@Helix I understand wanting to have more skill based game machanics, it makes the combat feel more interesting for the player, but in the other hand being more predictable makes a better tactics based game where cooperation and team coordination is more relevant. I belive the decision depends on what kind of experience the devs want to provide for the player. Anyway, thats how I see it.
RodrigoMarquezine
@RodrigoMarquezine
Best posts made by RodrigoMarquezine
-
RE: Skill ceiling
Latest posts made by RodrigoMarquezine
-
RE: Sudden drop in stamina
Probably not related but while going around with a cart my mana would drop out of nowhere.
-
Invisible Log on hand
While gathering logs eventually they become invisible and get stuck on your hand and you are unabble to put it down or stock it in the cart, colleting another log solves the problem but the invisible one is lost forever. Feels like grabbing the logs too fast causes the problem.
-
Immortal creatures.
While exploring I encountered a wolf that would not move nor attack, had a red outline just like any other alive creature but could not be killed or targeted properly.
Later on while farming with my party the same occured with a zombie. -
RE: Skill ceiling
@Helix I understand wanting to have more skill based game machanics, it makes the combat feel more interesting for the player, but in the other hand being more predictable makes a better tactics based game where cooperation and team coordination is more relevant. I belive the decision depends on what kind of experience the devs want to provide for the player. Anyway, thats how I see it.