sorry to burst that bubble, but there are no mounts yet
Posts made by Shivashanti
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RE: What mounts are available? And what are the differences/distinctions?
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RE: What is your biggest want in this game?
i'm just looking for good, epic pvp action, no matter where or with/against whom
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RE: Character Creation: ideal build analysis, and discussion of initial attribute builds
@Jevrath there are stealth goblins in the camp at vale of shadows
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RE: der Esurk...
ein freundliches hallo zurΓΌck falls du im nΓ€chsten test dabei sein solltest, lass dir gesagt sein: die map sind nur ~25% von einer der 3 welten, klein ist also anders
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RE: what the actual pvphuck
well a few tests ago everybody shouted "mages are too op", now we have a bit better melee skills and skills overall and it shifted completly. like stacy mentioned earlier, long way to go balance wise. and we don't even have support skills in yet
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RE: PvP Fight Duration
@maze well you just erase the playstyle of full stun into death, if you want to perma hard cc someone you have to time hard cc and not only push the aoe stun button in a row (grp play ofc) for example
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RE: PvP Fight Duration
@Nekrage since everything is subject to change, especially values and even attribute numbers you will not have to go back to the drawing board like you said. that being said why you want to pick up a fight for something i agree with you in your eyes?
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RE: PvP Fight Duration
well you said pve will become trivial and you will have to change a ton, so i stated otherwise therefor i started with no
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RE: PvP Fight Duration
@maze or you just implement stun immunity timers like warhammer did for example, stun and root triggers 10sec(or something) that you can't be stunned or rooted, and a second one for knockback and silence for example. with that you wont be permastunned (or hard cc'ed) even in zergplay
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RE: PvP Fight Duration
no you increase player survivability and of course the pve dmg output of the mobs, why do you want to do such tasks complicated if they aren't. it will be better soon, we just have to communicate that we don't want that short pvp fights and they will hear us
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RE: PvP Fight Duration
why should that be a problem at all? nothing is balanced yet so it would be easy to play with dmg and hp numbers even for pve
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RE: Why we need attribute respec options.
this topic was discussed before anyways, prometheus stated we'll get one free respec and most likely time gated new ones throughthe shop
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RE: PvP Fight Duration
i agree, fights are way too fast atm, but it could be easily fixed with tweaking numbers i guess
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RE: Physical Immune enemies should be removed.
once the groups contribution etc is working it's no problem at all.......