@BECKFAST said in Suggested improvements from an addict:
Events
Other than the legendary NPCs which will come sometime this year, resource events such as meteor impacts, whereby large amounts of minerals are scattered around an area, but cannot be mined for a period whilst they cool down. This should increase the amount of combat between players, as they work to defend resources other than their own cities.
This sounds familiar ...http://www.havenandhearth.com/forum/viewtopic.php?f=39&t=61933&hilit=Meteor
@BECKFAST said in Suggested improvements from an addict:
Further Character Development
I may be alone in this one, but having crafting experience separate from the rest of the knowledge system would provide a good amount of crafting depth. Having separate crafting levels: weapon smith, armor smith, leather working, tailoring, fletching, mage craft, alchemy, cooking, etc... which provide quality bonuses to the item crafted based on the level of the crafter. Albion did this right (from my perspective, it is one of the few things they did do right), and it only hurts to ignore the good things done by previous games
Something like this is planned, not sure how. just can say it's planned.
@BECKFAST said in Suggested improvements from an addict:
Enchanting
Your enchanting system is awesome, and I can't stress this enough. I would like to see some changes in formulas, like critical strike chance, which is the same as many other different enchantments.
I like the enchanting system myself, but I feel like it needs to be improved. I go over that in this in my post https://forum.fracturedmmo.com/topic/12224/enchanting-my-thoughts-hopes
@BECKFAST said in Suggested improvements from an addict:
An auto-run key, which toggles movement. This would prevent my hand from developing carpal tunnel when transporting goods across the world. Do this for our physical health, please.
That makes sense. I already use a macro to keep my key down.
@BECKFAST said in Suggested improvements from an addict:
Change the way hauling coal/charcoal/stone/metal/wood works. Allow us to place them in our inventory, but have them weigh a stupidly large amount. Then, allow the carts/wagons to store any type of item (also increasing their movement speed and resource cost), without a limit to weight cap; carts and wagons would only be limited to the inventory grid size. Such a nice quality of life change.
Agreed. this makes sense n the future too once someone might want to sell items in their own shop