I -finally- caught it !
and yet this did not trigger until the crop was at 29% nutrients (in 100% fertility zone).
Posts made by OlivePit
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Low nutrient farming bug
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RE: aerchen citys fireplace cooking doesnt work
sorry you seem to have that problem.
In Zenith I am not able to re-produce it.
However it may be a permission thing... and some towns may not be allowing visitors to use crafting facilities and the fireplace counts???
Try using the fireplace at zenith for comparison. -
RE: City Research Visibility
this is what information looks like on the vice governor side:
at the very least the splash page of each town should show the plot prices, taxes, and a smaller version of the tech tree... or at the minimum list the techs, like 'basic tailoring, wizardry 1, advanced smelting, alloy making, metal weapons 1, plate armor 1, chain armor 1, siege weapons, bows 1, architecture.
there are plenty of towns that exist which are only populated by people of a certain time zone. this is unfortunate and I believe that it is partially due to the lack of information available at the town splash page. were the town to have these minimal bits of information available to all players (and not just vice governors) then i believe it would increase the player interactions and experiences in a very positive way.
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RE: PvE & PvP Balancing Feedback Thread
@spoletta
the flattery is overwhelming.
I am most certainally -not- the most experienced tank in the game.
But they are not posting.
which -sadly- makes me defacto the most experienced since I am all people see .. -
RE: Town Wall Corner placement not working.
@LordSkykal
both are given... right above... as part of the screen shot and the words before the screenshot. -
RE: Town Wall Corner placement not working.
this is still a problem.
Will we get a new town if the devs/gms dont fix this huge bug and our town is conquered or raided due to it being a glaring whole in our defenses now that they are turning raiding back on?
@Arcahem -
RE: [Town] Cannot Place Corner City Wall
This is still a problem.
It still cannot be placed. -
RE: Siege feature is too punitive and should be a multi-stage siege
Spoletta — Today at 9:02 AM
Trying to find it. I'm starting to believe I imagined it.
Oh ok no, it was the tidbit in the bug fixes area of the last patch.
"The Political Atlas menu now only shows LAUNCH CONQUEST when opened via the Guild menu, since Guilds can only launch conquests on Hamlets – no raids or nation join proposals."ok... good stuff, thanks for sharing.
This sounds like: a group of people in a guild but without a city of their own can, through the guild politics window, declare a conquest on any hamlet in game and conquer it.
I see this as a good thing for when the map is full but not all towns are active and some have decayed to rank 5.yes, it opens the doors to zergs, but it still protects bigger towns. The zerg would have to find some other way to raid the town to reduce its rank before attempting the conquest
-since you can only raid from a town-the only problem arises if the guild gets outside help for their 30 man team to conquer the hamlet. So a guild of 1 runs around challanging towns and their big city allies fill the ranks of the assault team.
if a player wants to be a merc, great, but they should not be able to be a citizen of a town and fight for another town/guild/ group. if you want to fight for a group, you should have to join it and abandon your claim on the other group.... tho i guess guild hopping could still be an issue. -
RE: No skill loaded in my skill bar nor my skill pool
create new preset, memorize it.
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RE: Feature Spotlight - Seasons
This could be good, this could be bad.
I have no problems with the siege system as is (other than the clear bugs and exploits). But removing the adjacent restriction seems like a bad idea to me.
By removing the adjacent restriction on Sieges you allow zerg or grief groups (like bussy) to wantonly destroy other towns for no reason other than they can. This means that despite the promise of having 3 continents and towns spread out there is no way way to distance yourself and protecting a town from a heavily hostile group is left with one option: pre-emptively destroy them, and most likely through constant battles and attrition.
I would like to hear what albion veterans have to say on this change.The rest of the proposition seems great. Giving players of all types credit towards improving the guild ranking is a wonderful inclusive decision.
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RE: June 30 Update
world boss changes: great !
love to Aerhen : wonderful !
changes to vice gov and starter cities : Thank you very much !
Changes to tutorial and mastery: Yea, ok, that is a good idea. Better to get players out into the game world than sitting around in the tutorial very long.
Leashing changes: Excelent.change to touches:
ok... Before the patch I could have crippling strike and a touch power on at the same time, which increased my options/effect/and damage as a no weapon brawler... making them incompatable just hurts brawlers more, especially since 10 stacks is basically nothing and the damage is based on int2 instead of something like crippling strike which is dex6. this also makes brawlers wearing rogue armor much more tedious to play as i now have to switch between toggles as they -very quickly- come off of cool down, instead of just having them toggled and activating along with the touch. much sad. please give us fist wraps / brass knuckles.cloak changes: ok, now it is useable... but still not sure why it has the damage resist aspect... Will give it another look.
Entangling web nerf: yea, that needed to happen.
mage armor running cost reduction:
wow, yea, that is a way to make it useable ! We might even see some more mages taking those short range spells and getting into melee more without becoming splatter in seconds. it still takes a slot, and mem, but at least it is something.Totem cost reduction:
Appreciated , but would still be nice to be able to place more than one.
I can somewhat understand why you wont let me place two of the same in the situation where one lives long enough that the cd of the ability comes back up... But if I choose to spend 12 memory points for all 4 totems I do not see why i should only be able to use one of the four at a time.All the buffs to mage damage and reduction of casting times:
Thank you very much. I hope this makes mages more playable and hope to see more action there. -
RE: Paladin Build
nice video, your voice was a bit quiet and the fire sound a bit loud but just a minor quibble. thanks for sharing !
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Localized cold stacks during hot weather.
For whatever reason while riding through this region I was getting cold stacks despite my equipment being good and the temperature being 30c
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Vice Governor abilities bugged?
Before the recent patch which created the trusted rank I was able to delete buildings from town to adjust the town layout.
I am no longer able to do this.
All abilities that a governor has other than promoting someone to vice governor need to be available to the vice governors as just a matter of logistics. Please adjust permissions accordingly. -
RE: PvE & PvP Balancing Feedback Thread
hit tab, and viola, bow. hit tab again, and ta-da sword and board.
You dont need arrows or abilities to use a bow, just put it in one of your three hot swap weapon slots.To adjust aggro mid combat stun the target then do damage or be closest when they come out. has worked consistently for me just fine with the starting abilities. Better and easier with later abilities.
You can also use the net ability to root an AOE of targets to give you time to get into range and keep them from chasing your friends.
This is not a mmo where there are hoards of enemies that will target healers. This is straight forward and simple.
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RE: A Rant on Crafting and market economy problems.
Then you should be more specific.
In any case, the devs have said that they would be making storage bins like those by the blacksmiths available for personal plots at some point... but carts are just easier in my opinion. -
RE: PvE & PvP Balancing Feedback Thread
that is easy, get a bow and shoot the target first, or get in visual range first. there is your pull and anchor.
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RE: A Rant on Crafting and market economy problems.
Storage for coal and ore at the black smith shop:
I agree with the 4hr ingot timer being too much busy work, make it 16 hrs and produce 4 ingots.
While the city run market idea is great, and I would love it, it also seems like extra work for the devs which means it will not happen. I run Zenith and use one character just for their 20 order slots to place orders.
Salvaging will not happen. This has been said multiple times by devs.
4: sea trolls can be killed with a pointed stick or basic bow for lots of profit with -no- armor straight out of tutorial.
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RE: PvE & PvP Balancing Feedback Thread
Tanks can use any stun or root to manipulate mob aggro and do resets. I do it all the time and you start with an aoe stun.