Well, just because all gear is equal doesn't mean all gear is the same. Maybe there will be a sword that's longer with more reach but takes more time to swing, a different sword with a shorter blade that's faster, another one that fits somewhere in between, and so on.
Best posts made by Nelchael
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RE: An MMO Free of Levels and Classes?
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RE: Stats & Damage
All magical skills are linked to Intelligence, a few of them are linked to both Intelligence and Charisma, etc.
It's all explained in this article.
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RE: Comparison to EVE?
Something tells me @Finland is a Sith Lord; after all, only a Sith deals in absolutes.
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RE: What is this game ?
What is anything, really? Can we truly claim to know anything about anything if we can't fully grasp the essential truths that describe the very fabric of our universe? Are we doomed to endlessly attempt to relate to a universe that was never meant to be understood?
Keeps me up at night.
Anyways, you might want to go through all of these nice links.
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RE: Community Call - Translation Help Needed!
I ended up asking a Polish friend of mine, who helped me translate the whole thing. Kudos to her, hopefully she might join the forum one day. Here it is, in a textbin to make the post shorter. I did the Czech version as well while I was at it, just in case you ever find a use for it. Cheers!
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RE: Can u please call a NPC "Pipo"?
€2,500 or more
CREATOR
Design one of the Minor Deities of the Pantheon of Elysium
Design one of the Disciples of Galvanos, the legendary Archmages of Elysium
Design one of the Relics of Power, granting bonuses to the town that stores it
Design one of the creatures inhabiting one of the three planets
Receive concept art prints of your creations signed by the Art Director
Personal contact with the Dynamight Studios team
Unique forum title: “Creator”
Unique in-game title: “Creator”
Ruby forum badge
Ruby in-game avatar badgePay up and you can design a dog monster named Pipo yourself. Is the meme worth it? Yes, yes it is.
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RE: Community Call - Translation Help Needed!
Just click the "close tab" button on the top right. GG.
Just checking, were the translations okay? I forgot to mention earlier, but we assumed "shepers" is supposed to be shepherds. Let me know if we got that part wrong.
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RE: reverse alignment
As far as we know, demons can't be good without turning into an angel. They can become Neutral by traveling to other planets and gaining karma there, but becoming Good is most likely a part of the Divine Quest that turns them into angels. That might change though, since the devs haven't really started working on that part of the game yet, so we don't have a lot of information.
Demons are born with a strongly negative Karma – and they can’t make it better on their home planet. Therefore, as you create a new Demon, you’re restricted to an Evil alignment. When resting on other planets instead, you can gain Karma to the point you can set your character as Neutral too. Eventually, once your Karma is sufficiently high, you can start walking the path that will lead your Demon to reach its Redeemed form – the Angel.
We do know that the appearance and abilities will be different for angels, they'll be a whole separate race. Most likely the same rules apply to abominations.
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Thoughts On Arenas
We had a thread about arenas here a while ago. It got derailed because of people discussing whether betting in arenas would be legal, so I'm just going to say that while I personally support the idea of betting on arena fights, and I don't think it would be illegal since no real money is being exchanged, that's not the point of this thread. So, thoughts:
Arenas could be some of the biggest attractions of player-controlled cities, if done right. There could be 1v1 duels, group fights, monster battles... I imagine in beastman arenas, you could only fight until your opponent is unconscious, while demons would let you murder and loot your enemy without restrictions. For humans, it would probably depend on the laws of the guild controlling the city the arena is in.
It's a good way to introduce PvP to players who are normally skeptical of it because of its chaotic nature.
A guild could decide to hold a tournament at one of their cities to increase prosperity, rewarding the victor with gold and items out of the guild's own treasury.
There could be tournaments for wielders of specific weapons (such as swords, staves etc), each with their own leaderboards, and the top wielders of each weapon could get unique titles.
I'm not sure if Fractured will have mounted combat, but if so: jousting.
Since cities will be in different regions with different climates, professional arena fighters would have to analyse before each fight what kind of gear-skill combos would work best in this particular arena.
