@jetah said in Loot system:
bandit has x but only drops x/4. if your luck is good they may drop x/2.
And the rest of what he has just magically disappears?
I don't think realism is such a huge problem, though. If we wanted complete realism, we'd have to be able to pick up gear from mobs as well, which most likely won't be a thing.
@gothix said in Loot system:
Also what if more people with different charisma were hitting the mob? We would just have unnecessary complications. And little by little such complications build up and drain more and more of Fractured computing resources.
This I imagine would be a much bigger problem, which is why mechanics like that usually only exist in single-player games. Either it would count the player with the highest luck, in which case all parties would want a person with maxed out luck to just stand around the general area and provide a loot drop bonus, or it would count the average luck of everyone who's hitting it, in which case people with high luck would always choose to go solo when hunting for rare loot.