I have a Ragnarok Online background, and one of the things that I like about RO that almost no new game has is that you actually have to prepare and know how to kill certain monsters, not only that, but there are certain monster that your class might not be able to efficiently kill, or kill at all for that matter.
In current MMOs that I have experience, you pretty much can kill anything with any class, the best area for X class to level is the same for pretty much every class, as long as you have enough attack power (Black Desert is an example).
I know that Fractured doesn't have classes, so it is about the equipment and skills you are currently using. But the idea would be the same, monster that certain type of magic or magic in general does pretty much no damage, the same for blunt attacks or slicing attacks, etc, monsters that destroy you if they touch you so you need a lot of CC to fight them, etc.
I like when mobs are extremely powerfull, I like that when I played RO I needed to have knowledge about the monsters, not just about how much exp they give, but I knew so many monster's elemental type, etc, so, knowledge about the mobs was rewarded, it was actually usefull to know things about the monsters.
After seeing the gameplay, I can see some potential strategy in the game killing monsters and animals, for example one simple idea I had watching the gameplay, wolves could have bonus damage for every other wolf that it is attacking the same objective, this way, when you fight a wolf pack you have to try and split them, you just can't brainlessly tank them and spam your skills/attacks until they are dead, you would have to be careful because if 4 are hitting you suddenly you will be getting destroyed. Boars could have a charge attack that they initiate with, or really slow attacks but if they hit you, they destroy you with that attack, so you have to kind of kite them.
More ideas could be monsters that have really high damage against a type of armor (for example leather amor, or robes) but are almost inmune to slacing/blunt attacks, so, a mage or archer could kill them, but they would need a tank in front becuase if the monster even touches the mage or archer(assuming they wear leather/robe) will destory them.
The idea is that you need to know how to kill monsters, you just can't go there randomly and brainlessly fight them, because you will end up dead, but once you know the method (combat strategy or certain equipment/abilities or compositions of characters (2 mages one tank, 2 tanks one archer,etc)) you can prepare properly and go kill the monsters.