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Posts made by kellewic
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RE: Why Magic users will be OP compared to physical users
Magic users being more OP may or may not be the case. I can't find anywhere solid that says mana drives all skills. Is this for certain or something we guess to be the case? I remember Prometheus posting that stamina drives some primal skills so might it not drive fighting skills? Stamina is likely derived from strength and constitution.
As far as learning/memorizing abilities, we don't know how much INT is enough and 10 might be the plateau of this extra ability to learn/memorize.
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RE: Necromancy skills
@squidbit said in Necromancy skills:
Charisma is the skill that determines how many 'creatures and companions' you can control at once. That might extend to raised dead, although necromancy isn't listed as a charisma based school, mainly intelligence based, so I dunno
I wouldn't be surprised if the limit is based on your charisma, but at the same time, how charismatic do you have to be to tell something with no free will what to do? It might just be based on your intelligence or maybe on perks you learn in the necromancy tree
Necromancy is an INT + CHA based school
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RE: Necromancy skills
@dybuk conjuration as well - summon items and creatures from faraway locations – or even parallel dimensions! – to be used to its own advantage.
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RE: Schools of Magic
I'm thinking some combination of necromancy/conjuration/illusionism.
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RE: Doctor Who fans?
I liked Torchwood as well but couldn't get into the other spinoffs like Sarah Jane Adventures even though I grew up watching it when she was the Doctor's companion. Tom Baker and David Tennant are definitely my favorites. Matt Smith was OK, but I haven't seen any past his time.
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RE: Racial Diversity of Fractured Visualized
@therippyone agree on all points and I actually saw your other, much more lengthy, post after this one where you went into more details on that
Even skimping on STR for a wizard (sub 10) might be an annoyance due to decreased ability to carry stuff.
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RE: Gods and Alignments
@wolfkomodo46 There is a spotlight that covers alignments at https://fracturedmmo.com/feature-spotlight-6-pvp-alignment-crime/
If I recall about alignment, the game really only deals in Good, Neutral, and Evil. Chaotic and Lawful don't have a significance to the game, but only to other players in how they might perceive you if I recall some older threads on the topic.
About all that is known of the gods (copied from another thread):
Elysium:
Planet: ARBOREUS (BEASTMEN)
Will: Is thought to be the source of Arboreus’ primal energy
Alignment: Good (Lawfull/Neutral/Chaotic) - Neutral (Lawfull/Neutral/Chaotic) - Evil (Lawfull/Neutral/Chaotic)Nelena:
Planet: ARBOREUS (BEASTMEN)
Will: Goddess of the wild and mother of all beastmen
Alignment: Good (Neutral/Chaotic) - Neutral (Neutral/Chaotic) - Evil (Neutral/Chaotic)Tyros:
Planet: ARBOREUS (BEASTMEN)
Will: God of light and justice
Alignment: Good (Lawfull/Neutral) - Neutral (Lawfull/Neutral)Galvanos:
Planet: SYNDESIA (HUMANS)
Will: God of knowledge and keeper of the nine paths of magic
Alignment: Good (Lawfull/Neutral/Chaotic) - Neutral (Lawfull/Neutral/Chaotic) - Evil (Lawfull/Neutral/Chaotic)Iridia:
Planet: SYNDESIA (HUMANS)
Will: Goddess of fortune and mother of all humans
Alignment: Good (Lawfull/Neutral/Chaotic) - Neutral (Lawfull/Neutral/Chaotic) - Evil (Lawfull/Neutral/Chaotic)Babilis:
Planet: TARTAROS (DEMONS)
Will: Tartaros became the prison of the dread Babilis, left to be the only god watching over the planet and its demonic progeny
Alignment: Evil (Lawfull/Neutral/Chaotic) -
RE: Racial Diversity of Fractured Visualized
@therippyone @Agracore You can bump 4 abilities to 18 with a human, but the other 2 will be at 6 which from what has been said will suffer penalties. Attribute == 10 has been suggested for all of them (likely due there being no bonus or penalty at that level). So far, I've envisioned any penalty/bonuses to attributes much like the standard D&D attribute modifier table where 10-11 is zero, 12-13 is +1, etc, but I don't recall any information on those set in stone anywhere.
The abilities are used for more than combat, although I don't know the full extent. Like STR dictates weight carrying capacity and CHA for NPC interactions.