could also have it so successful defense gives the defenders the money the attackers used to initiate the siege.
Since we do not drop equip in sieges any more and the defenders cant just collect that to use as trophies.
Posts made by OlivePit
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RE: Possible change to raids
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RE: Website Relaunch!
very pretty.
but makes it much harder to log in and find the way to get to the forums.
Are you trying to hide the forums? XD -
RE: Bug collection thread after conquest update.
siege tents have a corner right of the doorway where attacks cant happen inside, but can go outside.
totems summoned in the clouds and affecting ppl below.
people on top of the wall cant fire down on people on the ground, and visa versa.
so many 'cant see target' or 'untargetable' situations >.<
cant tell enemy and ally totems apart.
invisible people can still be seen as blurry regions. -
RE: Bug collection thread after conquest update.
Citizens can deposit food to city, but trusted citizens cant.
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RE: Aerhen raids bugged.
and apparently the bug where People who log out inside of a town that will be sieged are still able to log into the town during the siege event is still happening.
they get stuck but are still able to act as forward observers for the attacking force.
I thought that they would be teleported out of the zone. -
RE: Bug collection thread after conquest update.
People who log out inside of a town that will be sieged are still able to log into the town during the siege event.
they get stuck but are still able to act as forward observers for the attacking force.
I thought that they would be teleported out of the zone.Also see my thread on Aerhen sieges being bugged:https://forum.fracturedmmo.com/topic/15379/aerhen-raids-bugged
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Aerhen raids bugged.
So to recap:
some fireplaces are bugged, harbors in Aerhen get confused and think they are in Myr, and vice governors do not have all the permissions they are supposed to..
New wrinkle:
As the vice governor of Zenith I declared a raid against Coal Harbor.
I took a cart of wood to Coal harbor to build the siege tent... but there was no place to put it.
The town is definatly under threat as shown by the big flag in the middle of the town, the war chest and sign up book in the town hall.
But no place to put the siege tent.
So I go to Coal Harbors mirror town in Myr - Tasty Kaos.
https://imgur.com/a/NxUmkkr
And there I find the siege tent zone, a siege flag, war chest, signup book, and siege count down timer as if Tasty Kaos is also about to be raided.I find that when standing in the tent zone I still do not have the option to build a siege tent.
So... the game is happy to take my 20k but wont let me build the tent I need to actually do the raid, wont put the attacker tent zone in the right continent, or right city, and instead another totally innocent town in Myr is where I am allowed to attack (should my governor come back to the game and they put down the tent).
Oh, and multiple towns still cant place wall segments.
Please fix permissions.
And i'd like my 20k back if the bug cant be fixed in time. -
RE: [Wikiteam] Discussion Monster locations.
keep to that sample page you showed me.
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RE: PvE & PvP Balancing Feedback Thread
funny, I always saw the assasins set just as a light armor option for crit build fire bolt mages with a pointless set bonus
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RE: Wagon and Carr
It would still be nice if the heavy item storage buildings functioned like the market with easy dumping and loading to and from carts.
I already did the one by one to load the cart, and will do it again to unload it into the end spot (smelter/blueprint)
So the extra by hand loading and unloading at the storage facilities is just excessive pain and suffering. -
RE: Conquest - Patch Notes
Good stuff.
Appreciate Aerhen becoming a real continent with hot points and all. Still a pity about that whole east island tho.
The siege changes are interesting and appreciated, especially the move out grace period.Sadly I see no mention if the bug where attackers who are logged out inside of the city and then log in after the siege starts are still inside the city thus bypassing walls.
They need to be kicked out or not allowed to participate in the siege if they are not logged in when it starts.Also the inability to place wall section bug is still present. Which means a number of towns still have no ability to protect themselves from attackers with walls. Picture taken 2 min ago:
There is also no mention if players who are up on the walls can properly target and hit enemy units on the ground with ranged weapons or attacks.
All of these surely need to be addressed. -
Utabogg geography problem.
Utabogg has not been summoned for many many hours... and yet:
the geography is catching and holding the mobs.
we cant interact with them either.
Remove the ring of stones or something. -
RE: Updating the enchant aspects
Spoletta, you are a patient persistent saint for having documented this problem so well.
The enchanting system is hugely important to the game and sadly has only been reduced over time.
I hope that your post increases awareness of the sad situation and that we get some variety back.
It would also be nice to see gem enchanting also come back with your other previous thoughts on that (t1 socket cost 100g, t2 1k, t3 2k?) because then the few of us that can and do enchanting can provide it as a pre-packaged service to the rest of the players who are thoroughly confused and/or frustrated by it. -
RE: Low nutrient farming bug
And when I increase the nutrients even slightly:
It all of a sudden forgets the minimum 80% yield rule and allows me to plant the crop. -
RE: More gradients of difficulty to better accommodate more players.
not at all.
A lot of the game is lateral progression via equipment.
A brand new player with some equipment and friends can certainly take on harder mobs right out the gate.
This is shown by your good example.
in my suggestion you would just have to give them appropriate clothing to go and play in the harsher climates.
Just like going to aerhen now. you dont go to the really cold or hot places without appropriate basic gear or skills.
these basic gears (cotton cloth vs rabbit cloth for example) are easy to get and not a real obstacle.
The goal is to give higher 'rank' players more content while not simultaniously making it too hard for other players or creating a situation where the higher 'rank' players steamroll the lower rank players along with whatever mobs they happen to be farming.If a group of lower rank players decide to gear up and go to the harder place, they are still going to do well and -if- they run into a solo higher tier player they are less likely to get eliminated as they went in expecting it to be more challenging and so brought the numbers to counter it.
I hope that any farm bots or killing-for-cash solo players are also more likely to be identified and dealt with with this system as they would stick out even more then they might otherwise.
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RE: Low nutrient farming bug
could you be a bit more explicit in that Junkie?
is 8 beans the yield? or do you do 8 plantings of beans in a row? -
More gradients of difficulty to better accommodate more players.
Due to the very large gap between starting players and max kp players with fully enchanted T2 equipment who know how to best use the game mechanics there will always be this point where some people are just steamrolling mobs.
use the '3 continents per world' to create raising difficulty environments.
Continent 1 (myr) could be where all the easy and a few medium world bosses are, and where players dont really have to worry about weather conditions and can clear 80% of the mobs with just T1 equipment. 150% fertility norm.
Continent 2 (aerhen) would have medium and hard world bosses, the players would have more challenges due to weather and environment, and would need T2 equipment to do it well. 100% fertility norm.
Continent 3 would have the very hard world bosses, and just be a horrid place to live (50% fertility norm), but also with equally rewarding mobs/resources/and abilities available. And this would be the place to get and use T3 equipment.
BUT make it so that each content requires trade from the easier ones.
---- like myr has tin/copper and hardwood while aerhen does not.
We kinda have this promise already in the 3 worlds such that you -can- visit the demon world from the human one, but at great risk.
Further splitting this difficulty/reward gradient between the continents of a planet -I believe- would make for more and better player experiences.
While high power players -could- just steam roll in the easier continent, the opportunity cost and travel cost would make this prohibitive.