Guilds would fight over the prestige of having the best duelers, like sports teams do over players in real life. This could be one of the most lucrative professions fit for the most skilled of players (with the most time to kill in real life).
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RE: Quick Question
Try the news section, the FAQ, the other FAQ (yes, we have two), and the compilation thread.
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RE: Thoughts On Arenas
True, but then, would it really be a good idea to attack a city that is currently housing the best fighters of the region?
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RE: Will they be safe Point for "bad" players ?
Evil players can visit any cities they want.
At least, being Evil is not enough to get you fully cast out of society. Guards on Syndesia let you enter towns, for instance, and some NPCs devoted to not-so-legal activities might even take a special interest in you.
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RE: Thoughts On Arenas
I don't see how that could happen in Fractured, to be honest.
- Beastmen don't really have any open world PvP to speak of, so no issue there.
- For humans, murder (ie. open world PvP) will be punished by guild law, so people won't do it unless it's worth it, like for equipment or loot, in which case arenas won't really have an effect on that.
- I doubt anything can stop demons from randomly murdering each other, let's be real.
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RE: Development Question
Unity is slowly dropping support for JS, so I'd assume they're most likely using C#.
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RE: Thoughts On Arenas
The same rules still apply to them, no matter their alignment; no killing on Arboreus, guild law on Syndesia, and just random slaughter on Tartaros. Arenas wouldn't really have an effect on any of these.
I imagine arena sizes would vary depending on the city. That's something players would have to account for as well when picking their strategies and equipment.
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RE: Game Idea : Relic War (PVP) and other game mode
That could work, although it would probably still end up being a PvE thing, since no one would stand around to defend a temple. Even if nearby players got an alert pop-up (something like "Your god is calling you to action! Defend the temple!"), a well-organised raid party could eliminate the NPC guards and take/destroy the artifact before a defense could be rallied.
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RE: What We Know About Weapons
All weapons will be equal in a fight. Your skill as a player makes you powerful in this game, not your gear or your abilities.
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RE: Game Idea : Relic War (PVP) and other game mode
From what I can see, there's two ways of making this work:
- Putting the relics in a city, so that there will always be players there to defend them. Downside: this ties it to the guild system, which some people seem to dislike.
- Making these temple fights available only at certain times, as @Zwiterion and @Gothix said, so that both attackers and defenders have equal time to prepare. Downside: time zone conflicts.
What @Finland is suggesting,
Shit i'm exploring the region XYZ o crap there are fighting for some shrines let's join the fight.
wouldn't work in my opinion, because the defenders would have no idea when to rally. It would be too one-sided. The attackers could spend a week planning a massive raid with fifty people, and the defenders would only have whoever happens to be in the area at the time.
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RE: Game Idea : Relic War (PVP) and other game mode
Then it's still not PvP, since there wouldn't be any real fighting at any point. To fight, you need an attacking team and a defending team. With no defending team, it's just attackers spending five minutes to get the buff and move on, only for attackers from the other team to get it back in five minutes. Which is possible, sure, it just seems mind-numbingly boring to me to have a series of completely one-sided battles. There'd be no risk for the attackers at all unless they stub their toes on the way there.
It would definitely force guildmates against each other, true. That sounds like an interesting thing to see actually, but it might be irritating for the players in some cases, and some would for sure decide to just follow the same god to make things simpler.
For those reasons, I'm personally all for making this GvG, but if the third option is Good vs Evil, I'd accept Religion vs Religion as a compromise.
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RE: Taming animals
Fractured features both cosmetic pets and ones that actually fight - but it's two separate things. The former are store perks (or anyway rewards, such as those in The Foundation), they just follow you and can't be harmed. The latter are obtained and trained in game - yes, you can train them too!
Source here. One of the spotlights also mentions that how many pets you can have with you at once is determined by your charisma.
I wonder, if I max out my charisma, will I be able to tame and ride an abomination into battle? This has so much potential.