avoid losing players faster than is already happening.
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RE: Relaunch Pretest Start Day Revealed
I'm curious to see the addition of the castles. I know that is a long while off, but I'm curious how that works.
Latest posts made by GorethMolier
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RE: Fall Playtest & Final Relaunch Sale
One quick, but minor suggestion. In the page discussing the new test, link the mentions of the discounted packs to the page to purchase them. It will encourage people to look at the packages available and increase the number of purchases/upgrades.
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RE: Going forward is Fractured going to be worth playing?
There have been a great many changes to the game since it was last up, and there are many more in the works. I see a great deal of potential for the game and the team has been delivering lately. However, there is still quite a bit that has been promised before that is still not in the game. If they continue to deliver on these promises I definitely see Fractured becoming a rock solid game. But only time can tell. I think it is great at them moment if you are ok playing and knowing things are not yet finalized. If you want a fully fleshed game when you start, you might want to wait until some of the new features are added and fleshed out.
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RE: Daily Message posting
"To acquire knowledge, one must study; but to acquire wisdom, one must observe." - Marilyn vos Savant
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RE: Relaunch Pretest Start Day Revealed
I'm curious to see the addition of the castles. I know that is a long while off, but I'm curious how that works.
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RE: Daily Message posting
Like sands through an hourglass, another day has gone.
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RE: NPCs needed in all towns even Player run towns.
@MalliXX I actually like that idea. It allows the game to look full without taking away the players' ability to evolve the world.
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RE: If you make blueprints not permanent i fcking quit this game !
I have to agree that vast changes are not the answer at the moment. There are other issues with the system that need to be addressed before being completely overhauled. Complexity and grind are not always useful for the sake of complexity and grind. I guess the question is, what are you trying to achieve? We can only guess at why some changes or proposals are made and everyone has a different view of what they think will work. But without knowing the reasoning behind the functionality or proposed functionality we might as well be spitting into the wind.
There is also something that has been brought front and center to my attention and has some very serious consequences to the game overall. There is a vast difference in mindset between various parts of the player base. This leads some people to consider a change good while others to consider it game-breaking. This split in player base needs to be addressed before you can really decide how to proceed. Yes, I am keeping it a bit vague because there is a ripple effect to all of this and would like to avoid losing players faster than is already happening.