If I can choose only one? The original Star Wars: Dark Forces from 1995. I still play through it once or twice a year, to this day.
Posts made by Vahn
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RE: Games
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RE: Types of armor?
I appreciate the need for a single character who intends to travel to require more than one set of armor. It also opens up the potential for more economic impact of crafters and travelling resource merchants.
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RE: I brought the cookies(and the beer).
Cookies and beer are both things I like. You know how to make an introduction. Welcome to Fractured!
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RE: Anime
I'm a fan of anything Studio Ghibli, but I also think One Punch Man was hilarious.
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RE: What game(s) are you playing at the moment?
On PC I'm spending most of my time in Project Gorgon, Citadel: Forged With Fire, and PUBG. On PS4 I play a bit of SMITE. I check in on Dark & Light now and then to see it's progress, as well as Tangledeep.
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RE: Suggestions for Level rewards for "The Foundation"
I too would like the ability to reserve a name - however, as the project moves toward completion and the hype train speeds up, it would likely need to be a pretty high tier reward, I think.
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RE: Welcome the first Fractured forum moderator
Glad to have you @Specter! Hope we don't give you any gray hair.
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RE: Lore is IMPORTANT
There have been a few MMOs without classes, such as Albion online that @Knulp mentioned, but they haven't saturated the market yet and are still a very welcome addition that deserves to be expanded upon. That's definitely one of the draws, for sure!
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RE: Last MMO you played?
@dwess said in Last MMO you played?:
@vahn said in Last MMO you played?:
[...] And how much maximum time did you spend on any MMO game?
I played Dark Ages of Camelot for about 2 years fairly consistently. Ultima Online off-and-on since it released but never more than a few months at a time. I think I played Guild Wars (1 and 2), RIFT, and SW:TOR about a year apiece fairly consistently.
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MMO you've played the longest?
We've been talking about MMOs we've played recently lately and I'm curious: What MMO (or MMOs) have you put the most time into, or those to which you find yourself continuously returning? What about them keeps you coming back?
Right now most of my MMO-time is spent in Project Gorgon. UO aside, I've probably spent the most hours in Dark Ages of Camelot. Right now, Proejct Gorgon is scratching that nostalgic itch for the games that inspired it, such as Asheron's Call.
I also occasionally start back up with Star Wars: The Old Republic, mostly due to the cinematic story focus in the early game. It's a nice mix-up from the otherwise traditional formulas.
The idea of the social aspect, rather than the execution (or my level of participation), seems to be what keeps pulling me back into various MMOs.
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RE: The Foundation: 5 quests and 10 reward tiers added
It will be interesting to see just how much impact the worry over spam on the forums will have. It's sure to happen a little, but I wonder if it will last long term? Nice touches on the armor and pets though!
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RE: Last MMO you played?
@dwess said in Last MMO you played?:
8 years in World of Warcraft
What keeps you playing that long, if I may ask? While I've played, in some form or another, every major MMO release since Ultima Online, I've never stayed with one for that long.
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RE: Hud and Inventory Access.
Wow, that screenshot makes my eyes tired. Feel free to direct me to a screenshot if I'm wrong, but I'm not aware of a mouse-driven game that has crazy levels of HUD-clutter, due to the nature of needing to move the mouse all over the screen in the heat of battle.
It'll will likely some time before we see any serious screenshots of the U.I. but I would imagine we'll be safe from that colorful chaos above due to how the system will handle movement. We can cross our fingers, at least.
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RE: Economy Emphasis/Implementation
I'll be on the lookout for this topic in one of the future Feature Spotlights, then!
That said, the points above are fair. Seems Merchant Adventurer will at least be viable for players that are up for it!
Crafting always holds the potential for me to be an interesting aspect of gameplay, but when the economy and crafting systems don't mesh with the goals of gameplay - and that happens more often than I otherwise seem to expect - it can come off as either tedious, or lackluster.
Mixing in the gampeplay elements of having to travel, delve, and risk danger not only for materials but also for knowledge/recipes is a great idea, but one that other games have failed (at least for me) due to Auction Houses allowing me to grab anything I need. Not that Auction Houses are bad, just that the implementation and goals of crafting/economy never seem to really nail the right feel.
Looking forward to seeing Fractured's plans!
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RE: PvP Zoning, thoughts?
Ah, good to know Prometheus! I will look forward to it
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RE: Races, Strengths & Weaknesses
Recently they released a Feature Spotlight on the Races.
In this they detail out the three sub races as
Beastmen
Charda (Tiger-Kin), Udoadra (Wolf-Kin), and Nheedra (Bear-Kin), and Erwydra (Hart-Kin) for the beastmen;Demons
Blood Demons (Vampires), Shadow Demons (Nightmares), and Hellfire Demons (Infernals)And humans, being human.
Lots more info in the link including initial archetype leanings of the various sub races.
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Economy Emphasis/Implementation
Prometheus responded in a recent thread about the Gear System, stating:
@reaper said in gear system?:
The item system of Fractured strongly empathizes equipment replaceability, so the average armor or weapon will be made of common materials and it will be easy for a player to craft a whole new set if he loses his own - or to buy it from another player, of course. The geographic distribution of resources will play a big role in this - a material might be common in a region of Tartaros but "rare" for you because you live on Syndesia and hell there are really a few merchants who dare to go THERE to trade or gather - and if they do bring back some, they sell it at 20 times the price it's found at the local market. That being said, there will be bosses, rare resources and rare items, but they are not the core of progression in Fractured. You aim will be to learn as many things as you can so you can vary your build as much as possible, and to have a steady supply of materials (not only for crafting - food as well!) for your everyday life. I'll be bold and say Fractured's progression is really something different from anything you've seen so far :slight_smile:
This started the gears in my head turning, and I wanted to see if there are any other details on hopes for the economic system in the game. Particularly, will a player conceivably be able to play as only a merchant? Or will they simply have to quest and fight to make headway, even though their focus may be on crafting?
The idea of merchant caravans between regions and worlds is appealing, but if the skill system allows everybody to learn how to craft their own armor, will players be able to play as weapon and amorsmiths, viably? Obviously there will always be those wanting to pay so they can go fight, but if the skill system allows players to replace armor on their own with relative ease it may impact the ability to play a "merchant". I'm curious what the goal is, in terms of economic play and viability.
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RE: Hardware Requirements
Stevechard, the FAQ points out that the goal is "mid-range computers and laptops, including those a few years old".
Until we're at least into an Alpha stage (currently slated for 2018), it's unlikely they'll be able to give any more concrete an answer than that.
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RE: Howdy :)
Hi KigoCho!
The FAQ points out that they will be announcing a Kickstarter at some point. I'm not sure where funding up to this stage has come from, but looks like it'll culminate in community support.