Hello Rawkhound and welcome to the worlds of Fractured
Posts made by spoletta
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RE: Hail, fellow adventurers !
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RE: Streaming of re-launch
So far in all the tests we had, players were actively encouraged to do so.
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RE: Hi Everyone
@HolyAvengerOne I'd say kinda soon. Definitely not next year.
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RE: A few spoilers
No grind required is different from no grind. You can grind if you want. You don't have to, and what you gain out of it doesn't make you too strong compared to someone who doesn't.
Also, as I said, I don't know the exact details of the orb system and what I saw wasn't the actual implementation. In fact it appears that it is going to be different and elite mobs will actually be a thing. Whatever those are, I still don't know.
Finally, as I said multiple times I'm 100% in favor of having orbs being rewarded for exploration achievements.
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RE: A few spoilers
@grofire sorry, I remember that part quite clearly, but maybe you should read it again.
It says nowhere what you are trying to say. It says that there will be talents. It doesn't say that there will be unlimited talents, at least that's what I get when I read "Up to 50".Actually, thanks for bringing that one out since it is saying specifically what I've been saying here for a while.
The game was always meant to not be completely horizontal and instead have some form of vertical progression, just as long as a new player which got only the low hanging fruits of this progression could still compete with a veteran player which actively chased every possible bonus available.
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RE: Hi Everyone
The game right now is being tested by a few internal members on a private server to prepare the game for a public stress test. Hopefully it won't be long, but we have no real info on this.
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RE: A few spoilers
@grofire I could be wrong but I don't remember the game being advertised as unlimited vertical progression (unlimited talents).
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RE: A few spoilers
@Caev I never said that those other points are not a concern of players, obviously they are. I was just informing that there's a non minimal amount of players which want more progression, more possible vertical progress and so on.
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RE: A few spoilers
Sorry to say that you just don't have the data that I do. I regularly received feedback from players requesting:
- More equipment progression
- No cap on unlockable talents
- Harder grind
.. and so on.
Despite us not being here for that kind of game, there are people which do request those features. Lots of them actually.
You have to balance them with the fact that this is supposed to be an horizontal game, so a system where you get to 80-85% very quickly and then have to struggle through the remaining part is IMO the best compromise. -
RE: A few spoilers
Legends are not what I call grind, at least on Syndesia. They are more of a pvp event. On Arboreus indeed the situation is different, but the game was always supposed to have a grind part for those that wanted it. The point being that you were not required to do it to be competitive or to enjoy the full content of the game. The tests so far had demonstrated that the "We want grind" players were not satisfied with the game, so this system is throwing a bone at them.
It would be nice to have this system completed with a source of orbs coming from the Journey system which rewards you for exploration achievements, which would indeed tie the skill leveling up to exploring as was initially suggested and provide an easier and non grindy source of orbs to get you to a decent level of skills (level 2 IMO). -
RE: A few spoilers
The fact that it was tied to legends isn't bad. They are the main source of them. Gives more reasons to participate in their hunt.
They also come from random mobs, but the chances are so low that I wouldn't focus on that aspect.
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RE: Out of the Loop
Doc gave a good summary here https://forum.fracturedmmo.com/topic/15611/closed-development-notice/7
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RE: The Data Transfer Is Here!
Notice the /s at the end of his message
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RE: PWK
It went through many iterations.
After second wind I believe that this is the skill that has been changed more times in the history of the game.
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RE: Yo Yo!
Hello!
We should be getting access to a quick stress test in an unknown but supposedly short amount of time.After that, data will be wiped and the servers will open again, this time with no more wipes.
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RE: NPCs needed in all towns even Player run towns.
The easiest implementation is indeed made around the marketplace.
You can add NPCs to every station, to the bank, to the tavern, shrine... whatever.
Each npc when talked to simply opens the marketplace of that city, and sets the filter to the one specific for that npc. You talk with the barman? You open the marketplace with the filter on food.
Would make a lot for the aesthetic of the game with probably not a lot of effort.
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RE: Forum mods
I don't really have much access to dev stuff, but if in the future this changes then I could probably do this.