@Jetah said in Marketing as important part of early development:
i think we're good for a while. the game needs to be developed. DS doesn't have the staff nor budget to be constantly developing and advertising the game while in Alpha.
I really think it's a bad time to push advertising because the game isn't a game, it's a system of test.
That is the common mistake what developers can make. Stop marketing and focus only on development.
Here is another article pick up from Intel Dev Zone: Get Ready, Get Noticed, Get Big: A Practical Guide to Marketing Your Indie Game
There is a lot of information (from professionals) about indie games marketing and how it is crucial to keep pushing marketing through the whole development process. They also highlights the importance of communication and updates between developers and community. That is one part of marketing too. Here is few points taken from article:
Why marketing matter
Intelâs Patrick DeFreitas is a partner marketing manager who outreaches to the independent gaming community. For him, the answer to the question, âWhen should I start marketing?â is obvious: IMMEDIATELY!
âIâve seen reports that over 4,000 new games are launching every year,â he recently explained. âThatâs 11 games a day!â He suggests you start marketing your title early. âEvery day you let pass allows another stack of competitors to fall into your same genre, attracting the same customers, pulling for the same share of wallet,â Patrick explained. âYou must decide how much time to devote to marketing. If you spend âxâ hours developing your title, you must put in an equal amount of time toward its promotion.â
Think of marketing as any activity that starts a conversation and builds a relationship with the gaming community. Youâre probably marketing without realizing it. Developer blogs, websites, social media, gamer- and game-developer forums, video trailers, and a host of other tasks let you lift the curtain on your gameâs development to promote its progress and features. Every chat with a potential customer is a marketing activity. Along the way, youâll be able to gather feedback to help iterate designs and even extend the shelf life of your title.
Maintain Your Marketing Momentum
Once you have a playable demo, youâre ready to step into the limelight either as an exhibitor or a vendor. Or create your own event. For example, Inc. Magazine has an eight-point primer on staging your own event. Some of their advice may seem costly, but many examples donât require a big budget. The key is to plug away on social media with continual build-up and updates, via your Twitter handle, Facebook page, and blog posts.
Common Mistakes and Pitfalls to Avoid
Keep these points in mind while working on your marketing activities:
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Establish a schedule of marketing activities and commit to it. Donât stop.*
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Plan to spend at least as much time and energy on marketing activities as you do on development. Some experts advise that you may drop to a ratio of one-third development, two-thirds marketing.