Giant Spider Web obstructs view of everything making it nearly impossible to see what you need to fight under it. The area seems excessively large also.
Targeting in a wooded area makes combat as a mage problematic with the constant invalid target popups. We need to be able to either lock a target or go into combat mode that prevents harvesting and thus eliminate the invalid target error.
I like the idea of being able to switch between weapons, however you are limited to 8 abilities regardless of the weapons, so unless they are all similar you are not effective is a weapon swap situation. Mages just end up equipping their Hammer and Axe since losing slots to a Melee ability will hamper our effectiveness that is already challenging. Recommend we get a separate hot bar loadout for each weapon, so tabbing to next weapon will load it abilities. You already allow us 16 abilities to memorize per loadout, let us utilize them.
Traveling is challenging as there are so many pieces of terrain that appear are transvers able that are not. Looking at the map also does not give a clear indication in most areas that they are dead ends. The Crown Mountains area is a prime example where it seems like you can walk all the way to the north of Starleaf Dale, however you can’t, to many mild slopes you just can’t walk up or down. It appears by the map you should also be able to drop down into the Vale of Shadow from the Crown Mountains area but are stopped just short. For a game that wants you to explore, it feels entirely too restrictive at the moment.
Tool tips for items know would be a nice added feature. Be able to get a key bind that allows you to toggle a temporary label over harvestable resources in the area, making it quicker to pick only the plants you are looking for, not an essential feature, but would be a great QOL.
We need a sprint to be able to run from enemies when needed. Burns down Fatigue quickly be an option to avoid fights, especially against fast mobs like wolves.
Wisps appear to be broken. All magic damage heals them, though fire does appear to hurt them temporarily. However they just heal back half the damage, run away then fully heal back up. Their stun ability is not resistible and hits from way too far away. Feel likes its range should be no longer than its lightning.
The Tutorial has you do The Adventure Begins, feel like this quest should not be given until you teach about house building and enchanting. While you can complete it without improving your character, it is extremely difficult and frustration to do so. Also put a get grouped tutorial in there.
Group loot or shared kill loot needs the option to divide between kill participants. FAA all the time can be abused with the person who is the fastest to click on a body getting all the money. Even if the functionality is only on money. Additionally, loot on a corpse where all the loot is not collected needs a timer that allows anyone in the world to pick it up before it disappears. Would be nice to kill an animal, not need the meat so leave it and someone coming by that does need it can pick it up if I leave it for them. Encourages teamwork.