@lrequiem said in Hi guys, i need information :
cool, thanks for the information, what can i do to make sure i'll be able to play in a testing phase?
https://www.kickstarter.com/projects/dymstudios/fractured-the-dynamic-mmo/description
@lrequiem said in Hi guys, i need information :
cool, thanks for the information, what can i do to make sure i'll be able to play in a testing phase?
https://www.kickstarter.com/projects/dymstudios/fractured-the-dynamic-mmo/description
Or maybe 0.1% that would hardly be noticeable, right? Even 1% wouldn't be make much difference? Is a 50% boost significant?
Either a game is not pay to win or it is pay to win. Every advantage is an advantage. An advantage that people joining later can't get, wouldn't only make me cancel my pledge but would also scare off all future players.
@lrequiem said in Hi guys, i need information :
about how does this game works, why i can't download anything
Try again in a few years
@memokal said in Boss Fights and Events:
Will there be boss fights like i mean a boss will appear every week or kinda stuff to make people fight for it and to provide a zvz content.
The best gear won't come from mobs, but from crafters. There is only limited fast travel, so a big zerg waiting for the boss to spawn seems difficult. Maybe some rare mobs that drop difficult to obtain recipes or skills.
The human planet will be under attack by the demon planet. If I'm not mistaken, twice a week for a few hours. That could be epic.
@suruq said in [Discussion] Ingame currency system, what we want to get?:
Why not a magic card which work like a payment card ?
Credit cards?
This is a kickstarter reward we're talking about here. A rare item, only for us early backers. It should be silk lined with fur and a leather strap.
@blackjacksjc said in [Discussion] Ingame currency system, what we want to get?:
I learned from the "path of exile" that where there is trade there is a coin. If it is not invented by developers, players use anything to make the trade work. Just as the real economy should be if governments did not have this monopoly.
Governments didn't invent currency. People started trading using rare useless easy to use things, like gold. But even gold was inconvenient for merchants, so they invented I-owe-you papers that later on turned into paper money. Those I-owe-you are only useful if everyone accepts them, that's why governments usually control them. In countries where the government isn't capable of running their own currency, people start using foreign currencies, usually US$.
Having to carry around several player invented currencies seems very difficult in a game where inventory is limited by weight and most items don't stack. Imagine I'm a new player and I want some armor and weapons. First I need to gather money, for instance by killing rabbits. I assume rabbits won't drop swords or gold, but meat and fur. I could sell the meat and fur to players who craft food and leather. If there is no official currency, they would pay me in food and leather. I could sell that leather to a player who pays me back in leather armor. I could then sell that food to a player who has crafted a weapon and needs food. For each of those transactions I would need to find a player (or his NPC at the town market) that needs what I have and that has what I need. If we invent our own currencies, it would have to be something stack-able (most items won't be in this game), something that can fit in players inventory (so no wood or ores), something rare (not something that can easily by harvested to avoid inflation), something durable (food will rot) and something that is otherwise useless (not something you need for crafting). Maybe the devs could add a rare, useless, stack-able, durable, light-weight resource, like gold or sea-shells. But how are we going to pay the NPC guards protecting our towns in sea-shells?
If I'm not mistaken, we will need shops/taverns/warehouses/banks/walls for our towns and none off those will be player run. How will the governor of a town build them? Will he have to go to his own townspeople and exchange tax-money for lumber and then construct the building in the same way as a player constructs his private home?
This response is probably too late to be useful, but maybe it can help you communicate with potential players in the future.
I only heard about this game a few days ago, when a youtuber called DeathsProxy talked about it. I regularly browse kickstart for video games, but I did not notice your game in the pack of sub-par campaigns. These days kickstarter isn't what it was a few years ago, so most people only back something if they hear about through youtubers and gaming sites.
You should have had more videos about the game and more youtubers and gaming sites should have known about it. I really like what I've read on your website (player build/controlled towns, player driven economy, choice of pve/pvp planet, ...), but your kickstarter page makes it look a lot more generic compared to the descriptions on your own website.
A lot of people don't back kickstarter projects anymore, because so many off them didn't live up to their expectations. I really want to finally find an MMO that is fun to play for months/years on end. So in the last few years I've backed several mmo kickstarter campaigns. Some of them aren't ready yet and some of them just weren't enjoyable enough. I've spend hundreds of euros backing kickstarter campaigns for mmorpgs where the devs really tried to make a great game but failed. So I'm hesitant to spend a lot of money on this campaign. I'm convinced that you will try to make a great game, but because of past experiences, I'm not convinced that you will succeed.
Your kickstarter campaign is about to succeed. If that's enough money for you to make the game, great! Living expenses for 7 guys for several years add upp a lot. 800 backers isn't enough players anyway. More people need to know about this game. Make more youtube videos, each explaining one facet of the game: towns, crafting, trading, travel, ... Keep those videos short and flashy. Our attention span is very short. Please, don't make tedious Q&A videos, that kind of information should be written down, if not in a newsletter then on this forum. When you enter alpha, send some alpha keys to some youtube gamers, so they can show off your game.
Thank you for the summary. Lot's of helpful information.