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    Best posts made by Nelchael

    • RE: Suggestion: Just something I always wanted. Name my sword!

      I personally like the idea, both for the roleplay potential and the inevitable comedy that would occur. Even though there would certainly be people like

      ...

      "I called it... The Piece of Sh~t!"

      The crafter's mark is an interesting idea as well as something that was actually done reasonably often by famous swordsmiths in real life, so I don't think there's any reason for the devs not to do this. It's also done pretty often in MMOs in general I think, I'm pretty sure SWTOR has something like that for crafted gear.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Ars Goetia - ARGO: The Demon Merchant Guild

      @goldguy1571

      Welcome aboard! And can I just say, your hero profile background is the best I've seen on here so far.

      For now, we're just here on the forums, I'll set up a Discord server or something when we have a few more people.

      posted in Guild Recruitment
      Nelchael
      Nelchael
    • RE: Legendary weapons

      Seeing as all advantages in this game are supposed to be situational, not objective, I doubt we'll see weapons that are so obviously superior. Especially since the vast majority of equipment in this game is going to be crafted, not looted.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Comparison to EVE?

      I'd say Fractured combines the best features of EVE and Sonic the Hedgehog.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Weekly Drawings - Be Active & Win Foundation Points!

      0_1527548063490_Screenshot_2018-05-28_23-53-56-snp.png

      This is how you advertise.

      posted in News & Announcements
      Nelchael
      Nelchael
    • RE: Why Twitter twits, and FB posts, doesnt's count to the lvl system ?

      @kagero

      Are you sure you don't have a facebook-blocking extension or something similar installed? For me, it looks like this:
      0_1526405759905_Screenshot_2018-05-15_18-35-05.png

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: This forum is completely, and utterly unusable

      What few people know is, this is actually an easter egg and a small nod to the first king of the human realm in Fractured, king Jeremiah Glaucom I., Glory To His Name.
      It's really refreshing to see a dev team that pays so much attention to clever world-building that doesn't rely just on blocks of text, but instead lets us future players figure out the references and connect the pieces by ourselves. Kudos to you, dev team, and I for one am looking forward to seeing more snippets of the game's rich lore.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: Dungeons

      PvP will definitely be a thing in dungeons. After all, it's where you're most likely to meet other players when they're injured and weak, so it's the best opportunity. On top of that, there will likely be fights over loot and over who gets to fight the boss as well.

      @finland said in Dungeons:

      that's why we have arboreus.

      Exactly. If you don't like it, stick with the furry planet.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Loot system

      @jetah said in Loot system:

      bandit has x but only drops x/4. if your luck is good they may drop x/2.

      And the rest of what he has just magically disappears?

      I don't think realism is such a huge problem, though. If we wanted complete realism, we'd have to be able to pick up gear from mobs as well, which most likely won't be a thing.

      @gothix said in Loot system:

      Also what if more people with different charisma were hitting the mob? We would just have unnecessary complications. And little by little such complications build up and drain more and more of Fractured computing resources.

      This I imagine would be a much bigger problem, which is why mechanics like that usually only exist in single-player games. Either it would count the player with the highest luck, in which case all parties would want a person with maxed out luck to just stand around the general area and provide a loot drop bonus, or it would count the average luck of everyone who's hitting it, in which case people with high luck would always choose to go solo when hunting for rare loot.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: History behind your profil picture

      A friend drew mine for me.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: Dungeons

      I get the feeling that @Gothix is more suited towards the Demon playstyle, while @Finland is more of a Human.

      I guess that's the main point of this game after all, to let everyone choose their preference instead of favouring either PvE or PvE players.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Where can I connect my Twitter account?

      @yus

      Are you 100% sure you clicked on this "TWEET" button under the post?
      0_1526664639080_Screenshot_2018-05-18_18-29-44-tweet.png
      It doesn't work if you click on anything else.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: Is here another person who scared about writing on the forum?

      It's brilliant, isn't it? In retrospect, the obvious way to make gamers less antisocial is to give them in-game rewards for talking to people.

      Don't worry about participating, Fractured is a new community, and we need all the active members we can get. As long as you don't ask any of the questions that are already answered in the FAQ, we're mostly nice and friendly.

      Look out for the Infernal Demons though, they bite.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: World domination 😈 or world protector πŸ˜‡

      @finland

      Imagine: a player is following you around. They keep getting in your way, and when you try attacking a monster, you hit them by accident. Suddenly, the player rushes you and starts attacking you. There's nowhere to run, so you defend yourself, and eventually kill the player. In-game, you'll count as a murderer, since the first strike was yours. By law, you just committed a crime. Are you evil? If you'd let the player kill you, would you be less evil? And is the other player evil for fighting back when you hit them first? Or are they evil just for being annoying and getting in your way?

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: When?

      I kind of wish moderators could take foundation points away from people who ask about things that are in the FAQ. There'd be a lot less of these pointless threads then.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: tigers?

      All the furries, probably.

      posted in Off Topic
      Nelchael
      Nelchael
    • RE: An MMO Free of Levels and Classes?

      @buffybean said in An MMO Free of Levels and Classes?:

      I feel if I have XXX hours in the game and experience that should protect me from a brand new play even.

      It won't.

      There will be a difference between new and old players, they will have a lot more abilities, slightly better gear, etc. The survival aspect of the game will be a lot easier for an experienced player. Older players will be a lot more flexible, and so they'll be able to prepare for different situations better. But in simple 1v1 combat, there won't be a big difference at all, and a brand-new player could easily kill you if he's better at playing the game than you.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: Loot system

      @twentyonebones

      Same way it works in real life. With trade routes, localised supply/demand, that kind of thing. It's a lot more interesting than just having a magical auction house that lets you buy and sell from everyone in the server.

      posted in Questions & Answers
      Nelchael
      Nelchael
    • RE: An MMO Free of Levels and Classes?

      @finland

      That it has. It's also been said that there will be a difference between weapons created by novice and master crafters, so I'm assuming the difference will be in something like durability or weight. Something that doesn't affect combat, but still makes a difference in overall gameplay.

      posted in Discussions & Feedback
      Nelchael
      Nelchael
    • RE: HOW and where i can download the game!? so stupid site!

      @bowjob

      You can't pay for the game. You can't download the game. You can't play the game. Not yet.

      Wait for the Kickstarter. It comes out in June. Then you can buy it.

      (I really hope this is a troll.)

      posted in Questions & Answers
      Nelchael
      Nelchael
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