The ballance of giving more abilities to Medium/light is due to the staggering defenses that heavy armor gives. Do not expect this to change.
Posts made by OlivePit
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RE: Regarding Crowd Control
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RE: PvE & PvP Balancing Feedback Thread
I agree with Rife and Spoletta on most all points.
All of the mage channeling abilities are UP.
You are sacrificing you ability to do -anything-. - You cant move, cant use your staff, and have a non insignificant casting time before the ability goes off.
In this time enemies move to avoid it but more often just get to close in and do tons of damage to you with melee auto attacks while you just hope that the amount of damage you are doing is enough to encourage them to run away.. -Spoiler- it does not.
Mages are squishy, have barely any armor, and rarely if ever use mage armor ability due to high cost which you would be paying in -addition- to the channeling cost of the attack abilities. so this lack of mobility and versatility needs to be paired with some seriously big damage otherwise channeled attacks are the universal 'hit me now and kill me' hands up sign of defeat.
In theory big aoe abilities are great for damaging a large group of enemies, but the reality is that due to the small field of view by the time you finish the casting time most enemies will be in melee range and -if you have any- mixed up with allies who may be trying to support you who you will end up damaging when the ability finally goes off.
As such these are rarely -if ever- used. Instead people go with single target or smaller aoe effects which are more controllable and faster to cast allowing you to re-position.
Far more useful are the totems which have a known static aoe that only effects enemies. These are great for zone control risk/reward decisions that do not tie your hands.What about the elemental cloaks? True they do not root you while on. But The damage resistance is pointless. If I am fighting a fire creature I will use fire resistance, not fire cloak. If I choose to do fire damage the mob I am fighting probably is not using fire damage and thus the fire damage resistance is pointless. Were I to use it instead of the fire resistance ability when fighting a fire mob then I would not be getting the benefit of the damage (as the mob is immune or has high resistances) nor would I be getting immunity to the stacks the mob is placing, and it is less resistance. While thematically it might be cool and make sense for a fire cloak to do fire damage and protect against fire damage, it is functionally useless. Just have the ability be damage and stacks. Also note that this is also only for mages who want to get into melee... who are in the minority.
Bandages are OP. There are multiple reasons which have all been mentioned before. The primary one I want to address here is the fact that they have no casting time/animation which means that you can use them on the run, in the middle of an attack, or while on horseback. And all with no memory cost, or mana cost and with a tiny 6 sec cool down. If there is something which -everyone- uses (even if just from their open inventory window while fighting) then it is likely that it is OP and needs balancing.
Without the added damage and enchantments gained from equipment (like a bow) the melee mage brawler build is a joke -and I try, lord do I- The elemental touches are practically the same as the elemental arrows but you -dont- get the bennefits of equipment. Yes the talent tree brawler abilities greatly help in the damage and allowing you to dump you STR stat, but you still cannot get enchantments on your fists as you can with an item, and that alone is enough to make the build UP. Please just create fist wraps / brass knuckles / etc... If you want mages in melee (which this and other very short range abilities allude to) then give them a weapon they can use in that melee that scales off of their int, or con, or dex, whatever. If the equipment does not support the abilities then one or the other will not work.
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Big problem with city maps, continents, and harbors.
From Zenith to broken hills costs 1302... the flat 1k + extra for my inventory.
But from Zenith to Northguard costs 1000... just the flat 1k for crossing continents.
The same is true for the reverse.
Why is this?
Well it appears that the game does not have a map for Aerhen and its city nodes, it uses Myr city nodes !
The game thinks that Northguard -is- Zenith and is not charging me anything to go there, other than the 1k to cross continents.
Pic:That is clearly a Map of Myr, not Aerhen.
Since this is the case if you want cheep fare to or from Aerhen just figure out which is the mirror town and you can transport as much as you want at no cost.
This is a big loophole and has probably been quietly exploited for some time. -
RE: June 16 Update
wow, those mage staff buffs might actually mean something !
Especially the 15% CDR ! -
RE: The White Lotus is looking for members!
you dont -need- 20 ppl comitted to the town to start a town... you can have anyone fill out the roster who is willing. It is more like a petition than a real comitiment.
now. you do need 20 ppl minimum or you will derank every 3 days.
This can be held off by upgrading the town and resetting the 3 day timer. -
RE: Enchanting Tier threshold issues?
but there is also the issue that the announcement you get after enchanting said tier 1 mana regen, not tier 2
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RE: Enchanting Tier threshold issues?
Here is a new wrinkle !
today after the server reset that piece of armor now has the T2 mana regen !
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RE: Enchanting Tier threshold issues?
@GamerSeuss
Yea, i took the pic after the enchanting -
RE: Blueprints Need Dimensions/Space Requirements in Description
Charcoal piles can fit in a 1x1 spot if you put it on diagonal starting with a spot on the edge of your lot. it requires some tetris skills.
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Enchanting Tier threshold issues?
I do not know if it is intentional, but...
You cannot enchant T1 armor with T2 enchantments.
but is the result.
But you -can- enchant primitive weapons with T2 enchantments:
(photo credit to Cheatle)Is this legit or a bug? and if a bug, which side?
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RE: Discussion Thread about the June 7 Patch
@Kralith
Sadly it seems that only governors can assign the new role, not vice governors : / -
RE: Discussion Thread about the June 7 Patch
Great update !
Much love for the Devs who saw the needed quality of life changes and made them happen ! -
RE: Advanced smelters broken again.
We figured out that you need to unlearn and re-learn a tech point anywhere in the tree for the tree to reset and recognize the talent points spent.
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RE: Queen Xeretrixx - some bug ?
Note that the cure poison spell only is gauranteed up to rank 3 poison -if you have that much int- and otherwise is just a chance. Even wolf spiders use higher than rank 3 poisons.
We do know that poison is getting a re-work, so hopefully that helps this problem. -
RE: Horse death
How to accommodate the trained wolf mounts and mules that some packs or achievements give?
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RE: Maybe the dev can introduce a command line tool for players to unstuck themselves
This has been discussed in the past.
Any tool would allow you to avoid the terrain constraints that the devs explicitly have in the game to moderate player movement (cliffs, walls, etc...)
In the past when movement abilities allowed us to bypass these barriers the devs explicitly nerfed them so we could not.
I think the best suggestion was a rope like ability that could be thrown to another player and only while the recieving player was pressing their rope button could they move towards the rescuer slowly. The whole thing on a 10 min cool down.
That way one could not use the tool any way in combat (/stuck tele doge moves or using it to target another and root them) but even then it would allow for the bypassing of cliffs.
The only actions the devs have taken is to note the sticky spots and try to modify the landscape accordingly while also getting more DM's who can help stuck players.
As such it is highly unlikely that they will be giving any tools to players to unstuck themselves. -
Advanced smelters broken again.
We have the tech, but it wont smelt. Aerhen, Zenith.
Pictures:
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RE: Regarding Crowd Control
I am certain that horses are not meant to be used to blatantly rush through mob camps, if they get caught then that is using the wrong thing for the wrong purpose.
Horses are fast travel tools in open lands.
If you want to ignore mob camps use stealth... that is what it is for.oh, and your talents and stats do affect your horses resistances and effects.
Charisma tree, indominable, ignores first effect every 10 sec and improves resistance chance greatly. -
RE: A Rant on Crafting and market economy problems.
Except my things have sat on the auction house for weeks. People don't buy poor items unless they are the special recipes. Put normal mithril chainmail on the auction and weeks later....nothing
There is no rhyme or reason for making crafters pay to use a machine they themselves built.That is entirely due to the durability issue.
If things dont break ppl dont replace them.